Burn All GIFs (2000)
web.archive.org
web.archive.org
"The United States LZW patent expired on June 20th, 2003.. According to Unisys, the counterpart Canadian patent expires July 7, 2004, the counterpart patents in the United Kingdom, France, Germany and Italy expire June 18, 2004, and the Japanese counterpart patents expire June 20, 2004."
https://groups.csail.mit.edu/mac/projects/lpf/Patents/Gif/Gi...
(I have absolutely no idea how good APNG support is outside browsers, relative to animated GIF support.)
But you should almost always use a proper video codec anyway, which are generally vastly more bandwidth- and power-efficient. (I freely admit the situation is messed up with video formats, with the only pretty-much-universally-supported codec, H.264, still being patent-encumbered. WebM is almost there now, with Safari for macOS having had it for just over a year on Safari 14.1+ and macOS 11.3+, but there’s still macOS 10.15 for a little longer and maybe Safari on iOS not supporting it (unclear), so you can’t quite go WebM. I will note incidentally that animated WebP is a thing too, and has slightly better support, back to Safari 14/macOS 11 with Safari 14 for iOS working too.)
Consider that insisting that a usecase is bad, and you should feel bad works against establishing credibility when offering alternative solutions for that usecase.
Tell that to all the kids that 22 years later after this article, still use GIFs several times a day in their ubiquitous chatting apps. :)
Edit: A better comparison is https://c.tenor.com/3eIvVsG3yPYAAAPo/the-universe-tim-and-er... vs https://c.tenor.com/3eIvVsG3yPYAAAAd/the-universe-tim-and-er...
I know Webm and other formats might be heavily recommended, but there are a ton of issues currently in the browser ecosystem with videos and autoplay rules (looking at iOS specifically as a major problem causer here...). Those issues can make webm/etc more trouble than they are worth unless you're operating at a really large scale, or you're willing to lose your animations for a decent percentage of users.
Ideally all browsers should have uniform means to control animated graphics (allow or not autoplay, stop all or stop a particular one, etc), and a uniform way to show the intent (autoplay or not, play on hover, etc).
$ wget "https://c.tenor.com/bD9vHNiR1rQAAAAd/boom-mind-blown.webm"
--2022-08-12 09:39:06-- https://c.tenor.com/bD9vHNiR1rQAAAAd/boom-mind-blown.webm
Resolving c.tenor.com (c.tenor.com)... 142.251.46.225
Connecting to c.tenor.com (c.tenor.com)|142.251.46.225|:443... connected.
HTTP request sent, awaiting response... 200 OK
Length: 6381102 (6.1M) [image/gif]The mp4 of it is at https://c.tenor.com/Oc4nf8N08jIAAAPo/mind-blow-galaxy.mp4, and is 12.1 MiB to the HD gif's 17 MiB (https://c.tenor.com/Oc4nf8N08jIAAAAC/mind-blow-galaxy.gif). As you noted, the SD gif is only 6.1 MiB.
And then some years later JPEG patent/payment issues came up. Leading to a short lived Burn JPEG movement too. Next alternate shown was PNG at that time.
Plus this wasn't the only page on burn GIF. This call was on thousands of sites. A viral movement from that time.
But nothing ever came of it, did it? People just ignored the patent and carried on as normal as far as I can tell.