Discussion: structured, leveled logging
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I'm not sure I like the way they are handling attributes either. One pattern I strongly discourage on projects I work on is formatting data into the log message. When I've had access to decent log aggregation tools (e.g. Splunk, Datadog) I like to generate reports on error messages. That is usually possible with regex magic but in my experience it is much much cleaner to have a static unchanging message for all messages. I then store all additional details in a separate part of the log line. I tend to prefer JSON for those details since it is well supported and even parsed by default by many tools. Another benefit of JSON for those additional details is that it is supports arrays and hash-tables. The attribute system proposed here doesn't seem to have that same hierarchical attribute support.
IMO, unified, clean and consistent logging is one of the most underrated techniques for maintaining long running services.
A binary logging protocol can make this definition explicit and more efficient: you're either emitting a token for the fixed message in your applications format, or you're emitting values...and a fixed token for the format string, which can be parsed and reconstructed later.
Our applications don't need to be doing this sort of text formatting in them at all, and we need the developer interface to make explicit what's happening and what's important.
Sometimes I’ll even get Python or JS traces that don’t even list a single line of my own code.
I feel like that is Go's underlying theme: "we don't provide last-mile-connectivity; how else will the ecosystem grow?!"
If you look at the Attr type definition you can see they support many primitive types including Int, Float, Bool, String, Duration, and Time. So if I had a record type, like a customer I could do:
slog.LogAttrs(slog.ErrorLevel, "oops",
slog.Int("customer_id", 123456),
slog.Float("customer_balance", 12.42)
slog.Time("customer_updated_at", ...))
But I would prefer a structured data type there. Something more like: { "customer": {
"id": 123456,
"balance": 12.42
"updated_at": ...
}
}
In fact, I'm not sure how I'd go about supporting arrays as Attr except with keys like "item_0", "item_1", etc. Or maybe serialize it into a representation like comma separated values. But now I'm coupling my log to a custom serialization/deserialization - I'd rather just use JSON once again since most tools will know how to handle it.These traces can be rendered as strings for people who like their logs in files
Log files are just one of those.
One key difference is having an event name + properties, rather than a human-readable description and maybe some fields if you’re lucky
Another key difference is wrapping units of work rather than just scattering log lines in places you think need them somewhat arbitrarily
Modern "enterprise" logging libraries already work this way, don't they?
From there I would personally advocate for adding more manual traces rather than more logs, but it's understandable if it's a heavier lift to pass context around all the time. The more options the better.
For library code or other deployment models I’m not sure - it’s not something I’ve had a need to experiment with
But iirc task local is a perf concern, and JavaScript has yet to have anything comparable that's ubiquitous(nodejs async hooks though so one day maybe).
So, explicit contexts for Go and JavaScript unfortunately.
So that's what I do, but instead of relying on otel tools, I have custom queries I run against elasticsearch (or grep syslog) using my trace tags. Works great. No multi-process visualizations but i can make my way through a process chain quickly enough
Traditional logging has a number of problems. Developers tend to just stick `log.Info` (or whatever equivalent) anywhere.
Using an http server as an example:
The result is that one http request may produce dozens of log messages. But because multiple http requests are running at the same time, they all get interleaved in the actual log.
They can be tied together after the fact if you're using a request id, but that requires post processing. It can be difficult to know when a request ends, so that means there needs to be an explicit "end of request" type message, otherwise assume that it could still be active until the end of the file...unless your log is rotating, in which case it could be in the next file, or the next.
On top of that, it's a big performance hit. On every log message, you're serializing the message, acquiring a mutex, flushing it out to disk. Depending on the library, some of that may or may not get evaluated depending on message severity. It's a non-trivial overhead, and individual messages can cause quite a bit of contention for that mutex.
Using something more like tracing, a log message gets attached to a context for the task, and it's not until the task is complete does anything get logged. This makes for a single log message that has a list of all the individual informational messages, as well as other metadata about the request. One mutex acquisition, one serialization, one file flush.
It's at that point where tracing and logging are arguably the same thing.
On some level I agree with this, but honestly tracing doesn't have nearly the same adoption that logging has (at least in my experience).
Why? Because generally it's easier to approach logging, even if in ways that don't necessarily scale that well: like getting your application writing logs to a file on the server directory.
Note: I mention Java here, but a lot of it also applies to Node/Python/Go/Ruby etc.
Eventually they can be moved over to a networked share, have Logrotate running against them, or perhaps have proper log shipping in place. That is perhaps the hardest aspect, since for tracing (outside of something like JavaMelody which is integrated inside of your app) you'll also need to set up some sort of a platform for the logs to be shipped to and processed in any number of ways.
Personally, I've found that something like Apache Skywalking is what many who want to look into it should consider, a setup utilizing which consists approximately of the following:
- some sort of a database for it (ElasticSearch recommended, apparently PostgreSQL/MariaDB/MySQL viable)
- the server application which will process data (can run as an OCI container)
- the web application if you need an interface of this sort (can run as an OCI container)
- an agent for your agent of choice, for example a set of .jar files for Java which can be setup with -javaagent
- optionally, some JS for integrating with your web application (if that's what you're developing)
Technically, you can also use Skywalking for log aggregation, but personally the setup isn't as great and their log view UI is a bit awkward (e.g. it's not easy to preview all logs for a particular service/instance in a file-like view), see the demo: https://skywalking.apache.org/For logs in particular, Graylog feels reasonably sane, since it has a similarly "manageable" amount of components, for a configuration example see: https://docs.graylog.org/docs/docker#settings
Contrast that to some of the more popular solutions out there, like Sentry, which gets way more complicated really quickly: https://github.com/getsentry/self-hosted/blob/master/docker-...
For most of the people who have to deal with self-hosted setups where you might benefit from something like tracing or log shipping, actually getting the platform up and running will be an uphill battle, especially if not everyone sees the value in setting something like this up, or setting aside enough resources for it. Sometimes people will be more okay with having no idea why a system goes down randomly, rather than administering something like this constantly and learning new approaches, instead of just rotating a bunch of files.
For others, there are no such worries, because they can open their wallets (without worrying about certain regulations and where their data can be stored, hopefully) and have some cloud provider give them a workable solution, so they just need to integrate their apps with some agent for shipping the information.
For others yet, throwing the requirement over to some other team who's supposed to provide such platform components for them is also a possibility.
That's due to a significant head start. When one practice has more than a decade to mature by spreading across an ecosystem and becoming more ergonomic, it's definitely going to be easier to adopt.
However, tracing as come a LONG way with OpenTelemetry even in the past year. There's still a big mountain to climb, but making tracing better/more widespread and providing on-ramps to metrics and logging systems is exciting.
Structured logs are logs that adhere to a schema and let you attach key:value pairs of additional metadata, so you can add context from your app to those logs. They're extremely helpful for systematically debugging systems, but they're not correlated with anything. With only logs, you need to divine what led to such a log yourself, or manually re-create tracing within your logging system.
Traces are basically structured logs but have correlation IDs that let a backend stitch them together. Tracing libraries also offer a lot more than just this, but it's the core of tracing. I like to think that tracing is just an objectively better form of structured logging.
Structuring log messages better than an arbitrary text string is harder (even though I heard the widespread systemd offers a way). Mostly it's because it's hard to agree upon a universal standard. Logging in a self-describing structure is basically the same as logging in JSON (which is not unheard of). Maybe you could do a bit better logging in protobuf or thrift records.
re: logging in protobuf/thrift. Thrift is more well suited towards it due to it's stream friendliness. With protobufs, you can do better performance wise than json, but does tend to be a bit more annoying because you need to write a length header between messages. (at this point, I've considered logging directly into a `.tar` file with one file per request. I haven't ever done it, and wouldn't in production, but it's an intriguing thought to me.) With either format, you have to deal with the fact that they're now binary logs, and you lose out on the ability to use a number of tools like grep & awk, or you have some program to cat the log as plain text.
Logging to json, while it's a bit more overhead, offers access to a lot of tooling which is lost with binary logging or unstructured logging. Athena, snowflake, sqlite, kafka/ksql, jq, it's incredibly ELK friendly...The list goes on. In general, it's usable without the message definitions, so it can be much easier to use.
All of these tradeoffs wildly depend on what it is that you're logging and what your needs are.
This is one of the things I’ve appreciated in my corner of the Nodejs ecosystem. It’s fairly standardized around pino and bunyan. With async hooks you can instrument all downstream async APIs too and associate them with the incoming request. So, by default, in my services all logs are associated with their incoming requests.
That being said - I’m inclined to agree that, as the distributed tracing ecosystem becomes increasingly mature, it really is eating the use case of logs. The real trick with tracing is being able to associate a spike in latency for 5xx requests in metrics with all their associated traces. With logs I can aggregate all 5xx logs, filter by latency, and get the subset of logs for the high latency requests to dig in. In more mature stacks, I can even conditionally increase log sampling on-demand for those requests to get a better view into the problem (especially helpful for rare events that are unlikely to make it past the sampler).
I’m not good enough with traces yet to do this. Today I have to start with logs to find the request IDs to get to the traces.
Logging is the lowest of all debugging utilities - its the first thing you ever do writing software - “hello world”. And, while I admire structural logging, the truth is printing strings remains (truly) the lowest common denominator across software developers.
I often see confusion on how to interpolate variables - let alone zero standardization on field formatting, and poorly managed logging infra, too.
Adding another barrier to entry (protobufs) isn’t going to drive better usage. Any solution I could prescribe would inevitably chop off the long tail of SWE (raise the common denominator), and I think that’s going to be quite an unpopular position to advance in any established company.
To be clear: structure is good, our expectations of how to structurally log are too low, and introducing a build step to compile PB to native, and then dealing with a poorly generated (my opinion) API to log, sounds like a miserable experience.
Yes, or any other data format and/or transport protocol.
I'm surprised this is up for debate.
> Logging is the lowest of all debugging utilities - its the first thing you ever do writing software - “hello world”. And, while I admire structural logging, the truth is printing strings remains (truly) the lowest common denominator across software developers.
This sort of comment is terribly miopic. You can have a logging API, and then configure your logging to transport the events anywhere, any way. This is a terribly basic feature and requirement, and one that comes out of the box with some systems. Check how SLF4J[1] is pervasive in Java, and how any SLF4J implementation offers logging to stdout or a local file as a very specific and basic usecase.
It turns out that nowadays most developers write software that runs on many computers that aren't stashed over or under their desks, and thus they need efficient and convenient ways to check what's happening either in a node or in all deployments.
However, as a stickler for quality, I find myself on the wrong end of this discussion in practice. I insist, logging is truly the LCD of software development. Introducing unergonomic data structures generated from protobufs strikes me as something that the long tail would ignore, and instead simply reach for something simpler to instead log `here`, `here1`, etc.
I looked into logging in protobuf when I was seeing if there was a better binary encoding for ring-buffer logging, along the same lines as nanolog:
https://tersesystems.com/blog/2020/11/26/queryable-logging-w...
What I found was that it's typically not the binary encoding vs string encoding that makes a difference. The biggest factors are "is there a predefined schema", "is there a precompiler that will generate code for this schema", and "what is the complexity of the output format". With that in mind, if you are dealing with chaotic semi-structured data, JSON is pretty good, and actually faster than some binary encodings:
https://github.com/eishay/jvm-serializers/wiki/Newer-Results...
I mean...yes, that's how I was able to highlight the benefits of having a single log message per request.
> Just look into log4j: mdc/ndc to include context (user/session), include the thread name in your pattern and use an async appender to take care of performance.
At a glance this looks like it will still produce 1 log line per logging call, versus buffering with the request. adding the thread id just helps stitch them together after the fact. This doesn't get rid of any performance overhead -- it may get it out of the way of a user request, but it's still there under the hood.
In the go case, using the runtime/trace library as an example[0], a `context.Context` is passed down the call stack which gets decorated with trace spans/regions/log messages on the way down. At the end of a task, all of the collected context gets written to the active trace log.
That's kinda terrible design. You don't see anything in progress, only if it finishes, and anything in progress just disappears, never to be seen again, if app crashes.
Splitting to event per action in a given context is a feature, not a bug
Azure Application Insights for example streams events to a log file asynchronously. A crash is typically captured as a memory snapshot crash dump anyway, so if the entire process terminates then you have something that's probably superior to a text log!
If you open the crash dump, you can inspect the in-memory buffer of log events directly in a debugger.
If the operation fails internally with an exception, then the logs are captured as normal including the exception details.
Asynchronous logging is dramatically more efficient. Or to put it another way, synchronous logging often causes performance bottlenecks that surprises developers.
If you do want "live" logs equivalent to viewing the tail of a text file, most systems (such as App Insights mentioned above) can dynamically switch from async to sync mode and stream all events second-by-second.
Many logging libraries will export a structured preamble including the timestamp and PID, which is enough to reconstruct single-threaded time histories when you want them, while still allowing you to see cross-thread time-correlated issues when you need that as well.
A logging API that just lets me write either a textual string, a structured telemetry object, or just both would be ideal. Then I can have either source separately, or I can view how they generated events collectively.
(there's other use cases some can envision, but I'm team "tracing is better than logging", while recognizing that most apps don't start from scratch and need to bring their logs along for the ride)
Further, the OpenTelemetry Go library pulls in all kind of dependencies which are not acceptable: a YAML parser which doesn't even use compatible tagging and versioning via Testify, logr and friends, and go-cmp. Combined with the insistence of GRPC on pulling glog and a bunch of other random stuff like appengine libraries, you end up with a huge dependency tree before you've even started writing code.
The result is I'm sticking with zerolog, and a custom metrics library, and will let Splunk do it's thing. It's a shame, as distributed tracing is very desirable, but not desirable enough to ignore libraries that have chosen concrete dependencies vs interfaces and adapters.
Fundamental things like this need to be part of the standard library, or have zero external dependencies. Rust does (in my opinion) a better job here despite requiring on average more libraries to achieve things, because features can be switched off via Cargo.toml, reducing the overall dependency set.
Definitely interested in how things can be improved here. What are you generally looking to accomplish? Hopefully it's just a matter of docs not accurately expressing what's possible today (a consistent theme for quite some time that's getting resolved, but it takes time).
As for the dependency issues, is this something you'd have the time to file an issue about[0], or make an agenda item for the next Go SIG? At the end of each SIG there's also a moment where the SIG leader asks for stories about adoption (good or bad) and this would clearly count. I'd like to think that these issues are solvable, or at least solvable enough to make it worth it for you to adopt.
[0]: https://github.com/open-telemetry/opentelemetry-go/issues?q=...
I think the aim is to have a single "sink" for metrics, logs and tracing, and it's clear that OpenTelemetry is aiming to be that. Ideally from a single "go get", one should be able to pull in a library without additional dependencies that:
- permits recording of structured logs (perhaps the stdlib interface under discussion will help here!). From a personal perspective I'd rather not have an API that accepts key-value pairs as varargs, but if that was the only thing available I'd take it I think.
- permits recording of counters, gauges, timers and histograms,
- permits recording of spans, and associating both logs and metrics with those spans.
The Go library README shows the logs section as "frozen" and states that no pull requests to improve logging are being accepted. With no visibility into the process (which is, to be clear, because I haven't looked into it and not the fault of the project per se!), it looks like this might be an option in future but not today?
The main challenge is that there's a large variety of use cases to fulfill (e.g., someone wants custom context propagation, a custom span processor, and export over HTTP+json but not HTTP+protobuf) and today the answer to that is that you have to pull in all the libraries for all the things you need. It's a lot more energy you need to expend to get started with all of this than it needs to be.
As for logging support in the Go SDK, it's frozen mostly just due to lack of bandwidth and a need to finish what's already been started. Metrics have proven to be much more difficult and time-consuming to implement correctly across all languages, with Go being impacted harder than other languages (e.g., Python and .NET). I think you can expect logging integrations in the near-ish future though.
This is great feedback. I'll pass it on folks who haven't seen it. Thank you! And please feel free to file issues about all the things that rub you the wrong way
[0]: https://github.com/open-telemetry/opentelemetry-go-contrib/p...
[1]: https://github.com/honeycombio/honeycomb-opentelemetry-go
Been spending 15-20 minutes on the OpenTelemetry site trying to figure out "what then?"
Seems the only exporters that's supports both are... log files? So we're back to square one? What am I missing?
I'm not necessarily a fan of OpenTelemetry, as every time I looked at it it was still "in progress" (though the last time was almost 2 years ago), but in general I agree.
We started with tracing+logging, but as time passed we moved more and more stuff into tracing. But not just span-per-service kind of tracing - detailed orchestration on the level of "interesting" functions, with important info added as tags.
Right now we use almost exclusively tracing (and metrics ofc) and it's working great, even if each trace often has hundreds of spans.
In our case we use Datadog, which works well for most bits and purposes, but we also send all traces over Firehose to S3 so that we can query them with Athena at 100% retention. This way you get your cake and can eat it too.
FWIW I think OTel will always be in a state of "in progress" though. There's more scenarios and signal types that will get picked up (profiling, RUM) and more things to spread across the ecosystem (k8s operator improvements, collector processors for all kinds of things, etc.) and more integration into relevant tools and frameworks (.NET does this today, maybe flask or spring could do it tomorrow). But I wouldn't let that stop you from trying it out again to see if you can get some value out of it!
What are you proposing should change? Log files should default to a verbose binary representation that captures more? What do you think is not captured by today's logging?
That really depends on what you mean by "events". Even OpenTelemetry supports logging events. Logging is not replaced by emitting metrics, as they have very distinct responsibilities.
> These traces can be rendered as strings for people who like their logs in files
You're missing the whole point of logging stuff. The point of logging things is not to have stuff show up in files. Logging events are the epitome of observability, and metrics and tracing events end up specializations of logging events which only cover very precise and specific usecase.
This is a common way of thinking about things, but having now worked with event-based tracing for the last few years I no longer believe traditional logs are necessary.
If you do “good” logging you likely have entirely structured data and no dynamic portions of the main log message. This is almost exactly equivalent to a span as represented by tracing implementations.
I have come to believe that these events are the core piece of telemetry, and from them you can derive metrics, spans, traces and even normal-looking logs.
You are free to use stuff as you see fit, even if you intentionally miss out on features.
Logging is a very basic feature whose usecases are not covered by metrics events, or even traces. Logs are used to help developers troubleshoot problems by giving them an open format to output data that's relevant to monitor specific aspects of a system's behavior.
It makes no sense to emit a metrics event with tons of stuff as dimensions and/or annotations that's emitted in a single line of code that's executed by a single code path when all you need is a single log message.
Also, stack traces are emitted as logging events, and metrics events are pretty useless at tracking that sort of info.
But hey, to each its own. If you feel that emitting a counter or a timer gives you enough info to check why your code caught an exception and what made it crash, more power to you. The whole world seems to disagree, given standard logging frameworks even added support for logging stack traces as structured logs as a basic feature.
A span as modelled by OpenTelemetry is a a bag of developer-chosen structured data containing a name, a timestamp and some auto-generated IDs to correlate it with others.
It is effectively an open standard for how to collect good structured logs - although it is currently not commonly pitched that way by either tracing advocates or structured logging advocates.
These are commonly used to create trace waterfalls, but can also be used to derive metrics or simple dev-debug output.
I have used this approach myself to great effect, and also spoken to a number of people who have also found success with such an approach - but currently the momentum of existing approaches (and the fact that traditional logging still works well-enough for most people) has not led to wide adoption
However, if you don't have context, then the log entry is the atomic unit -- metrics are log entries with numbers that can be aggregated, spans are log entries with a trace id and a parent span, and "events" in Honeycomb terminology are logs with attributes covering an entire business operation / HTTP request.
I believe all the three: logging, metrics, tracing have their own uses, one can’t replace the other.
- The existing log package has been in the standard library since the release of Go 1 in March 2012. It provides formatted logging, but not structured logging or levels.
- Logrus, one of the first structured logging packages, showed how an API could add structure while preserving the formatted printing of the log package. It uses maps to hold key-value pairs, which is relatively inefficient.
- Zap grew out of Uber's frustration with the slow log times of their high-performance servers. It showed how a logger that avoided allocations could be very fast.
- zerolog reduced allocations even further, but at the cost of reducing the flexibility of the logging backend.
- All the above loggers include named levels along with key-value pairs. Logr and Google's own glog use integer verbosities instead of named levels, providing a more fine-grained approach to filtering high-detail logs.
Other popular logging packages are Go-kit's log, HashiCorp's hclog, and klog.
Anyways, would love to hear more about your clever queries, even if it's OT.
Logger* OpenLog(char*);
Table* MakeLog(Logger*, unsigned level, unsigned N, char* colNames, ColType *colTypes);
LOG(Table, Level, ...);
The branch to select log-level is trivial compared to the append cost. There's a few "backends" built in to the API: (1) a text-streaming version that just writes a text log; (2) a "bucketing" version that boils the calls to `MakeLog` down to accumulating buckets (with optional stack tracing); and, (3) journaling to a SQLite DB (with optional stack tracing).
Also, can you describe the queries you run against this SQLite? Is it interactive use or do you have any jobs or charts that are powered by it?
So very interested in this whole approach - if you have any posts or links to read more happy to see em!
Audit logs are different from debug logs, and it's pretty common for people to not think about the reasons why. Audit logs are records, and they don't have levels; they might have metadata, but you need to capture all of them, reliably. Debug logs are ephemeral and if you miss some of them you shouldn't care.
The problem with structured logging libraries is that they try to do both. There's some in common, but the mechanisms of output should be really different - Debug logs in a circular buffer in RAM makes a lot of sense, but you can't do that for Audit logs. The current approach seems to be "Write them all to the same place, then filter them out", and that only adds more latency in which to lose your audit logs.
If you're a bank, your login "Logs" shouldn't just be an annotated web request; you should have an explicit "AuthenticationSuccess" type in a non-ephemeral data store, and it should contain more than just "301 /auth 1.2.3.4", it should include information about the factors used to make that decision.
Semi-structured logs don't have that, but will be abused to provide that. It should be a type system error to create an AuthSuccess without all that, not a set of default parameters to a generic logging call.
Structured logging is great for moving fast, and I use it all the time to make it easy to filter through my debug logs, but levels are an abstraction in debug logs - and handlers are completely an anti-pattern
You can see upthread that the trend is kind of in exactly the opposite direction to what you're advocating for: plenty of people think there's no such thing as a log or an audit record, only "events", expressed as otel spans. Have fun with those people! :)
Debug messages shouldn't be stored on permanent logs (they frequently contain sensitive/private info). Alerts need to be sent to someone immediately (even if that's a different process monitoring the log file for alerts and raising them). Errors need context in order to diagnose them (ideally a stack trace). All of these are doing different things using the same interface.
Log levels end up being abused because of this. What we want is to be able to handle different situations differently. What we get is log levels.
Very much so - audit logs, where they are important, are often part of the actual business domain and should be explicitly modelled, not delegated to infrastructure with a slightly different level.
Could maybe get a bit of ergonomics pass but that's it
Problem solved, one dependency, it just works. Back to writing code.
For instance when Rails did standardize ActiveJob (background tasks) they didn't include a way in the API to query the current length of a queue of background tasks. Because everyone is now only trying to conform to the API accessing such information is now hard in many of the implementations.
- glog (gRPC)
- logr (OpenTelemetry and friends)
- klog (Kubernetes client)
It's quite conceivable that even having decided to use zerolog, you end up with at least four separate logging libraries in your dependency tree before having written any of your own code.
At the end of the day, I'd still have that issue, unless the standard lib was being used everywhere... which is something that is equally not controllable.
Having been in the group of a multi-year effort to do this in Java (JSR-47), there is always a limitation in the API that prevents someone from getting it right.
Funny enough, even though Java ended up with JUL (java.util.logging), SLF4J ended up being the defacto standard that everyone went with.
Sadly they don't, unless we count things like gRPC, Kubernetes clients and so forth as non-serious.
> For many programs that aren't run directly by person, like servers, logging is the main way for developers to observe the detailed behavior of the system, and often the first place they go to debug it.
and it makes sense. I don't deal with servers at all, other than a couple I have made just to host some basic sites or programs locally. I think Go team might be overlooking the fact that a big chunk of the userbase doesnt understand, and has no need for a logging package. Couple that with the giant API proposed, along with a poor design decision (kvs ...any), and the large amount of bikeshedding that already happened in this issue, I really hope they think hard before just shoving this into "std".
Source: https://go.dev/blog/survey2022-q2-results (scroll almost to the bottom)
For the audience of this proposal it's probably fairly evident what the advantages of standardization would be.
Also you argue quite strongly about the poor API design decisions being made; while you similarly admit not having worked with such tools or with web services in Golang general. That's odd.
> I know a bad API when I see one. strings.Replacer [1] uses the same syntax, and several others have commented in the discussion about it being a bad idea.
What's wrong with it ? Never used it. But I think the complaints has been about wasting time for runtime type handling and Replacer doesn't have that problem.
if logging.Level() >= logging.DEBUG {
logging.Logger.Debug(...)
}
but it's ugly and can't be abstracted away. And yes, I've put several of such guards in the several hot paths of some actual production code base and seen about 25% speed up after that edit.It relies on lining up pairs of values in a way that cannot be checked by the compiler rather than having dedicated functions that ensure they are kept together.
This is the fundamental difference between bad logging libraries (like klog, hclog etc) and good logging libraries (like zerolog).
Maybe `...map[string]interface{}` but we're back to "the overhead is kinda shit"
One "good enough" in stdlib means libraries could just require passing a interface matching it. Then no matter which logging package you use, as long as it fulfils the interface of stdlib logger it can be used with any library or other component you pulled.
So with simple app you can just have simple logger that dumps everything on stderr, complex app can have whatever complex logging logic it needs, but lib "just using stdlib logger" doesn't care about that.
And as a lib author, again, you can just use the stdlib one and most likely cover all your use cases.
But one example - having an logging interface that is not shit (the current builtin is so garbage it might as well not exist at all) allows for packages to adopt it as default method and you magically can just fed same logger to every dep you pull with no loss of features or having to write wrapper.
Contexted logger means you can just fed ["plugin":pluginname] tagged one to every plugin and get logs pointing you to the place where it happened.
The structured logging part is mostly to avoid woes of then having to parse it back to structured format via bunch of regexpes that will inevitably break next release. If you still don't get it, here is a regexp to parse HAProxy logs:
.*haproxy\[(\d+)]: (.+?):(\d+) \[(.+?)\] (.+?)(|[\~]) (.+?)\/(.+?) ([\-\d]+)\/([\-\d]+)\/([\-\d]+)\/([\-\d]+)\/([\-\d]+) ([\-\d]+) ([\-\d]+) (\S+) (\S+) (\S)(\S)(\S)(\S) ([\-\d]+)\/([\-\d]+)\/([\-\d]+)\/([\-\d]+)\/([\-\d]+) ([\-\d]+)\/([\-\d]+)(| \{.*\}) (".*)([\n|\s]*?)$`)
> I think Go team might be overlooking the fact that a big chunk of the userbase doesnt understand, and has no need for a logging packageHow does that proposal impede them ?
if you don't need any of the extras you'd be able to just `log.Info"
all the crypto stuff (https://pkg.go.dev/golang.org/x/crypto) if you're doing anything with crypto then this is needed
others are really useful (see index at https://pkg.go.dev/golang.org/x) - I've imported the image, sync and text packages
it's a lot of the "missing bits" from the standard lib. I get why they're in /x but the distinction is moot in most cases.
It's perfectly possible to implement cryptography without touching x/crypto; std includes SHA2, HMAC, an AEAD interface, ED25519, and, of course, Go's entire TLS stack. Arguably there's too much cryptography in std (almost nobody is better off directly building on cipher cores and signature algorithms). Thankfully: most Go programs don't implement cryptography, which is dangerous even with Go's relatively solid library interfaces.
The standard advice is always "never write your own crypto" and it's very good advice.