looks like there is an easier path using metal shaders: https://dev.to/craigmorten/setting-up-stable-diffusion-for-m...
and https://github.com/magnusviri/stable-diffusion/tree/apple-si...
and https://github.com/magnusviri/stable-diffusion/tree/apple-si...
What model are you using? I've been running full-precision SD1.4 on my 3070, albeit with less than 10% VRAM headroom.
I shouldn't have given up so easily, but my tolerance for annoyances on Windows is pretty low (that Windows machine is kept for gaming, the last time I used a Windows machine for anything but launching Steam was when Windows 2000 was the hot new thing...)