Simulated Growing Plants
youtube.com
youtube.com
Epic has been developing in-house replacements for middleware used with Unreal Engine. Metahuman replaces other character builders. UE has replaced Simplygon with a new level of detail generator. The PhysX physics engine was replaced with UE's own Chaos Physics. Now it looks like Speedtree is getting replaced.
Probably because the IDV, the company behind Speedtree, was acquired by Unity in 2021. Simplygon was acquired by Microsoft. PhysX was acquired by NVidia. Epic supports UE5 on a wide array of competing platforms, and they don't want to be dependent on middleware that's owned by a platform or a competitor. It's bad for their business model.
Unreal Engine has an unusual business model. It's free to use until you get a million dollars in revenue. Then they charge a percentage of revenue. This reflects the economics of the game industry. Most of the profits come from the top 10 or 20 games. So the number of customers they actually have to bill is quite small.
That's where I did my master's, though I didn't meet Holly and Steve. I'm told they left for Weta shortly before I joined.
http://www.weedfarmer.com/seeds/
keep in mind there is a hotlink to an EXE on this page. i had this bit of freeware from a long time ago
the original ware is from slick software and there a lot of imitations.
there used to be a lot of digital seed trading going on between players when the simulated grow produces hybrid seeds.
This looks awesome, could be super helpful for synthetic data generation, for a lot of industries including mine (drones). The UE compatibility is a very good selling point, and the procedural nature is also a good selling point (less overfitting of neural nets trained on a limited set of tree models)
Thanks for this! For the last couple years I've occasionally wondered "What was that tree rendering startup in YC a few years back?" and could never find it. Was starting to think I'd imagined it.
I made something similar for the weird Lovecraftian text editor I'm making. My goal's to eventually let people fill a wasteland with flora by doing creative writing around it. Mine's more stylized, simpler, and Unity. :p
Figs and bayans, for example, won't grow like the typical hardwood deciduous tree ... while most trees grows with some kind of symmetry between upper limbs and the root system, fig trees don't follow that.
Just curious, how then do fig trees differ from this symmetry of growth roughly?
Hardwoods will try to maintain some kind of symmetry. One root that branches supports a branch above ground. If that root is cut, the above-soil branch it supports dies out. Likewise, cut the branch, and if it does not grow back, the root will die back.
This is why for hardwoods and most trees, when you transplant them bareroot, it’s best to spread the roots out.
Do I get this right? You're implying that specific roots are somehow more or less associated with specific branches in most hardwood species but this association is less strong in fig trees?
And the association comes from capillaries running all the way from the roots to the twigs with basically no interconnections in between (that'd be in the stem)?