Please consider adding an optional 'roughness' column for the materials. You include them in the shader snippets. :)
How are roughness, specular, etc, measured?
How are roughness, specular, etc, measured?
There's however too much variability in roughness values since it's a property of an item rather than a property of the material itself, so a drinking glass could be very rough if worn, or very glossy if new. That's why I haven't added it as a property on the website.
Hope that makes sense!