This isn't just this bank. This is many. And this is future shock.
This isn't just this bank. This is many. And this is future shock.
Are you so sure of this? I have apps that haven't been updated in years that still run on my iPhone 13 Pro Max using latest iOS.
For the past 4-5 releases the worst I’ve seen in the apps I’m responsible are a small number of minor non-breaking quirks… think things like a button rendering slightly oddly. It’s never been beyond what a single dev could handle.
Android on the other hand…
Yeah. Hence why Kotlin is a dead end and React Native is more or less the new standard.
I am asking to learn.
I conjecture that the bank didn’t bother to test the app on a new version of iOS until this week, found a major bug, and knew they couldn’t fix it fast enough.
But they could have tested three months ago when the beta came out, and any major issues (like using an old API) probably would have occurred then.
If I coax a random FOSS Mac app project from the early to mid 2000s into compiling on modern macOS there’s usually deprecation warnings left and right, with many of the deprecations having happened in OS X 10.2-10.6 (well over a decade ago), but it’ll still work fine.
So devs usually have plenty of chance to move things over. The grace period just isn’t indefinite like it is with e.g. Windows — sometimes the deprecated APIs are removed 5-6 releases down the road and so it’s a good idea to move off of them sooner than later.
It's clear that Apple has no respect for developers on their platform.
I see this as Apple breaking the app. Demanding and nudging users to auto-update the iOS, the consequences being the OS fails to run what it previously could run.
Backwards compatibility would mean that MacOS should still have support for 32 bit apps? PPC apps? 68K apps? Should they have ported Carbon to 64 bits? Should they have kept support for QuickDraw from the 80s? QuickDraw GX from the 90s?
Either way, I expect my PC to be capable of running old software including 32 bit apps. My 64bit Windoze machine does that.
> removed chunks of the processor
Did users petition for the chunks to be removed?
It's not like 32/64 bit applications are equivalent to VHS/DVD, where hardware is obviously different. But even then, I own this DVD/VHS combo player: https://www.lg.com/au/dvd-blu-ray-players/lg-RC689D
Your x86 PC that you appreciate being able to run 32 bit apps, also can’t last 20 hours on one charge, the integrated graphics are much slower and it probably sounds like a 747 under load compared to the fanless MacBook Air.
32/64 bit applications are in fact the equivalent of VHS/DVD combo players. Each instruction set is duplicated and shared libraries are duplicated. If you have some 32 bit applications in memory and some 64 bit applications in memory, you have duplicate libraries in memory.
I use a desktop machine primarily, no battery issues, no memory issues. Purrs like a kitten under load. I like pushing 3D graphics and having lots of headroom in general. A MacBook Air won't cut it for my purposes.
I suppose rejecting backwards compatibility is better for business: Competition from older software is no longer a problem.
I still use Photoshop CS6 (2012) because it does what I need. My work laptop has latest Photoshop and while some of the new tools are nice, I don't see 10 years worth of innovation. I see a software company's nagging efforts to enforce cloud dependency, hustle users with sneaky price hikes, and even spam the email addresses of licensee seat holders with "trusted partner" junk.
Photoshop actually is another example of things working as they should. Adobe has ported Photoshop from 68K, to PPC, to OS X, to x86 32 bit, to x86 64 bit, to ARM.
As far as subscriptions, I don’t use Photoshop. But back in the day, one seat of MS Office use to be $600. Now I can get a 5 user license of Office where each user can use Office on any combination of Macs, Windows PCs, iPhones, iPads and the web plus 5TB of cloud storage for $99 a year.
The vast majority of people are using laptops. But even desktop ARM Macs are seeing the same benefits from being able to ditch backwards compatibility.
Because who doesn't want better battery life for their desktop machine? Or quieter fans or more memory.
Desktops have plenty of RAM, enough to not worry about whatever insignificant benefits you're talking about that may arise from ditching backwards compatibility. Which by the way, has never been an undesirable feature. You're just trying to sell it as undesirable by claiming users are in great debt to those who decide to take away the option to run older software.
Apple has stated they will delete iOS apps from app store if they haven't been updated in awhile even if they technically still function. This will lead to a farcical situation of updates for the sake of updates, which is no doubt happening now anyway to get attention. "Remember me? I'm the app you haven't touched in a few months, here's an update!"
You're a subscription apologist and you dislike backwards compatibility. Your position is unconvincing in this discussion, but it sounds like you're happy! All the best.
No, its not. For example, I use an open source app called fd:
I have not updated it since 2020. Yeah, new versions are available, but the old one works fine, so no need to even upgrade. You shouldn't have to get every single version of software just because its available.
Do you think Apple just releases new versions of iOS with API changes to keep developers shipping new versions or something?
I don't understand this mentality that just because v1.6.3 is available you don't HAVE to upgrade from v1.2.1.
There's obviously new bug fixes and features available to you.
The only reason I would say not to upgrade is because your device doesn't support the new version and in that case you CANT upgrade.
This specific situation is unfortunate, but I’d expect many other companies to have a mildly broken app for a few months. In particular, the punch hole gimmick was kept a secret and I’d expect apps who expected no touch target in that area to have to rethink a bunch of assumptions.
Why aren’t there LTS versions of iOS?
As a long time iOS user each year brings a bit of change with improvements just barely better than regression. Under the hood, what changes so much as to consider it a major upgrade with breaking changes?
The MS pattern of deep support of legacy API for applications seems too extreme in the other direction. However iOS has long sense reached a point of maturity where annual breakage is also an extreme.
I think that would be cool for users that want security and don't want the new features or new design.. But it'll be used as an excuse for certain apps to not keep their up to date with the newest APIs.
As for the company, they often use the OS version to drive more sales. The new OS almost always requires a little bit more performant hardware. The older the phone, the slower it gets with the newer OS.
How does it benefit consumers, developers, or Apple to support older OS’s on phones that can support the newest version?
For example, I wish that they didn’t support OG SE on 15 since there were goose-egg OS level improvements and giant regression in battery with 15.6.
To add to that, phones have no OS downgrade process, so even if as an app provide you decide you won't support the latest OS, every new phone bought from now will still come with it, and the user can't do anything about that.
A LTS would require to also get read of the version up rachetting.
I think that’s a major security issue for the average person.
Companies like this act like their services are special and that customers should bend over backwards to accommodate their own shortcomings.
Maybe their iOS dev left a few months ago and there are large changes needed they haven't been able to pull off in time? Maybe there's a very specific issue/bug they're having trouble to work around? Maybe they actually did make an update but it got rejected in the (in)famous "Apple approval process"? Something else? Who knows...
If this is their first year dealing with an iOS update, they have my sympathies.
If the bank has spent the past 90 days trying and failing to make their app work, they have my sympathies.
If this is not their first year, and they chose not to bother testing their app until the release candidate was issued this week, they do not have my sympathies.