It's strange to me that so few games in the genre seem to do this as well, over 25 years later. Hades is supposed to be good, but for some reason it doesn't look like something I'd enjoy. Maybe I'll pick it up on sale at some point and find out.
It's strange to me that so few games in the genre seem to do this as well, over 25 years later. Hades is supposed to be good, but for some reason it doesn't look like something I'd enjoy. Maybe I'll pick it up on sale at some point and find out.
Path of Exile is another really good one, more like D2, whereas D3 was more streamlined (plays very well, but less customization).
Both do random dungeon generation.
In a different genre, but Deep Rock Galactic has super cool underground cave systems procedurally generated... it's just an excellent game throughout: https://www.ghostship.dk/blog/procedural-level-generation
Diablo 3 is too colorful and looks like it has been heavily influenced by games like World of Warcraft (in a bad way).
Path of Exile might be more up your alley. It's more D2-like both in atmosphere and depth -- it's more about traversing giant skill trees to slowly customize your character, than D3's "choose a few unique skills and learn to use them together well" model.
Funny, my one main gripe about PoE (and also D2) are the superdark graphics. I miss the WoW art style, personally... guess it's not for everyone :)
At least in the most important aspect for me. Itemization.
Diablo 3 is a game that I play every few seasons for a week after ladder reset and then stop because I have a BiS item set (if you ignore Ancient/Primal Items, which just arent fun for me, as its just "same item, just minimally better").
PoE on the other hand just goes into the completely opposite direction and you need to basically be a full-time twitch streamer to do everything in game (or be one of the 0.01% of the playerbase that has the game fully figured out including crafting/trading)
Not to mention that in PoE I can never actually relax when I play endgame. I love Diablo 2 for being able to farm some items after work and not have to on edge everywhere.
I tried playing PoE on my Steam Deck last league and I just stopped after a while because I would die all the time because I didnt see some random mob that would one-shot me on the small screen.
Contrast that to D3, where I literally beat the game the first time without using a single health potion. You were a super-hero who could punch a skeleton and send the pieces flying at level 1. And while I can certainly see the allure of such experiences (hell, I enjoy them too in other games), it was not what I wanted from a Diablo experience.
LOL. Thank You this really did made me laugh out loud. I think that is a very accurate description of D1.
I grew up playing an inordinate amount of Warcraft I, II, III, and StarCraft in the 90s with my siblings. The quirky character voices and scripts were downright amazing and AFAIK remain unparalleled to this day.
Your reflection sounds eerily similar to the one D2 dev who said the same thing after he (accidently) stayed up all night (sound familar?) on a Friday evening "testing" the latest change they implemented in the engine architecture unti he noticed day-light was peaking into his office window...
There seems to be a secret sauce in D2 that is impossible to replicate.
Did you mean: 180?
I have played Diablo for far too many hours to count. On the other hand, Baldur's Gate is a game I replay about once every 5 years due to the atmosphere being so good.
One thing I loved about this game was the vast amount of fan pages dedicated to it in the early years when I was learning how to play. I have spent some time compiling links to those sites, that are still hosted or archived, at my website https://mgpat-gm.github.io/links.html. If you want a trip down memory lane, click away.
I loved growing up with the internet where sites like that were dime a dozen.
Incredible game with an amazing value for almost infinite-replayability