Linus Torvalds: Locked Down Technologies Lose in the End
mashable.com
mashable.com
A common mistake when speaking of closed vs. open systems is to look at a very narrow set of technologies and product categories, often limited to PCs, and extrapolate from that to other kinds of technologies, like smart phones. But the world of technology is bigger than that, much bigger.
You've got everything from enterprise solutions, to consumer electronics, to embedded technologies. People want "open" and "freedom" in general purpose computing solutions, but people (regular people) tend to not even reflect on that in consumer electronics, like gaming consoles, GPS-devices, or the software in their cars. And, the last few years, many classes of computers are becoming more and more like consumer electronics devices, and less like PCs.
Suffice to say, there are quite a few markets and product categories that are traditionally completely "locked down" or "closed" or "integrated", or whatever you want to call them, that absolutely do not "tend to lose in the end".
As a tinkerer I had like to have (secure) access to some of these things. But as you said most people don't really care. And manufacturers have little incentive to open it up.
Hm, that could very well be. Could you give an example or two?
For example a GPS device in the car may be proprietary as you said, but a car itself isn't. Not sure about particular patents and rules, but can't anyone with enough investment start making cars? Gaming also isn't restricted to game consoles either. Or maybe I'm just thinking about different categories.
Even stories that are in the public domain are probably better known to most people because there were more movies made about them and more references were made in culture.
Openness allows things to become ubiquitous, but yeah, it's probably a difference if you talk about phone operating systems or cooking recipes. But still.. What Linus says rings true to me.
Linux is a good example - other proprietary UNIX systems are not everywhere as Linux is (openness being relative). Windows is another - it was more open than OS X. Both proprietary UNIX systems and OS X lost in terms of market share.
Another example is Sony's proprietary formats - Memory Stick Duo Pro or whatever it was called.
So there is a definite history of markets preferring open alternatives when they were practical and at least in the same ballpark of usability of the closed/proprietary counterparts.
Also the context is important as the article points out -
.. in Brazil, where Apple iPhone users cannot buy games for the device, due to specific legal requirements from the Brazilian government. Apple has reacted by simply removing the games category for users in Brazil altogether. Because of its secretive corporate culture, Apple has recently been criticized in Brazil for being the “most closed company in the world.”
[1] http://arstechnica.com/old/content/2005/12/total-share.ars/5
If you want to include classic MacOS as well, I'd tend to agree more, but originally you just said OSX.
The explanation was quite vague, but below the video it says that every video game must be approved by the Ministry of Justice itself, and about 2100 are analyzed per year. I haven't checked the law here, but I believe this is the problem Apple encountered.
Also, there was some uproar about that classification a few years ago, before the AppStore, I believe.
And if I recall correctly, South Africa has the same problem.
[1] http://macmagazine.com.br/2011/03/30/ausencia-de-jogos-na-ap...
http://www.amazon.com/Master-Switch-Information-Empires-Vint...
Amazon Book Description: It is easy to forget that every development in the history of the American information industry–from the telephone to radio to film–once existed in an open and chaotic marketplace inhabited by entrepreneurs and utopians, just as the Internet does today. Each of these, however, grew to be dominated by a monopolist or cartel. In this pathbreaking book, Tim Wu asks: will the Internet follow the same fate? Could the Web–the entire flow of American information–come to be ruled by a corporate leviathan in possession of "the master switch"?
Analyzing the strategic maneuvers of today’s great information powers–Apple, Google, and an eerily resurgent AT&T–Wu uncovers a time-honored pattern in which invention begets industry and industry begets empire. He shows how a battle royale for Internet’s future is brewing, and this is one war we dare not tune out.
The general trend is that the more general, more flexible, lower-cost, more modular solution tends to win out in the long run. That's been different solutions at different times, but "more open" is a good general rule.
In addition, third party developers have always enjoyed free, open access to the same set of system APIs as Microsoft itself, so it has been an easy platform to develop for. That, in turn, has strengthened the positive network externality that keeps Windows dominant.
The reason it is impossible to buy a computer with Linux is largely Mircorosfts wildly anti-competitive behavior in the past. Note how much work and marketing it took Apple to carve out a non-trivial market share--there are no companies pushing Linux adoption nearly as heavily.
There are too many confounding factors affecting Linux on the desktop to use it to judge open technology in general.
I'd like to believe that consumers will, in the end, choose open technology (directly or indirectly). Maybe it has something to do with the rate of technological change, and it's just a matter of time before the benefits of open technology are demanded. But the evidence is not conclusive.
If anything tips the scales, it will be when consumers start to figure out that they don't own their devices or the content on them. People are getting a vague sense of that with locked-down mp3 players that make it hard to copy songs around. It will be a bigger deal when the person that gives all their books away because now they have electronic ones becomes furious when they find out they are forever beholden to amazon (and its book-deleting whims) to be able to read them.
There are other factors, too. I'm just saying that it's not entirely one-sided.
Overall, Linux has lower OS market share than five other operating systems, all of which are either from Microsoft or Apple. http://en.wikipedia.org/wiki/Usage_share_of_operating_system...
I can make a bet that, say, OSX won't exist in its current form in twenty years. But that doesn't inform any particular action I should take today. "The end" can be a long time away, and in technology empires rise and fall in a span of three to five years.
I'd assert that the widely-accepted "in the end" kinds notions are noxious, and speak to a "happily ever after" narrative that has always been false. "In the long run we're all dead."
Another such poisonous idea is "the truth will out" -- sure, maybe. But once it does it could no longer matter, and there will likely be other far more significant falsehoods to worry about. Similarly, "Markets can remain irrational a lot longer than you and I can remain solvent." When it comes to knowledge, this might be translated as "populations can remain ignorant and make stupid decisions long enough to have irreversible disastrous consequences."
I actually think secure boot makes a lot of sense. I think we should sign our modules. I think we should use the technology to do cryptographic signatures to add security; and at the same time inside the open source community this is so unpopular that people haven't really worked on it.
Now:
I’m an optimist: openness is successful in the long run, secure boot is another one of these passing fads.
Not implying that he is being incoherent or, even worse, that he cannot change his mind. The passing fad of secure boot meant by Linus is probably using it to lock down a device.
¹. http://www.muktware.com/news/2865 and http://news.ycombinator.com/item?id=3196098
But we can use Occam's Razor to shave both statements down to the truth: most technologies lose in the end. Because most things go obsolete.
That includes open technologies.
I think that distinction is pretty important.
The disadvantage that iOS has in terms of becoming dominant is that only apple at present makes hardware which can run it (officially anyway) so it is in Apple's interest to keep the hardware cost relatively high since they make allot of money from selling it.
Once the it gets to the point where everybody wants a smartphone and tablet computer there will be allot of pressure for low cost products which Apple has no interest in providing. Android & similar can win bigger here because google does not make money from the hardware. They make money from the advertising etc so they are mostly interested in making sure that there are as many low cost products as possible that can run their software.
I find it interesting that you ignore Apple's behavior with the iPod. Apple was more than willing to provide a low cost product. I really don't see why people think that trend won't be repeated.
The iPod is an interesting example I agree, but it is still generally towards the high end of the MP3 player market and it still supports the standard MP3 format making is compatible with all the music you already own.
So switching from another brand of MP3 player to iPod (or vice versa) is pretty easy, there's no real case of having to choose.
If Apple had chosen a different audio format for the iPod for example , that meant you would have to buy your music in a format that was only compatible with it then I doubt it would have enjoyed the success.
The only reason the iPod is cheap anyway is market pressure from competing manufacturers. If Apple had per my previous example gone with a different audio format and been the only player in town they would have kept their prices high and it would have become inevitable that a competitor would have entered at some point with a lower cost product.
The only thing that would keep people from buying the competing product at that point would be that all their music would be stuck with apple , making them a defacto monopoly but over time the lower prices of the competitor would either force their prices down or drive them out.
There's typically a greenfields period in which many competing firms emerge, followed by a rapid consolidation usually driven by economies of scale, which is a fancy way of saying that the market is too small for more than one or a handful (monopoly/oligopoly) number of firms to compete.
This is often driven by network effects covering physical infrastructure (delivery or transmission networks), sales networks, interconnects, research, patent portfolio scaling, etc.
Examples of technology sectors dominated by single / few firms include telecommunications, power and gas utilities, mainframe hardware/software/services, personal computing operating system + productivity suites, Internet backplane, Internet last mile, cellular service, microprocessors (Intel, AMD, ARM), photocopying (through the 1990s at least), consumer electronics manufacture (Foxconn) and pharmaceuticals, just off the top of my head.
You could add related sectors such as Big Box retail (Walmart, Target), retail pharmacy (CVS, Walgreens, Rite-Aid), online retail (Amazon), online auctions (eBay), online classifieds (Craigslist), for largely similar reasons.
Also, throwing the PC industry out as an anomaly is a mistake because iOS and the PC both particular kinds of technology - they are platforms. In this type of "winner takes all" scenario it isn't the standard that takes it all, but the platform providers. The only hope for iOS is the web as the platform.
Aside, I think that Windows Mobile has an even more compelling business model than Android, because Microsoft has more of a financial incentive to improve their proprietary platform than Google does.