Interesting. What do you think of Flutter? It's in a similar space of building mobile apps, not sure how well visualizations work in Flutter though.
You can build really fancy UIs in it so you can use it for basically anything.
what's the lowest hardware requirements you would say you could run a Godot built UI on (not necessarily your product, just generally?)
Think folks have used in on a Raspberry Pi
Godot doesn't really export for ARM though, are you sure?
Is that so? Well there you go, something for me to contribute!
There's absolutely no problem to run Godot on ARM (or other architectures). I can run the whole editor on my phone. It's even in Debian repos.
Yeah I can find the armv7 and v8 build options under Android APK export, but not under generic Linux. At least none I can find under presets.
I suppose you could run Android on the Pi instead though, which might be what they did.
You can easily build export templates for any platform by yourself. My phone doesn't run Android, but a regular aarch64 GNU/Linux distro.
Oh I'm sure you can compile your own support for it yourself, it's open source code after all. But there's no way to do it as-is in the shipped editor.
Sure, but that doesn't make running Godot games on a Raspberry Pi any problem, which was the clue of this thread.
It's probably worth mentioning that the Godot Editor itself uses the Godot engine.