Apology for Video Games Research
togelius.blogspot.com
togelius.blogspot.com
One of my favorite seminal pieces is Zachary Booth Simpson's paper 1999 paper on the Economics of Ultima Online:
https://mobiledevmemo.com/wp-content/uploads/2021/09/The-In-...
In my own field, I keep finding more and more instances of MMO's and online virtual worlds that reproduce the real-world housing crisis.
https://progressandpoverty.substack.com/p/land-value-tax-in-...
And you want something that doesn't hit game limits, and doesn't get messed with by the developers much (both of which do NOT apply to "WoW gold" for example).
Games exist even outside humanity. It’s literally instinctual for wolves and a part of learning to hunt and all social animals AFAIK engage in similar forms of play as a way to learn skills / connect with others.
GTA has historically been an experiment in how many slurs you can get your Scottish employees to fit in one line while customers still think they might realistically be spoken by a black person. Though, apparently one reason the next one has taken so long is they’re trying to modernize that.
https://www.psychologyofgames.com/podcast/
Jamie Madigan, the host, has also spoken at GDC and whatnot and gets a good variety of guests including quite a few academics who work in the area.
I also think this is partly over sold. The GiGi existed. People loved it. Tektronix vector graphics consoles existed. People loved them.
What had to happen is pixels, and density, and GPU. That happened and graphics moved from niche to mainstream very quickly.
Scaling to images up to go the full width of the column, centering the images and leaving space on the edge, or putting the images in the empty space on the side would all be much better.
On mobile it is nowhere near as bad because only like 2 words are put to the side of image.
The popular posts column also has a weird `text-indent: -15px`.