Limiting a tree by its depth is a very general global parameter for a tree. One could try to use any kind of criteria for deciding when to stop making more child nodes in a tree, depending on what information is locally available and that depends on how the tree algorithm is actually implemented. So people doing Kaggle challenges would have to dig into the source code of the tree implementation, then change things there, to modify locally available knowledge, in order to allow for more fine grained decision making at each node.
That is only the constructive side of things, when the tree is created. Even more powerful is the post processing / destructive / prunning side of things, because theoretically the whole tree structure can be taken into account, when deciding what branch to cut.
I think the GP is referring to research in the area of what other useful things one can come up with here. As far as I know, these are not the usual things people do in Kaggle challenges. Correct me if I am wrong.
Another example: modern GBM implementations all use binary trees. How would they perform with ternary trees? Or k-way trees for larger k plus some additional soft penalty that encourages minimizing the number branches, unless the information gain is really worth it?
(You can simulate ternary trees with binary, but the splitting behavior is different because ternary can more easily identify good splitting regions in the middle range of the histogram values.)
This seems like such a basic structural question, but the only relevant search result was this downvoted Stack Exchange question from 5 years ago: https://stats.stackexchange.com/questions/305685/ternary-dec...
There are lots of papers on ternary trees in old-school contexts like Ternary Decision Diagrams etc., but nothing relevant to the context of modern tree ensemble performance. Or maybe I'm just bad at searching?
(I implemented this and saw a small accuracy increase from ternary on large datasets, but much worse training speed because you get less mileage from the histogram subtraction trick. Maybe the accuracy would be even better with a more clever choice of soft penalty.)