GCC 4.7 adds transactional memory extensions for C/C++
gcc.gnu.org
gcc.gnu.org
Exciting times ahead.
But you'll have to be more specific with your complaints. What kind of parallel programs are you trying to design? What similar infrastructures have you worked with?
I did something similar as a C++ library for my Master's: http://people.cs.vt.edu/~scschnei/factory/ I felt it was an intuitive way of expressing task parallelism, but if the dependent tasks don't operate on strict subsets of each other's data, I agree it's not much help. If that's the case, then you've successfully expressed the parallelism, but the larger problem remains: synchronized access to data structures.
Of course, transactional memory could help there. (Hey, full circle.)
How would you implement work-stealing in pure C?
in order to do work stealing in general you just need to organize your computations into tasks. Having a language that supports closures (or a similar thing) makes it easier, but it is not neccesary because you can just use function pointers to define tasks (and some kind of struct to pass args)
I've been using g++-4.6 lately and with the new lambdas I'm migrating more and more to this async task application model.
One point that seems frequently understated with the lamentations about the absence of a true double-pointer-sized DCAS is that on machines with a 64 bit CAS (e.g. x86 and x64) you could still implement something useful CAS on pairs of 32-bit handles.
2^32 concurrent work items "ought to be enough for anybody", right? :-) Well, it might be useful to those of us with less than 100 GB of RAM.
In the paper you linked they don't seem to be able to perform a priority queue op in under about 1 us. Even when there are only 15 threads running on an exotic 29-core machine, they can only handle 750e3 ops/second (with no workload on each op). (This is consistent with a benchmark I did on Boost.ASIO a while back.
So the tasks should be sized to take at least (thread cnt)* 9 us to complete to keep the overhead from the priority queue overhead under about 10%. The best cases for the lock free algorithm might let you bring that down to about 3 us in theory. I'm not sure that justifies the additional complexity.
This survey paper http://www.zurich.ibm.com/pdf/sys/adv_messaging/shortConcurr... says a lot of stuff and then at the end Figure 4 shows a simple coarse-locked single-threaded structure providing double the performance when there is actual load involved and significant preemption. Which is the opposite of what I'd expected, which would be the occasional preemption of the thread holding the coarse lock would cause a slowdown.
They point to the Velox project, which has many published papers. But this paper has Ulrich Drepper of Red Hat as a co-author. Since Drepper is active in glibc, I can imagine he worked with them on integration. The notation in the article also looks like what's shown on the website.
There's plenty of other work that could have gone into this implementation: http://www.velox-project.eu/publications There's a full TM system that tries to use idle cores or SMT threads (also known as hyperthreads) for the transactions, called STM2. Then some papers on lock-free techniques, static analysis, and a benchmark suite. There's also what looks like a direct response infamous "STM: Why Is It Only a Research Toy?" (http://queue.acm.org/detail.cfm?id=1454466) article: http://www.velox-project.eu/why-stm-can-be-more-research-toy
I don't know for sure, of course. The STM2 paper published at PACT of this year also looks interesting. Email me if you'd like to read it.
Edit: the paper I linked to at the top says it's implemented in gcc.
But the Deep Thinkers in the Clojure community feel your stack trace pain, and now that 1.3 is in the can it seems to me that there was renewed enthusiasm at Conj for doing something about debugging clarity. You shouldn't give up hope yet.
"The support implements and tracks the Linux variant of Intel's Transactional Memory ABI specification document. Currently this is at revision 1.1, (May 6 2009). For more information see:
http://software.intel.com/en-us/articles/intel-c-stm-compile... "
or am i missing something ? thanks for your insights !
1. If live locks are a problem coming from load, rather than bad interactions between components, you are likely to have a choice between (i) pessimistic, where most threads do nothing vs. (ii) optimistic, where most threads do work that gets thrown away. In practice, optimistic tends to be faster, because it is not better to do nothing than do worthless work and the committer is working with the results of successful computations, where the locking algorithm doesn't know which computations might not work out;
2. Extremely hard to reason about is just how it is with threads. I haven't done enough concurrent programming to really say, but the optimistic commit model seems to be more intuitive than the pessimistic lock mode. Peyton Jones makes this point forcefully in Beautiful Concurrency http://research.microsoft.com/pubs/74063/beautiful.pdf
Hopefully they're at least using some kind of compiler analysis to only use the same lock across transactions if it's touching the same memory addresses (pessimistically of course)?
Within a transaction block, the results of all reads are stored (to a local, hidden variable). When the transaction is about to finish, all reads are repeated and if any of them yields a different result, the transaction is restarted. When the transaction is committed, there will likely be some kind of a global lock (that will be held for a very small time).
As GCC probably doesn't require any kind of threading or locking, it's most likely that the write lock will be a spinlock using an atomic read-modify-write and some kind of yield instruction (monitor/mwait on new cpu's, pause on older).
As far as I can see, there really aren't lots of other methods to implement STM, especially from within the C compiler.
a->(0x00010001)->5
a->(0x00030001)->6
You can keep reading 0x00010001 and getting 5 all day even as a is "actually' 6. This also works with strings or objects etc, the only downside is you tend to eat up a far amount of memory, and you need to avoid freeing 0x00010001 when something still thinks a's value is stored there. PX a=(0x00010001) //which points to 5
P0 x0=a=(0x00010001) //which points to 5
P1 y0=a
P1 pointer y1=0
P1 y1 = malloc(sizeof(int))
P2 x1=a=(0x00010001) //which points to 5
P1 *y = *y0 + 1 //aka 6
p3 x2=a=(0x00010001) //which points to 5
P1 a=y //you could do a lock to verify that a == (0x00010001) but if you don't care about dirty writes then then you can also do this as an atomic operation.
p3 x3=a=(0x00030001)//which points to 6
And once x0,x1,x2 stop pointing to (0x00010001) you can free that memory. The assumption is xN and yN is a process specific local variable preferably a register.Did you maybe suggest to add one more indirection so all variables in a transaction are in one memory block behind a single pointer which can be atomically updated to newly allocated code?
I wonder what the overhead of that would be. All the allocations plus either keeping track of references or doing garbage collection...
Just think about how a you normally work with objects. Normally you have a pointer to some allocated memory locationObjectPointer = (x00100) which points to a chunk of memory the size of 3 floats (x,y,z). Now normally when you update x and y you overwrite their memory locations which is fast in single threaded programming but you need to worry about something reading after you update x at (x00100) but before you update y (x00104).
However, if instead of updating in that memory block you created a new object locationObjectPointer2 = (x00600) copy'd what was in the original object and then when your done changed the pointer from the old object to your new one. Well, as you say you have the overhead of keeping track of references or doing garbage collection, but at the same time you can do a vary fast lock when you want to change the pointer and test to see if the object was changed. That test is actually hard to do with most types of memory management systems and normally creates a lot of overhead so it's a trade off.
[1]: http://www.velox-project.eu/velox-transactional-memory-stack (courtesy scott_s)