Hey prof - can you point me to any solid resources on building PBR materials from real-world reference? I’m just kind of going by eye and intuition right now but I know it’s more of a science than that.
My own teaching is a bit more application specific. Here is the material I wrote for Blenders BSDF shader…
https://rmit.instructure.com/courses/87565/pages/blender-the...
Also, I don’t Normally recommend YouTube vids, but this one gives a really good lowdown on the subject…
I also learned a lot from looking at photo scanned texture maps. You get a good feel for the channels that way. Here is a list of relevant recourses.
https://rmit.instructure.com/courses/87565/pages/where-to-fi...
EDIT: Daub posted the one I was thinking of.