Swipe from bottom to switch programs? Swipe from top left and top right to get different (IMPORTANT!) panels? Why are three lines a "Menu"? But sometimes it's dots, or a gear icon, and they're never in the same place. On iPhone, there's no real unified "Back" button - chase it down from application to application with different context and result every time. On Android, unified buttons (including reliable and predictable "back") exist but their location and icons are not intuitive either.
I also encountered opposite problem than described - when I tell people to hold-press, they exert force. It's a natural, intuitive thing for most of them - they're trying to press hard. But the mere notion you need to hold-press anything? Completely unintuitive. Like everything else on a modern phone :-/
The single, physical home button was fucking genius and iOS6 and earlier were the only operating systems I've ever seen that my very-old-and-with-significant-mental-decline grandmother might have been able to use regularly without a ton of help.
Then iOS7 came out, and later they got rid of the home button. So much for that.
> On Android, unified buttons (including reliable and predictable "back")
If the back button's reliable, that's a recent development. It spent at least a decade being the "YOLO" button that might do any damn thing. Absolutely terrible, and complete usability poison for non-nerd users. Or maybe this was sarcasm and I'm missing it.
Although, they've overloaded it's use - single press for home, double press for app switcher, fingerprint sensor, etc. (Or maybe that's what you were referring to with iOS 6/7?)
Agree with you in general, though: the single, physical home button that always did what you expected was great.
Android's back button usually takes you back to wherever you were before, although apps can break this (instagram, for example: if you open a message from a notification, you have to press back 3-4 times to get out of the damn app.)
That seems a valid and desired behaviour.
If I want to exit app, I press home button.
But if I want to go back one step... I press back button. It takes me back one step. It's like the Go-mode of undo :-). Previous page or form in a browser, back several layers of menu in app or game. I may be writing an email then press back to go back to main mail screen. Etc
Basically for me, Android back button does exactly what I want it to do, in OS, games, programs and Web, zero sarcasm. And home button to "take me to where I was before I entered the app".
The back and share pipeline of Android are like it's super powers as far as I'm concerned (and I say this as somebody forced to use iPhone for work last 4 years, so get to experience both daily)
When I press the home button, this often doesn't close down the foreground app entirely, so after a while of doing this I will end up with lots of apps running in the background, which I don't like because often they keep consuming power even when backgrounded and may also continue gathering data about me that way.
I am aware that apps can also install and run background services separately from the app, but in my experience, the apps that I use tend to also shut down these services, as long as I exit the app entirely, using the back button.
There are times I want to set the 250k+ per year developers, and the board room committees arguing if 30 or 40 ms is the appropriate touch time down with one of these users and see if they can succeed in teaching them the interface.
While I don’t believe a sufficiently complex UX could be totally intuitive (it can at most depend on existing knowledge of similar devices), it does extend the app as a physical rectangle idea very well, the animation strengthens the memory, and the movement becomes second-nature in no time.
(Also, credit where it’s due, I believe this feature was first introduced by Palm?)
I think just about everything else requires context, which is just a fancy way of saying that someone taught them how it worked at some point or they played with it long enough to guess their way to enough breadcrumbs that they built up that context themselves.
But then they added long press, so now one icon does two or more things depending on how long your finger is touching it.
Then they decided some things don't do anything at all if you tap them, only if you long press them.
Then they decided it should matter how hard you long press.
Then they decided you should memorize which quadrant of the screen you need to swipe to do something.
"intuitive" is a spectrum, and we are steadily moving to the less intuitive side. I think just giving users a bash prompt and a cheat sheet might be more intuitive at this point.
Thankfully I'm able to change settings to bring back the dedicated bottom navigation "buttons" (they are virtual, on screen)
Not perfect but I'm glad that it's an option
There are so many more buttons in cars now than when I first started driving. I've mostly adapted to them, except when I have to drive a friends car and everything is in the wrong fucking place. WE DO NOT NEED TO MOVE CRUISE CONTROL THANK YOU. And don't get me started about breaking the gear shift lever. There are hidden features in the old design that apparently the new designers didn't know about, but anyone who drives for a living or just cosplays at being an advanced driver knows about slapping an automatic transmission from reverse into drive...
Anyway, point is that I don't envy children trying to figure out all of the stalks and buttons on a modern car, and then immediately trying to figure out how to merge into highway traffic. It's no wonder everyone is waiting until they're older to drive. Smartphones feel categorically similar in their evolution.
I always assumed the bigger issue is that because this is strain based, extrapolating the feature to an iPad sized screen was possibly too challenging without resorting to something like an array of strain gauges to measure across the display. IIRC, no iPad ever got this feature. Given how it worked on an iPhone sized display, I can imagine challenge increases with screen size of measuring this accurately.
One also has to imagine that when Apple reviewed their usage metrics, was this feature even worth the cost to ship?
I was so out of the loop that I had no idea the feature existed. When I eventually looked it up, all I could think was "how the hell was I supposed to figure that out?".... maybe they explained it during one of those apple conferences everyone watches?
I suppose if my first iPhone was one that had this functionality, maybe I would have figured it out.
But your confusion is an example of the main problem. It’s hard to discover and easily confused with long press (if you try to Force Touch and don’t apply enough pressure eventually you’re going to leave your finger there long enough to activate long press)
Happened to me.
Then I couldn't delete apps at all, but turning off 3d touch fixed it. Perhaps a coincidence, or some other bug. Terrible UX though.
I ended up reducing the force setting to the minimum, and still felt it wasn't practical.
Eventually however, the track pad was the one thing I really enjoyed about using an apple product.