Advantages of CRT over LCD
dfarq.homeip.net
dfarq.homeip.net
I miss that cat-butt-warmer. I miss my cat too.
I still miss that cat too.
Then when I got my first MacBook Pro around 2007 my cat decided that the hot as keyboard was the new sleeping spot. No more computer use for me when he wanted to sleep haha.
I miss that cat too.
I wouldn't dare do that with an lcd display, even (or especially?) if it were mounted to a wall.
not sure about cat hair in the vents though!
The biggest revelation was the difference between showing a still image for just a moment vs holding that still image on screen for a long time. Illuminating the screen pixel-by-pixel with a short duty factor gave CRTs sharp crisp motion compared to LED and LCD screens. The UFO tests really drove the point home (along with a lot of other visual phenomena).
https://www.testufo.com/blackframes
What got me hung up for so long was that so much of the conversation has been about frame rates and shutter speeds, when it's really a different (but related) effect. I've been wanting to play around with high framerate video with frames combined to mimic slower shutter speeds. That is, 120 Hz open shutter video blurred with a 4-frame sliding window to look like it was shot at 30 fps. Or other such tricks. I thought high-end cameras might do such things automatically but it seems like they don't and I want to figure out why not. (does it look bad?)
https://kevinlisota.photography/2020/04/understanding-video-...
https://www.cnet.com/tech/home-entertainment/tv-motion-blur-...
The keyword you want to learn about is “Shutter Angle”
What I'm not sure about is how similar merging two images together will be compared to doing it natively with the camera. I'm guessing it will look slightly different, but I'll find out when I try it.
We actually still have a CRT as our main TV here - a 28" Sony - not for any exciting retro reason but just because we've had it from new and it still works. We have a bigger LCD in another room. We bought that to watch films on, but it was always disappointing for that - it's too clean, it feels as if you're watching the making-of documentary rather than the film itself. So we hardly ever use it and mostly stick with the CRT. It's satisfying to watch, but part of me hopes it'll stop working so we can get the space in the corner back.
Isn't that because of many picture enhancers that come with modern tvs? I think major offender is the interpolation to go from cinematic 24 frames to higher frame rate. I believe it's commonly called soap opera effect...
Modern TVs look absolutely horrible out-of-the-box, because they're made to look cool in showrooms, but if you fix those settings they look great. Even better, turn on a YouTube video that shows how to adjust the black and white levels and tune them.
Besides that, energy is not wasted if it's used to make pretty pictures ;).
It’ll be because I‘ve been deemed surplus to requirements by the algorithm and smooshed down into base nutrients with everyone else, thank you very much.
Things that I miss from CRTS: black is black not grey, console tvs and tv's as furniture, better viewing angles as people didn't mount their damned tv over a fireplace or up high in general, turning the brightness knob down if it too bright at night, video games (of course),
I'm in my late 30s and I still hear it. But seemingly none of my co-workers can.
I know because once one put a "test your hearing" website and they all thought it was a sham until I told them to cut it out with the annoying whistle.
But I thought by now I would no longer be annoyed by those.
Probably I'm less annoyed than before.
You could turn down the brightness on a CRT down to 10% or less at night and still use it.
Random explanation :) It tells you how to blind yourself more, but it's valid if you want the other way too.
Although they say it's for TVs, it goes for LCD monitors too these days.
Not to mention that whatever you turn down on a LCD monitor will mess up your colors beyond a point.
Daytime is bright. Nighttime is not. Why shouldn't my monitor follow?
Meanwhile my 2019 4K display is a fixed 60Hz regardless of how much I lower the resolution. What a downgrade.
I heard some modern gaming displays now also let you crank up the Hz as you lower the resolution, but every cheap CRT could do this back in the days as everything was purely analog so the limit was the bandwidth of your monitor and you were free to experiment with any resolution to refresh rate ratio between the available bandwidth in your GPU control panel as the RAMDAC of the GPU did all the heavy lifting in driving the display, while now, the driving is handled internally by the LCD control board so whatever the manufacturer decides, you're stuck with.
Most CRTs also supported overclocking beyond factory spec, but you really ran the risk of frying some internal components after long term use. Ask me how I know.
Sadly, UT99 was capped at 85 or 90 hz. It was very noticeable, especially at the time when my body was still young. I am still twitchy but not even close to what I could pull off 20 years ago.
Mid 2000s to early 2010 were tough for monitor enthusiasts. LCDs were total crap and the vast, vast majority of gamers, let alone regular consumers, couldn't even wrap their heads around the whole FPS / Hz thing.
The stupid 3d TV push didn't help much either because the masses were convinced all these TVs could do 100/200/400 etc. refresh rates even though the hdmi input was capped at 60 hz. Scary times
Such were the days when videogame engines tied the physics to the framerate, as having too many FPS would basically ruin the game. Just ask present day Bethesda :D
Edit : here it is - shadow mask and trinitron. These feel like extremely fixed, physical native resolution?
Don't think of those dots as fundamental elements of the image, the CRT doesn't address them and doesn't care about their shape. They are really just a color filter on top of the three greyscale images projected by the electron gun. The shadow mask ensures that each of those three electron streams land on the right color.
See the TechnologyConnections video for more details.
https://www.youtube.com/watch?v=dX649lnKAU0 https://www.youtube.com/watch?v=Ea6tw-gulnQ
It's...complicated.
I found a demo online illustrating this
http://www.clivemaxfield.com/area51/do-not-delete/pentile-rg...
Sure, pixels in an LCD are fixed, but even resolutions that are multiples of 2 of their native resolution look like crap. 4K monitor? Surely it can handle 1080p, it's just dividing by 2; four physical pixels for one logical pixel, right? Nope! Looks like horseshit. Seemingly LCD monitors can't divide by 2.
CRTs can handle any resolution within their spec range, so I could render a game at a lower resolution to have more video processing power for other stuff. LCDs? Gotta render everything at native or it looks like horseshit.
Sharp-Bilinear[4] is also worth a mention, this is only available for some emulators, but allows integer-scaling-like quality without being restricted to exact multiple of the resolution.
[1] https://www.amd.com/en/support/kb/faq/dh3-034
[2] https://www.nvidia.com/content/Control-Panel-Help/vLatest/en...
[3] https://shmups.system11.org/viewtopic.php?f=6&t=67116
[4] https://github.com/rsn8887/Sharp-Bilinear-Shaders/blob/maste...
The early LCDs were shit because they did only nearest-point sampling. The new LCDs are shit because they "enhance" the image to shit, even in native resolution.
If you're talking about motion interpolation and that kind of thing, that can all be easily turned off.
There has been a lot of work by modders to reduce the input lag introduced by the game engine itself to offset the lag introduced by LCD monitors, but I hope someday LCDs can catch up in this last metric.
If your network latency is 50ms, you still have extremely low, almost zero latency for most operations like using the mouse to change the look direction.
50ms display latency would make a modern FPS utterly unplayable.
Games like SSB are extremely latency dependent.
LEDs often have much higher latency than necessary. Many have ALLM modes which disable certain features to decrease latency. We already have changed LED technology for this reason -- higher end computer monitors specifically focus on latency now. It's a really big deal.
Nobody suggested this. {Parent} was merely pointing out one advantage of CRT tech over LCD tech in a specific use case.
Can you link something about this? are people rewriting the core engine of melee?
Additionally, they found that there is an extra frame of buffer hanging around that wasn't necessary so that can be removed.
There might be something else too?
The game uses the last poll, but the last poll could be up to half a frame old.
As far as I know, neither rewrite the core engine of melee, but there are some key modifications like UCF (Universal Controller Fix) in 20XXTE that modifies the way the game interprets analog stick movement to help standardize the effectiveness of gamecube controllers. Without that fix, it's very hit or miss on whether or not certain movement tech would work consistently on a controller due to joystick drift / deadzones.
I ended up selling it due to space and practicality concerns, plus some of the corner geometry was starting to drift in a way that would need physical adjustments to the tube to correct. I used the money to buy a RetroTink 5X scaler; it’s not the same by any stretch, but it’s a best-in-class scaler so at least I’m not adding a ton of latency and visual artefacts to the process.
I find it remarkable how much display tech can affect our perception of what is essentially the same image, and how this manifests with different types of content. It’s not even just legacy stuff—OLEDs have very different motion characteristics to LCDs due to the pixel response time, for example.
Most of the effects in that demo are made possible by varying values in the CRT Controller registers of the VGA card. Fond memories!
Anyways. I have already planned how this display is constructed. Instead of individually addressing every pixel, the display is backed with layered pyramid of guad-decoders, which divide the display to four smaller displays. The picture or quad-message Q={Q,Q,Q,Q} can be of any precision, but when the decoder does not see sub-decoders but just pixels, it just calculates the average and turns the pixel on.
The beauty of display of mine is that they can be stacked. You just add another decoder-level behind the display. Or may they are constructed that way, so you can repair a display by replacing one 64x64 pixel module.
As an example this message turns the lowest-rightmost pixel Red on 256x256-display:
(Ign Ign Ign
(Ign Ign Ign
(Ign Ign Ign
(Ign Ign Ign
(Ign Ign Ign Red)))))
Q-messages are in Lisp, of course.Pun intended.
What if we had a grid of smaller electron beams targeting a small display section instead of a single large one? Can it be done without vacuum tubes today?
But they were killed by the low cost of LCDs:
https://en.wikipedia.org/wiki/Field-emission_display
https://en.wikipedia.org/wiki/Surface-conduction_electron-em...
Like any active display (CRT, plasma, or OLED) it can suffer from burn-in, but I haven't found that to be a problem for my usage.
There is also an interesting LCD/CRT hybrid from JVC[2], it's not flat by itself, but the way it adds color to an otherwise black&white screen could be used in slim designs.
I've been playing a lot of Sega Mega Drive (Genesis) recently. The games are alright, but honestly they kind of suck when objectively compared to modern games. I still enjoy them though, but that's because they take me back to simpler times.
I'm not sure I'd use a CRT monitor for any of it's tech specs, but would I get a huge amount of satisfaction from setting up a CRT monitor just so I can recreate my childhood experience of playing Jedi Knight II again? Probably.
Sure the games might not have had as much breadth or depth at times, but I feel today's games are far more generic in general, you have to go searching for interesting concepts, rather than just browsing what is 'on the shelf' at the shops.
EDIT: Also, it was heaps of fun!
You can use different look up tables in a JPEG image and Mozilla did this to make JPEGs work for digital screens where there isn't that blurring for free.
The Mozilla encoder went way over most people's heads and the default JPEGturbo algorithm most operating systems and applications use is from the CRT era when compute cycles cost thousands more than they do today.
CRTs also smoothed out details on screen, it was a shock for TV world going from standard resolution 4:3 CRT to 16:9 Digital Full HD because analog TV had this wonderful way of magically hiding scratches in a set so long as you threw tens of kilowatts of light at everything in the studio. With digital the sets had to be rebuilt because everything looked shabby.
Your brain helps too, but in the same way that it helps with every color display device that uses RGB or some variant. Get close enough and you can perceive the individual phosphors or subpixels in either case.
Looking at them side by side, I somewhat preferred the blur/bloom of the nano‑texture glass, perhaps due to retro CRT nostalgia. At 5K it's still incredibly crisp compared to 1x pixels (e.g. 27" 1440p).
(But… for looking at code/text all day in a room without ambient lighting problems, I chose the crisp image of the plain (antireflective-coated) glass instead)
The magic is that it looks soft on a CRT. soft != blurry
In my experience a simple scanline filter surprisingly helps in softening upscaled low res. The draw back is that the overall brightness is reduced.
You can't win with LCD.
What do you mean? An LCD will reflect a laser pointer just fine (I just tested it).
Definitely not something I'd want to own though. They're bulky, significantly hot, sometimes noisy, full of lead glass. And... HD is pretty nice.
Not something I’d ever want to return to. Back when I finally had an LCD, it was so amazing. When every place had LCDs, it was even better, no more annoying sounds!
They have sad sadly in a box for far too long, I really need to go find an old crt and stop living in shame.
Ejem... there was a time were X configuration was black magic, and only the bold venture to change it.
> And if there is scaling involved, there is probably going to be some lag
The lag that's introduced by a scaler is trivial, and measured in microseconds...
Doesn't matter about the advantages - the disadvantages far outweigh them.
After you use one for ten hours, you go home with a weird tension/buzz in your head. Doesn't happen with LCDs.
2) fuzzy pixels
2. ...err...
3. ...that's it...
Contrast: The electron gun can turn off (OLEDs as well btw), LCDs will always bleed some backlight (although they have region dimming now).
Color depth: only limited by GPU's RAMDAC, 10 bits were available in some Matrox cards.
Most of the negatives listed on the LCD side have been non-issues for years (e.g. viewing angles).
I own a 10-bit 4K Innolux VA panel from 2013 that washes out with vertical orientation, and a similar spec LG TV from 2019 that does the same. Both are better than TN panels but still make it hard to look at while standing or laying down.