Also, we don’t stay long hours because we failed to put a light on the correct place. as the article points out, the issue is the director/production has no financial penalties for their lack of planning and indecisiveness. This is just the Parkinson's law of triviality [0] that happens in most businesses, but since VFX studios don’t put a hard cap on the number of revisions, artists end up absorbing that. One of my recent crunches was due to production going through 43 versions of a magic wand effect. IMO, by version 15, we already had multiple and more interesting looks than what was approved for final. [0] https://bwiggs.com/notebook/queens-duck/
There's your answer. Equalize pay and benefits because there's no telling whether those in charge of assigning pay have any good sense at all for quality. It's the argument of salary vs. hourly vs. per-item all over again.
They'll pay what they think you are worth, and you are free to leave if you think they aren't paying you enough. It's not like there are only two software companies in the entire world and you gotta work for one of them.