Skyrim sells 3.5 million copies in 48hrs
geek.com
geek.com
It is productivity-killer. Heed what he said.
Ars had a half-good coverage on it, but its interesting how badly it goes wrong. Some of the problems are bugs, some are not bugs but flaws.
You have two hands, two independent hands. Every object in each hand has a different effect on the overall combination. Two spells = double cast? Or perhaps cast a shield and an offence. Spell + weapon = attack and cast, but no block. Weapon + shield or 1 weapon = block enabled.
There is no way to hotkey combinations (1 = sword + shield, 2 = bow, 3 = double fire, 4 = shield + heal spell, etc)
Furthermore not all abilities are hand abilities, some are "Z" abilities (shouts, powers) which are independent but each "Z" ability is used in combination with hand combos. You may want diff Z abilities at diff times.
So instead of a two-mode choice where one selection is about hands, and the 2nd is about Z you have 1-8 keys, which pressing 2x means different things depending on what you have bound to it. And no combinations. Basically they solved for the most uncommon use case, leaving the most common use case as... bleh.
Not to mention inventory management being gawd awful. And the most time-annoying thing: Selling 10 items 1 at a time = more speech gain than selling 10 items 10 at a time. That's just BS as it means I have to chose between wasting time and leveling up OR just getting shit done and continuing playing. While achieving the exact same goal. Its like exploiting.
Basically one of the most critical aspects of the video game - the interaction - has been highly overlooked and underthought.
Bethesda games have seriously powerful modding capabilities. If they were released perfect out of the box, nobody would have any motivation to do as much work as they do (-: