> And the disrespect for VFX workers, my god, they should come join an ops team they’d get more respect.
> I guess it’s kinda to be expected when you’re just perpetually milking cash cow IP to death (hardly the innovation it once was)
I can’t help but smile reading this.
Replace “studios” with “organization at big tech company”.
Replace “vfx workers” with “software development engineers”
Replace “cash cow IP” with “legacy systems that still bring in $$$”, although yeah there’s IP there too from a while ago.
Sorry, I don’t mean to take this completely on a tangent, but I can’t help but think there are similarities here.
* Devs are harder to find and currently they are likely to flat-out refuse to work on location * In dev, "time+materials" (bill by the hour) is much more prevalent.
One of the reasons VFX work is so miserable is that the producers will try to place a project in the cheapest locality and with a fixed bid, implying an unlimited amount of change requests as long as the deadline is not passed. One of the best medicines against the indecision and non-commitment from clients is making them pay for time spent (both waiting while they meddle and working when the umpteenth change requests comes about). This works very well - it does imply you have to fire clients who do not want to work like this.
VFX studios are in a bind because if you want to work "big ticket stuff" (Marvel etc.) they will negotiate hard on contracts, they will want insane deadlines, and they will want fixed bid. And they will want you to be in a locality which provides tax breaks.
I'm not partial to old movies, but there are some gems, and they show how much you can do without modern VFX. I don't know what modern live-action movies were even improved by fancy effects besides The Matrix, which was awesome. Even when the scene is about action, it's cooler when it's realistic, like the Blues Brothers chase where they're actually driving 118 MPH and 104 real cars are getting wrecked.
The Revenant is one of the last movies in recent memory that seemed to do something novel.
If we’re going to primarily be inundated with highly computer-influenced content, I prefer it to not try to look perfectly real which is why I’ve really enjoyed some of the animated series that have popped up recently. I’ll also admit that I’ve seen Into the Spider-Verse because my friends wouldn’t let me avoid it. I’ll give Marvel a pass on that one—the animation is amazing.
This reminds me: you know that scene in Tenet where a Boeing goes into building? It was neither VFX nor a model. It was a full size, real Boeing. Nolan said it was cheaper.
Credit where credit is due: Spider-verse is the result of the phenomenal teams at Sony Pictures Imageworks. They absolutely nailed this movie, I could rewatch it countless times and still be amazed.
SPI has also produced some amazing technology for the industry, such as being the originator of the Arnold render engine, OpenColorIO (OCIO), and Open Shading Language (OSL).
In Matrix reloaded they replaced them.
The result was inferior.
And the Uncharted games are great. They have good characterization, good writing and funny comedy bits. None of these were present in the movie.
Was there ever a movie made based on a video game which was good? I can't think of one.
Also Steins;Gate, though that's a visual novel turned anime, not a regular game. But probably the best example of staying very close to the source material and succeeding.
Same, but for a different reason: I saw too much of how the "sausage gets made", and watching an artistically shitty Marvel blockbuster just doesn't provide enough entertainment to "zone out" of the human suffering that goes into producing that stuff.
Perhaps, but then again people have been saying that about Hollywood since at least the 1930's. Hollywood has always been an industry aimed at making money thorough entertaining people. Sometimes this has resulted in great art being created, and Hollywood is not averse to art as long as it makes money.
Webb would like a word...
[1] https://webbtelescope.org/contents/media/images/2019/20/4377...