Microphone polarity for live sound (2010)
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https://github.com/austrianaudiogmbh/polardesigner
(Disclaimer: I work on this product at AA.)
Some of our users live by this plugin, it is such as time-saver for them in sessions. Things like being able to record a guitar/vocalist with a single microphone and then adjusting the polarity after the fact to get each independent channel sounding just right.
Whats most interesting to me is that the technique used in PolarDesigner can be applied to any dual-diaphragm capsule microphone, assuming you know a few co-efficients that can be plugged into the open source of our plugin .. but of course, you'll get the best results out of the box with an OC818..
Seems like an important difference in what it takes to give musicians what they want between live performance and studio recording use cases.
Any delays or polarity issues would quickly be apparent.
Obviously delays cause echo, unclear sound, and even odd interference patterns between the original sound and the amplified versions.
Therefore all that wants to be eliminated.
A drum kit may well have 3 or more mics able to "hear" each drum. The direct mic on the drum, possibly a phase reverse mic on the opposite side of the drum, and any overhead mics. Also, any nearby vocal and other instrument mics (if the drums aren't inside a massive isolation box), etc...
And then the speaker distance and direction come into play. Any stage monitors ("foldbacks" in UK English) are usually pointed back at the drum kit - but aren't silent in their reverse (eg towards the audience) and so their sound will be out of phase with at least something. Then the distances - the sound from the drum will be (given a stage size of a few metres) several ms delayed actually getting to the audience. How far are the speakers (and subs) from the audience too? And since subs are almost omnidirectional, what about spill from them back into mics on stage?
Also, if you're working with digital mixing, you have a few fixed ms implicit extra delay everywhere... So getting the mic and drum head to "actually" move in sync is... Unlikely. But then again, with digital you usually have delays available on every channel and can guddle around with that until it's sounds good enough...
Messsssy. In-ear-monitors can help a lot keeping the stage sound cleaner - but all IEMs I've used introduce some more delay, due to processing, analogue-digital-analogue conversion, etc. Which is only a few ms, but for a vocalist, can give the unnerving experience of feeling like their voice is coming from a couple metres away. (Technically the same as coming from a stage monitor, but when the sound is right inside your ears, it can freak some people out).
Live sound is fun! It's all compromise, all fighting the tensions of time against perfectionism against theory against budget against the show must go on, and keeping the musicians and audience happy.
That all said, in my experience, often phase things can be fixed by either flipping phase, or moving a speaker or mic around until it magically works...
This is just shoddy implementation... It's totally possible for delays in digital systems to be measured in microseconds... So to have delays of milliseconds is just some software/firmware engineer being lazy and buffering a load of samples together somewhere.
My engineering intuition is that millisecond latencies would be easier to solve because there the hardware is easier to build than sub-millisecond delays, and because millisecond delays are common for keeping microphones in phase.
A standard solution for avoiding AD to DA latency is an analog mixer because it provides a signal path running at close to the speed of light.
YMMV.