What do you think is missing for it to be called a metroidvania?
I don't mean to come off as a retro-gaming connoisseur, but there's a certain feel and atmosphere to the Metroidvania branding - it's more than a sub-genre - and it shouldn't be taken lightly.
Which other NES or SNES games take place on one continuous map that you backtrack with new abilities to find a way to progress?
Edit: that you wouldn't consider a metroidvania, I mean.
https://es.wikipedia.org/wiki/Rygar -- genre: metroidvania
https://en.wikipedia.org/wiki/Faxanadu -- wiki categories include metroidvania. style: "like castlevania".
The thing you're also missing is that a {castle,metroid}vania is a 2D side-scroller, so Zelda, Metal Gear, and friends are not.
This kind of "umm actually" stuff is boring.
Spanish wikipedia, while English wikipedia says something else. Did you hunt with Google until you found some lone source citing it as "Metroidvania" just to try get a point across?
> This kind of "umm actually" stuff is boring.
Yet you dug deep into it.
Or maybe he's just Spanish
My point is that you create a lot of noise when your "corrections" aren't actually correct. It's basically nerd sniping to be wrong on the internet, especially about games.
Yes, I'm contributing to the noise. But I'm correct, so it's okay according to unwritten HN guidelines.
Non-linearity and ability-acquisition are the only essential elements. There's often platforming, a certain isolation-vibe, and a large single map, but those aren't mandatory to get the label.
One notable difference is that there is rarely benefit to backtracking into previously completed dungeons. Even for 100% it is often possible to get everything with the first pass (without even using glitches or unintended interactions), which is not like most metroidvanias. However, most Zelda games but the games do tend to favor overwold backtracking for optional rewards.
There's nothing useful about this kind of negative comment.
"Negative comment" my ass. It literally starts with the words "great work". That's a clearly a supportive comment.
Even the atmosphere. It had - dark themes, 'creepy, dungeon' music, Skeletons, Spike traps, Spiders, and the Map screen we've seen since SOTN.
Lastly, you can start a comment however you like that doesn't make the comment that way. I could say, "Great work! For a worthless pile of garbage like yourself" and I don't think anyone could argue that because I started off my saying, 'Great work' that the comment was positive, maybe that it was supportive! (But again, I don't think the comment was negative, no matter how much I disagree with it)