Perhaps the revenue will trend upwards ... but if we put our team on an application like this and only saw $20k in revenue in 10 months, we'd be out of business.
It might not be the kind of project a team or company would take on because their main goal is profit but for an individual it is great.
Also, I doubt you would pay a guy just getting started learning objective-c $10k/month :)
:P
Also my Objective-c skills are not worth anywhere close to $10k per month. Though someday I'll be a good programmer.
ROFL!
edit: Just adding the name in case anyone wants to buy it; Calc41C. The source is up on github.com/watmough
Anyone else with a crap-app story?
Since we manage the provisioning etc. for the client and walk them through the initial paperwork, no one ever knows who built the (admittedly sometimes faddy) app.
We do build our own apps but just for fun and personal use.
We do sign NDAs from time to time. But really most of those NDAs are to protect the client from us revealing we did the work.
Truly unique ideas, you will need to build your own trusted network. And sell the developers on the idea (they will not commit just for money, you want to capture their heart).
Its so simply anyone with a little programming flair could do it.
It's never a real problem. People most of the times, don't see what you see. Worry less get more done.
"Theme" it and sell it on ThemeForest or a similar site. You'd make more from that than from your app! I would buy one.
For financials, developers can be given only development level privileges.
My awesome puzzler fetched me a whopping $55.
There are people who don't seem to have followed any path to keep their applications and content legal (with the same app idea) and are selling theirs with the same content as mine, they seem to be on the app store with no repercussions. I guess I have that piece of mind that I won't get sued or asked to pull my app..
I've made about enough from my admob ads to pay off my developer subscription :)
Total profit -$98, Many lessons learned ;)
Ah well, it was a learning experience. It now no longer works despite not having been changed at all; perhaps some new android version broke backwards compatibility, or the API I was using depended on some undocumented functionality.
End of first week and I've made a full $0.40. Woop!
Being my first effort, I did everything wrong. Too many features, delayed launching, awful code, unrealistic traffic expectations, fear of billing systems (probably warranted at the time) - pretty much everything.
But... not giving up too easily, I tried selling links on the site. (I had no traffic, so ads were a bust. I figured it might have some SEO value). Turns out that's not a bad niche for that sort of thing, and the site wound up making a few hundred dollars a month in link sales. That has since dried up (across every site on which I've sold links - I think Google is figuring this out), but it was nice that it wasn't a total waste of time, financially speaking.
Every stinker is a step forward.
Was a bit of a letdown to figure out that Apple had sent me a check at one point and I didn't notice it until two months later.
It's a genuine question, because I do it all the times as well and then, when I realize it to late, I wonder why I didn't think about it in the first place. I would like to know if there is a pattern or something.
But I sympathize with your general lament over "why didn't I think of that?" Haven't we all experienced that SO many times?
And being able to double-down quickly in the first instance, and trash-can it in the second.
Hang in there. I took that as education time, improved my marketing and added a new app, and now its more like 350/m avg. Its no business but not bad for a few weekends building apps I wanted for myself.
With hundreds of thousands of apps in the App Store, it's not much different from building a random website and expecting people to somehow just show up.