> when the studios create VFX divisions in 3rd world countries and then tell you if you want to continue your career you'll follow the jobs overseas
This is one of the things that has to get worse before it gets better. You let them, but you don't go there (or maybe you go, who knows). You start growing a spine
Then let them realize that they "can't come knocking" when the studio is somewhere else. Start putting the foot down with deadlines and revisions (nobody said it was going to be easy). Let them see how the quality suffers with an offshore team with much less skin in the game
"Oh but I might lose my job if I don't do how they tell me how to do it", well, yes. But the way things go you'll lose the job eventually when the company go bust