@Apple Seriously?
@Apple Seriously?
1. What the dev themselves use. I don't want to use an app that the dev doesn't use daily.
2. What the development experience is like (tooling and API)
3. If you wish to monetize your app at all, iOS users spend disproportionately more. It's not about % of devices so much as it is about % paying users. (Same idea for the % of the target market, how many music festival goers use iOS?)
On iOS you have to go through the jailbreaking process first to do the same.
This is true in a limited sense. Pretty much any app that relies on Google Play Services has a sort of DRM built-in, you can package it into an APK but it won't let you use the app without buying it. Installing it on a device without Google Play Services won't let it run at all.
Kinda scummy, but a decent tradeoff to keep pure AOSP devices without DRM.
True.
> because by default you can install any apk file on Android.
False, its because majority android apps are freemiums with shitload amount of ads, that was Google's way of introducing the app store to the masses and particularly the reason why android even survived. People try to make the general population the villain that they don't like to pay,but Google's whole business model revolved around showing ads on apps also I have rarely found irl people in my college/work life who have actually tried installing apks outside store.
In short, I hope you can put the blame on Google for making people addicted to the ad infested model.
I think you're overestimating the number of people who both know you're and can be bothered. Even in tech circles I don't personally know anyone doing this. People may not be paying for apps, but the piracy is not rampant either.