How Many Equations of Motion Describe a Moving Human?
arxiv.org
arxiv.org
We don't have those types of glands on the backs of our knees or inner side of elbow, etc. So no extra hair there, and no need for antiperspirant there either.
However, it strikes me as more likely that pheromones are emitted in places already adapted for evaporative cooling, which in turn would be hairy places, which in turn could be lubricative.
You might be reversing cause and effect.
Better alternatives for so many functions that were never explored/reached by evolution.
Eyebrows may have a practical function (avoiding sweat dripping into the eyes) but I suspect the main evolutionary pressure is through mate selection. People with eyebrows halfway up their forehead or below their eyes were sufficiently unattractive that those combinations of genes didn't propagate.
Since hair for the whole body is presumably encoded by some very non-modular genes, hair distribution on parts that aren't important for function or appearance may just be side-effects of changes that affected parts that are important.
Our species lost most of its body hair fairly recently, so the evolution of hair patterns is relatively incomplete.
What we find attractive is also genetically determined, though. If very fit (in an evolutionary sense) people started to develop eyebrows half way up their face, that would quickly lead to a population of people who found that hot.
Our eyebrow region is exceedingly expressive in terms of movement, similar to our mouth when not speaking (think of all the variations of smiles, frowns, smirks, etc.). The bands of hair make it much easier to identify that movement, especially from a few meters away. Eyebrows are for direct emotional signaling.
The fact that this paper is written in Word doesn't help it.
I have never heard of applying Pearson-Coefficients for system identification like that.
This paper smells like someone applying insufficient math to a problem. The world is not linear. In fact the human body also requires Algebraic constraints.
This is just a bad paper.
Does it really matter? You can imitate human motion by multiplying a bunch of matrices to the point that the difference with "reality" is negligible. Learning Blender is the hardest part.