It is an obvious idea. AR/VR is hard. Dumb displays are not. I think we should have had similar products a decade ago, and if I'm not mistaken, these exist in cheaper SD versions from noname manufacturers.
That said, I want this, and not Meta's thing or whatever Apple is cooking up, because I knew ahead of time that no one is going to get the VR part right initially. They are barking up the wrong tree, because as far as I know, no developer is paying attention to proprioception. From what I can tell, they're focused on the eyes only, and proprioception is essential for VR. AR is different, maybe they're getting that right. I'm just not interested in AR. It's great for a futuristic technology in a film, but in practice, it seems silly to me.
But I don't know everything, hardly anything, really. What is the metric called that is the distance to where the display appears to be? It is not focal length, and I need really a word for what that is called. If the display appears to be, say, 10' away, I probably don't want it. It would be awesome if this apparent distance was adjustable. I am near sighted, hate contacts and correctable lenses cause me migraine. Thus, I prefer to view displays quite close, no more than 2', or to appear no more than 2' away when it is actually much closer to the eye and using a magnifying lens. Pads have worked well for me for consuming media because I can hold at the right (close) distance for comfort.
Really hope I get what I want, have wanted it for about 25 years and been confused why HMDs had only mostly been used for military purposes, for insane prices.
It is about time someone has ignored the difficult to get right AR/VR tech, and just gave us a high quality, personal, wearable display.