It doesn't have to occur within the walls of a school for something to be considered education.
It doesn't have to occur within the walls of a school for something to be considered education.
While I don't wholly disagree, there's a lot of edtech out there premised on the notion that all subjects, even sometimes challenging ones, should be like playing a game for all people or you're doing it wrong. I submit that you're always going to have some percentage of students who pretty much hate math however you teach it and some percentage who don't want to read books even with relatively "fun" and easy options.
Can I find plenty of problems at all levels of education? Sure. Are there more engaging things we can do even in an environment that's largely not personalized? Of course. But everyone should have fun all the time is not really a realistic goal unless you just let kids do whatever they want.
Games do often promote the concept of winning and losing, however.
However I don't want to call it gamification because those are not designed in a game format in order to make you do something that you normally wouldn't want to do. Those are simplification or analogies to bring ideas within the grasp of the student so they can reach it with their current toolset but without mischaracterising it. So when a student calculates the trajectory of a ball in ideal condition, this is still a calculation of a balls trajectory and not something else.