It seems that there is an increasingly ubiquitous attitude that if a product or service can be delivered free of charge, then it should be delivered free of charge.
Is this really the best road to be walking down? Why or why not?
It seems that there is an increasingly ubiquitous attitude that if a product or service can be delivered free of charge, then it should be delivered free of charge.
Is this really the best road to be walking down? Why or why not?
> Information commodities trend towards the marginal cost: zero, meaning that selling information commodities is not likely to be successful in the long run.
The important thing is the marginal cost, not the cost of creating the thing in the first place.
I'd highly recommend the book.
But you don't always want bottom-fishers as customers.
It all comes down to a trade: your app's perceived value versus the user's time/money. You can try to fake-out the trade by making it a free app, but then a) you're just competing for eyeballs, which makes you a media company, and b) any incremental improvement will also be seen as free by the end-user.
It's a lot harder to price up from free to one dollar than to price up from one dollar to ten dollars. And maybe you're the coolest media content provider out there, but I'd rather compete on value rather than on attention span. It's more comfortable for this nerd :)
Second the price for a given item (when traded freely in a free market) is generally declining over time and since the marginal price of all most all web offerings are zero (for all practical purposes) it is possible to underbid the competition all the way down to zero, landing it in the same category as the aforementioned music.
And I don't know if that is a good thing or not (though I suspect it isn't, at least for most start ups) but if that doesn't matter if that is the direction we are heading.
Open source is part of this too: e.g. the eeePC has linux and openOffice. MS responded by offering low-end XP and low-end office for $40 on the eeePC. It's heading to $0. Also, WINE runs most windows apps on linux. When money is tight, these non-ideal options become more attractive.
I think this is inevitable in all markets, with the old answer: offer something valuable and unique.
I'm an open source guy, but at $20 a pop the Gnumeric guys would be rich. I know I'd buy in.
Gnumeric could just package up and sell via that channel. It would seem weird to them ("huh? you just download it"), but if you're right, it would make a huge difference. Then you've got brand-name issues and packaging and the whole business thing which they aren't interested in, not good at, and MS is brilliant at.
It depends on what market you are thinking of, ie. where they would see (or not see) the offering. I thought you meant physical retail outlets. What did you have in mind?
I'd guess they'd want to keep it open source: they could dual license it - but there might be a backlash if buyers find out they could have got it free (ironically...) so perhaps some trivial glossy addition to the shareware version, so there's a sense you're getting something for your money... mail you a USB drive with it installed? (very cool). mail you a printed manual? (old skool) or, maybe include a bunch of glossy templates, by a paid pro graphic artist (I like this, because (a). digital, auto-delivery; (b). not code).
I'm assuming they're not in it for the money so it doesn't matter if they only break even (as long as it's not a hassle to provide); it's just a device to promote adoption (as you say).
Now, back to my original comment, people tie prices closely to expectations as well as perceived quality.