Suckless.org – software that sucks less
suckless.org
suckless.org
It’s been quite useful now I’m working on things like Linux and FreeRTOS on Satellites and how to utilise fault tolerant supervision frameworks to keep critical systems running.
This is the same logic behind OpenBSD. You don't need to run OpenBSD to benefit from the security posture and fixes that they provide. Consider your life without ssh.
Probably a good reason to consider contributing to these projects.
IPsec and Telnet. Might not have been so bad, if IPsec wasn't such a chore; particularly compared to the ease of getting an sshd up off the ground.
That's actually an interesting example. ssh was made to fix a real problem (password sniffing). What problem is being fixed here?
Some of us don't want EVERY available byte of RAM or clock cycle occupied by bloated window managers, terminals, browsers, init systems, text editors, etc.
Suckless has a lot in common with the Handmade Network's philosophy. Keep it small, keep it simple, stop throwing a billion layers of abstraction on top of each other, give a shit about cache lines, heap fragmentation, pipeline flushes, etc.
We are mired in the Jevon's Paradox of the computing world right now. The faster hardware becomes, the more obese our software becomes to utilize it. And as a consequences, much worse.
Suckless aims to address this.
It's fine that it exists for those who want it, I'd rather systemd and all my GUI apps and DEs stay as they are.
Android could use a bit more modularity though, but the SAF makes that a challenge at times.
However, I'm starting to increasingly believe that gatekeeping is both good and necessary for movements to maintain their identity.
This is an inherently clickbait-y statement to make: isn't gatekeeping pretty indefensible? Yes--and no.
By way of illustration, let's talk about Dungeons and Dragons. I'm young enough to be a greenhorn by pretty much any standard, but I got into D&D before its meteoric rise back to cultural significance on the back of properties like Critical Role and Stranger Things, which has left me feeling like a dyed-in-the-wool TTRPG curmudgeon. I see people on Reddit complaining about 5e (the current iteration of D&D) all the time: there are too many rules, combat is boring and drawn out (since all people really want to do is roleplay), keeping track of health and statuses is impossible...the list goes on.
The issue is both immediately clear and a massive faux pas to point out within the community: these people shouldn’t be playing D&D.
As adversarial as that last statement might seem, try reading it not as a judgement--but as a suggestion. If you want a rules-lite improv romp with your friends that handwaves combat and emphasizes roleplay /you shouldn’t be playing D&D/. The system itself is built for a purpose that will be fighting you at every step of the way!
These people won't be happy until they start using a TTRPG system that better accomplishes what they want, and at the same time, they'll be massively pissed off at anyone who tries to tell them so.
"I think I finally fixed D&D!" I heard someone on Reddit excitedly explain. "I just make up all the monsters' dice rolls and abilities and do whatever feels most cinematic, my party loves it!"
"That's not D&D," I want to say. "That's make-believe that involves you lying to your friends."
Instead, I suggest another system that might be more conducive to their style, and I get called a gatekeeper.
I mean, you might as well say: "I want to run minimal, lightweight software written in C that expects you to understand and modify its source code, but I want some kind of configuration engine for it, since I don't know C and can't read its source code!"
This is obviously super subjective, and everyone's opinion is right for themselves, but as someone who learned 3.5e first and then eventually moved on to Pathfinder and now plays PF 2.0, it's crazy to me that 5e would seem to rules heavy and combat too complex. I specifically prefer Pathfinder because 5e feels _too_ simplified compared to what I'm used to, and I just don't get the same enjoyment out of having a character that "feels" less powerful.
> "I think I finally fixed D&D!" I heard someone on Reddit excitedly explain. "I just make up all the monsters' dice rolls and abilities and do whatever feels most cinematic, my party loves it!"
> "That's not D&D," I want to say. "That's make-believe that involves you lying to your friends."
Honestly, I don't really see anything wrong with that. I don't DM much anymore, but I totally am fine with the idea that my DM might occasionally fudge things to make the game more fun for everyone. Is it fun if in the first first round of the first encounter of an adventure the monster gets a lucky crit and kills the fighter, leaving it free reign to mop up everyone else? Some people might find it more enjoyable if it's "real" and want there to be randomness and a sense of danger! On the other hand, if this is the very first time this group of people has played, and they were enticed more by the roleplaying than the combat, it could sour their perception to the game to the point where they don't end up pursuing it despite the potential for them to have a lot of fun. I think an experienced DM will generally develop a good sense for their group and be able to tell when something warrants a bit of fudging to make the game more fun for everyone, and that's a good thing. This is sometimes even explicitly written in D&D rulebooks (I believe the 5th edition Player's Handbook includes this) as "Rule 0", which is that the rules are subject to the DM rather than vice-versa, and that every play group is free to customize the rules as they see fit. Obviously, there's a degree to which the rules can be changed or thrown out at which the game no longer resembles "by-the-book" D&D, but personally I don't think that it really matters that much where the line is (as long as you're not, like, trying to market things commercially as D&D when it's not, but that's really the purview of the company holding the trademark to decide).
I more or less quit playing D&D because of what I perceive as a significant shift in the culture around the game over the last decade. It's all well and good to say the way a new wider audience interacts with something I love needn't affect the way I do, but in my experience, it's rarely avoidable (especially when that something requires others). I don't spend much energy resenting the Stranger Things, et al.-inspired D&D community (perhaps because I myself was never /that/ deep into it, all things considered), but I'd be lying if I said I didn't feel alienated by the attitudes you're rightly describing as ill-suited to the game.
I feel like the centralization of the social side of internet has fostered the notion that all exclusivity is a form of hostility. Which, sure, exclusion is often a form of aggression, but it's just as often a form of defense. If someone would like to frame defense of something he considers sacred as hostile behavior against those who might want to change it, fine, but to then insist that any such action is inherently bad at best makes him seem myopic and at worst makes me wonder why he feels entitled to full read-and-write access to everything.
Maybe this is a stretch, but I find it ironic that the anti-gatekeeping attitude has risen among people who are largely sensitive to the concerns of, say, communities suffering from gentrification.
Tangentially, I have found the phrase "walled garden" gets a lot less hate than "gatekeeping" - some people still conflate the two, but it helps establish "I am trying to make a space devoted to X" from "I think not-X is bad"
I also have no interest in suckless, so I have no reason to be upset if I, a fan of exactly the software suckless is a rebellion against, am left out.
The problem is when it expands a bit. Occasionally you'll get people saying stuff like "You shouldn't be using a computer at all if you don't want to use the command line and write C" or "Girls shouldn't plat TTRPGs at all, it's a guy thing and they just do it for the attention".
And of course, the unsolvable problem of whether non-suckless people should make an effort to write their programs in a way that can be used outside of the Red Hat de facto mainstream stack, even though they personally never expect to see a system like that and only a small number of their users will.
Everyone is "gatekeeping" to some degree because everyone comes from a different background and wants something different. The only difference is that suckless is more explicit and honest about it.
Whatever his faults, and there were many, at least Gary Gygax wasn't this much of an asshole to people who were having fun with his game.
Yeah, they might be having fun in the moment, but someone in that thread asked whether their party knew that all their triumphs were predetermined, and the OP replied in the negative. "You should really either fess up to it being railroaded or try to make it less so," someone advised. "Otherwise, they're gonna find out, feel like morons for getting emotionally invested in what's basically a puppet show, feel like double morons for believing you all the times you assured them that their miraculous victories were real, and never want to play again."
The OP took immediate offense to the idea that people are sensitive to having their emotions manipulated via lies, and went on a multi-paragraph rant that basically amounted to "my players are idiots who don't know what they want and will never find out, and even if they did they'd thank me for my awesome storytelling, and basically when you think about it I have to take away their agency because otherwise they might mess up my plans."
Moreover, I maintain that lines of reasoning like that are more common amongst people who want to play D&D while ignoring all its systematic, rules-based elements. "I should be able to control my players at my whim" and "it's unnecessary to have objective ways to resolve a success or failure except through my fiat" are complementary beliefs, and a person attracted to one is more likely to be attracted to the other.
That's why I say (maybe too tersely) "That's not D&D." Because the fundamental element of D&D--the thing that separates it from a book or movie!--is player choice. And if you have decided that a version of the game where you can enforce your will randomly--beholden to no rules--is the one that aligns with how you want to DM...well, it's not impossible to do that right, but I'm leery of any decision that makes it easier for you to stomp on player choice.
The relation this has to my top-level comment is that both anecdotally and through "actual play" media, I've noticed that DMs who don't care about the /systems/ of D&D made to enable player choice instead care about using the /vehicle/ of D&D to tell their own story, and that they're willing to steamroll the agency of the characters to do so. I believe /the essential promise/ of D&D is player choice--no one would agree to meet up if they knew you were just going to read your unfinished fantasy novel at them for three hours, they come because they believe they'll get to make choices and have those choices affect things. As such, I'm leery of DMs who (in my experience) are willing to shove mechanics that enable player choice to the side in order to tell the story they want to.
I don't think this is an unreasonable perspective, and I'm a little confused since it seems like you didn't engage with my previous comment at all?
Anyway that being said I have some collegues that are not bothered by lagging mouse cursors and other janky stuff so I can somewhat understand that this might not matter to some people.
edit: I just tried out st again on my gnu/linux machine and it seems to be fine with respect to input latency so I guess its not all too bad of a terminal emulator. Maybe it only sucks on macOS.
Luu also had this to say about the experimental setup for st:
> st on macOS was running as an X client under XQuartz. To see if XQuartz is inherently slow, I tried runes, another "native" Linux terminal that uses XQuartz; runes had much better tail latency than st and iterm2.
Maybe it matters, maybe it does not. But I feel like picking your terminal comes down to a lot more than a single metric and input latency experiment.
There's another set of latency measurements here: https://tomscii.sig7.se/2021/01/Typing-latency-of-Zutty In those, st is roughly similar in performance to urvxt and Alacritty.
I guess accurately measuring latency is hard.
The only thing I'm aware of that doesn't work is kittens inside tmux.
> [PARSE ERROR] The application is trying to use xterm's modifyOtherKeys. This is superseded by the kitty keyboard protocol: https://sw.kovidgoyal.net/kitty/keyboard-protocol/ the application should be updated to use that
https://gitlab.freedesktop.org/xorg/lib/libxft/-/merge_reque...
Not yet in a release though.
I remember I did a quick google search but I couldn't find anything and gave up, just used gnome-terminal for that task and didn't bother investigating further. Thankfully I don't generally work with text files that contain emojis :)
In suckless software, you edit config.h, but then if the change isn't exposed in config.h, you need to modify the source code.
In the case of XMonad, you can think of XMonad instead as a "library for writing window managers". You customize it by writing your own main function, and calling/combining the appropriate library functions [0]. This way, there's text-based patches to maintain; the library code is unmodified, all your changes are in your own file.
[0] - There is a prebuilt simple main function that lets you customize the basics, similar to the suckless config.h
Patch applying is quite robust, you do not need the code to be identical, the line numbers don't need to match exactly, it's most sensitive to the few lines of context.
To bind b to firefox appkey b firefox to open firefox <rshift> o b
If you decide you like chromium better tomorrow appkey b chromium.
If you want b to open a longer command appkey b "some long command here"
I get that modifying source code as an alternative to configuration is appealing to some. I suppose it’s nice for the maintainer, they don’t have to worry about handling more than just their preference.
What I like is software that sucks a little bit but not all that much. openbox over dwm, but not KDE.
- volkswagen beetle
- IBM computers
- Fanta and coca-cola
- helicopters
- jerrycans for petrol/water
- methadone
- Jägermeister
- clothes by hugo boss
- read content from The Associated Press ( by 1935 the AP office in Germany came entirely under the control of the Nazi government)
- kodak products
- Bayer pharmacuticals (no more aspirin for you)
- BMW
- Seimens
- Ford (Henry Ford was mentioned in Mein Kampf by Hitler)
- NASA most of the rocket scientists were Nazis
- General Electric
- Chase Bank
- Random House publishing
- puma and adidas
So if you feel offended, by Suckless then please don't be a hypocrite and stop using products and services from the above mentioned companies.
Otherwise shut up.