Lielow: Playable chess-like game that uses only checkers
ludii.games
ludii.games
Here's a fun one that was invented(though probably not the first) by someone at my chess club. They called it ludo chess. Normal chess rules, except: two pieces can stack on the same square, and subsequently move together with the combined power of both pieces. You can also just move one of them, splitting the stack.
We've had a lot of fun playing this at our club over a few beers. One of my favourite strategies is sticking your king on a knight so it can jump out of mating nets. And carrying a pawn with your rook to create a dangerous passed pawn within a couple moves.
https://www.sasktoday.ca/central/opinion/the-meeple-guild-ne...
https://www.mindsports.nl/index.php/dagaz/767-dameo
https://boardgamegeek.com/boardgame/24698/dameo/forums/0
He has a fascinating page on the evolution of draughts variants https://www.mindsports.nl/index.php/on-the-evolution-of-drau...
There's also an interesting playable chess variant called king's guard (or the more diverging chad and shakti) if you are bored of the lichess variants (i like crazyhouse or king of the hill).
All your pieces are the same, and move sort of like pawns in chess. (Slightly different.) The first player to move a piece all the way across the board wins.
[0]: https://en.wikipedia.org/wiki/Breakthrough_(board_game)
True. Suppose you moved from A to B, and your stack just became 8 tall. Then you must have jumped from one edge of the board to the other; if you jump back the way you came, you'll land on the "margin" outside of the board. Also, there are no other legal moves besides jumping onto the margin; in particular, you can never become 9 tall.
Repeat for smaller heights: If you are height N, but no other moves land on the board, then moving back in the direction the piece last came from will put it on the margin.
But I confused this with a stack being completely stuck, i.e. not having any moves, which is a different question. That's the situation I vaguely saw was impossible.
- https://boardgamegeek.com/boardgame/349408/lielow
- https://github.com/Quuxplusone/Lielow. (which includes a chance to play against AI)
- https://www.youtube.com/watch?v=YccEDjAe7vE (video by Alek Erickson, presumably the cocreator)
(equipment {
(board (square 10))
(piece "Disc" Each)
})
The board is 10x10 (start {
(place "Disc1"
(difference
(difference
(expand (sites Bottom) steps:2)
(expand (sites Bottom) steps:1)
)
(sites Outer)
)
)
(place "Disc2"
(difference
(difference
(expand (sites Top) steps:2)
(expand (sites Top) steps:1)
)
(sites Outer)
)
)
})
One row of pieces on the top, and one row of pieces on the bottom (?). I wonder if parametric definition (like a list comprehension) would be clearer... Interesting approach nevertheless.If you play the game, you'll see an 8x8 board.
details.php?keyword=Lielow:1333 Uncaught TypeError: Cannot set properties of null (setting 'onclick')
at addPopups (details.php?keyword=Lielow:1333:28)
at details.php?keyword=Lielow:1706:9
addPopups @ details.php?keyword=Lielow:1333
(anonymous) @ details.php?keyword=Lielow:1706
mapEventListeners.js:1 Uncaught TypeError: Cannot read properties of null (reading 'addEventListener')
at mapEventListeners.js:1:43You cannot gain additional stacks.
(Some additional info on the game and its mechanics : https://boardgamegeek.com/thread/2720024/lielow-wartime-tale... )