Ubisoft delays server shutdowns, prevents purchased DLC from going away
arstechnica.com
arstechnica.com
For those that don't know, in Anno 2070 there are some single-player features that can't be used unless you are online, for example newgame-plus style item transfer. This "feature" is obviously some hamfisted DRM on top of the realm DRM the game already has (in fact some versions has two different DRM on top of each other, and some players can't play because they deadlock).
If Ubisoft removes DRM from Anno 2070, I will then buy and play it. I refuse to touch it until then, even borrowed from a friend, I just refuse to play a game that does this (another one is Diablo III, never played it, and I won't play until it becomes accessible 100% offline when in single-player).
But I won't hold my breath waiting, currently it feels that waiting Ubisoft to ditch DRM is like waiting gravity to fall upwards, considering instead that they add DRM to games that had none before (Anno 1404 for example)
I don't buy that many games any more, but I certainly haven't bought a single thing from Ubisoft in over a decade now, because of that.
And to think how much I loved them back in the 16-bit days for the stuff they put out on Amiga... . EA were beloved too, strangely.
I'm sure the parent knows this, but for any that don't, it's available on GOG [0] (and thus forever beyond the reach of DRM [1]) and is an excellent game.
[0] https://www.gog.com/en/game/anno_1404_gold_edition
[1] Oh, sure, Ubi could pull it for whatever reason, but it's already Out There in the wilds of the internet, a bit-perfect copy of the currently-legit version you can get from GOG. So, uh, functionally forever. Archivist, pirate, and hoarder are, IME, just different hats on the same guy
I would prefer a requirement that, if the external services are taken offline, either the services must be made available to users to run themselves, or a patch must be released which makes the game no longer dependent on external services.
It's a maintenance nightmare. Poor, rushed together server components. Noone still around the company that still knows how it was built. No automated tests whatsoever, so any code changes or recompile with newer libs would require important QA efforts..
I'm not saying this justify anything. It's still very bad business practice and consumers are right to be mad. Kinda was predictable though, and game publishers should have a clear EOL policy when selling a game.
[1]- (paid for probably by the usual cut they take from selling games through their service)