Does Mark Zuckerberg Not Understand How Bad His Metaverse Looks?
forbes.com
forbes.com
And after you are done, you can go "next door" onto Rec Room, play much better designed and built games with more strangers and kids, get absolutely shitmixed by 12 year olds in paintball and lasertag, make some 12 year olds day by helping them beat a big pirate themed campaign, build your own entire worlds using a robust in engine creation kit, and once again do this with both VR and non-VR people.
The only possible innovation Meta could bring in is to make it Adults Only
You know what a VR world with infinite potential needs more than anything? That's right, artificial scarcity.
I pay Facebook a reasonable amount of money each year as a small business owner with advertising needs, but their product has become increasingly hard to use with poor returns. We all know from the consumer side how unusable FB is, and frankly even as an advertiser let alone as a consumer, I question the value of Instagram. Then there is Meta for Business (I use in one of my jobs), which I guess is fine for its purpose as a generic messaging board but not good for anything serious.
I'm particularly sensitive after being brushed off yesterday as an advertiser begging them to fix a problem so I can give them more money. Glad I'm not a shareholder.
So yeah, good luck to them with this metaverse "stuff".
It's just astonishing that you can visit Horizon Worlds, have no legs, and get sexually harassed by another person with no legs.
I was on the beta and the disconnect between various parts of the world left something to be desired so I never went back.
The tools to create content were fairly well done though.
Back when I was active in it (many years ago) I remember seeing them eager to drop the typical UI approaches for stuff that just makes more sense:
- Buttons in menus are actual buttons that you physically press down, instead of touch-sensitive rounded boxes
- You literally pick stuff out from your flat inventory
- You can interact with people with gestures (handshake to add friend, fist bump to join party)
I feel other games (Meta, but also VRChat and Neos and Chillout etc!) are too "stuck" on what the computer world feels like to understand what VR allows them to do… or maybe they're just lazy.
Too drunk on the "Boo, skeumorphism! Bad! BAD!!!11!" Kool-Aid?
I wonder if they envision the same for metaverse and he's focusing on reach so they got the graphics running on the least common denominator of hardware.
Seriously this is like a shittier second life where you need to buy a $300 device to even test it, and like when second life first came out the hardware can barely run it so it's janky as hell.
The dangers of ivory towers and absolute power.