Those who pirate for other reasons, while they may be a small proportion of pirates overall, can be a large proportion of potential customers. These are the people who don't buy your game because the pirated version actually works better. If you can provide a better experience through legitimate channels then you can get their money.
In short: piracy really is two separate and mostly unrelated phenomena when it comes to this question. People who pirate purely to avoid paying don't care about this stuff, but neither should software publishers care about them.