EasyRPG
easyrpg.org
easyrpg.org
I think this project is neat from a preservation perspective, but there are so many limitations to its target engine that you will quickly bump into if you try to make anything that even approaches the quality of a real SNES RPG.
You're much better off using one of the later gen engines that uses JavaScript (probably whatever the very latest is).
The "pictures" you're allowed to use (sprites that aren't the map, objects or system UI), must be explicitly set so if you want to render an integer as a picture you need 10 if statements per digit to select the right image. This has been resolved in re-release on Steam/etc, and also originally could be worked around using Cherry's PicPointer patch (which my project would've been impossible without).
The platform has a very specific goal and it does not attempt to offer you a half-assed way to reach outside of that goal.
Like, what you just described should be accepted as "sprites can't be used to display numbers, that is not a feature of this engine", not "doing X is really hard".
These complaints sound like complaining about the difficulty in making an FPS on the Pico-8, or drawings in Microsoft Word. That's not what it's designed for.
I know the web has gotten us used to the idea that any platform can be hammered into whatever purpose we like, and so a document engine is now the frontend of all applications, but there's something to be said for having a clear, refined, limited purpose.
I've never used this engine, but I used to make ums maps in StarCraft 1. The programming language there was glorified outlook Mail Rules. You had to plan your gameplay around the capabilities of the platform, not the other way around.
The result was a lot of fantastic games that still felt like StarCraft.
Why did you stick with using that when newer engines were around?
The funny thing is that I implemented all the mechanics but burnt out on the pixel art, and I can't see myself wanting to grind that out. The game has 700+ scenes!
Most likely this will include other graphics sizes (Ghabry had already made an experimental branch for that) and plugin support (again, there used to be an experimental branch using Ruby by make-cheese already).
In fact, EasyRPG already includes some improvements (Unicode support, modern image formats, etc.), but it's difficult to use them because there is no editor supporting them (well, unless you count R48, but it's not user-friendly).
Although I have some hardcore fans, and I'm pretty happy with my community, there is something about my project that doesn't resonate with existing platforms like HN and others.
I always comfort myself that I have the same demographics as Roblox (more or less), and that was also 'hidden' for a long time ;).
Anyway, if you want to try out a super easy to use, but incomplete RPG making tool, give rpgplayground.com a try! <- another shameless plug ;).
Any feedback or perspective on my project is welcome of course!
It's very hard to get into the "mainstream" media or sites when you have a product focused towards teenagers. Unless it's about "this company raised X" or "This company is doing X revenue".
I have around 1K weekly active users. Technically these are 'unique logins', so people who come back after registering. Definitely not in a PMF stage yet, since my retention numbers are really depressing :'(.
IIRC: There's a similar project for XP as well
Ps. I think a lot of people are getting the wrong idea. An editor IS in progress but it isn't ready yet and most of the focus is currently on compatibility.
This is such a great project. I hope we'll see these become more accessible and live on for a long time.
I miss the forums and communities from back then. Gaming World aka gamingw.net was my old haunt. Rival GamingGroundZero was another popular community at the same time. Late 90s early 00s. I had a lot of really close friends that I may never talk to again. That's life though.
but did they have a license to make an unauthorized zelda story?
Jokes are supposed to be funny.
EDIT: Looks like that is when the git history started, but from the responses here it sounds like this started more towards mid-2000s
EDIT: I am not sure how many non-English or non-German games this contains.
Searching the web, I found the old forge (same project name, same first developer name) at Google Code Archive. The oldest commit is dated 2006-01-16, so it's at least that old.
EDIT: I found an interview from 2008 with the project creator (https://comunidad.rpgmaker.es/d/8745-entrevista-a-delapipol-..., in Spanish) where he states that “it was around 2005 that we thought of making a free alternative to Enterbrain’s RPG Maker”.
https://game.nicovideo.jp/atsumaru/games/gm20856
Anecdotally, I've used it to play a few RPG Maker 2003 titles to completion on a Raspberry Pi.
It's funny that the Official owners also uses this fanmade app on one of their products.
However, given that RPG Maker 2k/2k3 games often have compatibility issues running on modern Windows, it would make a certain sense if KADOKAWA used EasyRPG as a way of extending compatibility. Then too, I'm not really aware of their relationship to the games produced with their tools (even ones that could be considered historically significant, such as Yume Nikki), so I don't know how likely this outcome would be overall.
Answering my own question - it appears from the top response here that the editor component is not yet ready
It's nice to see more projects out there in the wild built on top of it, tools as well not just games, showing off some of its capabilities.
There's a 2022 What's New [1] for... err... ILE RPG in IBM i 7.5 ? Aka RPG IV Technology Release 7 ? Aka... sigh. The current state of RPG. It includes: new operation code DATA-GEN generates a structured document, such as JSON or CSV, from an RPG variable; the OVERLOAD keyword is used in a call operation, the compiler uses the parameters that are specified for the call to determine which of the candidate prototypes to call; ... .
Current language reference[2]. If there's a modern open source compiler, I didn't quickly find it.
[1] https://www.ibm.com/docs/en/i/7.5?topic=wn-whats-new-in-75-1 [2] https://www.ibm.com/docs/en/i/7.5?topic=languages-rpg
Also, one of my earliest computer game memories is of an RPG Maker game that retold the story of Dragon Ball Z. That was the coolest thing I had ever seen at the time, and I think this is my first time thinking about it in 15 years. Thank you for this post.
This way it does not require programming and hence I can focus on the story. You can check out one of my stories here : https://drdru.github.io/twc/twc_save_aryn/01_intro.html (it's in Japanese, click on 次 at the bottom to go to the next page and get a feel for it).
There are also Javascript framewrok that allow you to create RPGs in the browser. You might want to check them out.
It used a bunch of animation and pixel work to tell a massive story (although it takes a while to get there)
If you want you can always wait for an offer and get the latest, which uses JavaScript, although the price difference is quite steep.
I ended up writing an engine to do this concurrently with the game itself. Here's a picture of a scene opened in the engine: https://i.imgur.com/jEhw1QR.png
Here's a link to the Discord server where my friends and I who make games hang out. If you're interested in these kind of half-VN hybrids, then you should come say hi: https://discord.gg/pbX9tVuW
I'm definitely going to expose my children to it!
Going toward action rpgs like Zelda III wasn't impossible, but quite difficult.
Going towards things such as baldur's gate or diablo was pretty much out of the question.
This has a lot of systems like dialogue, menus, inventory, party management, combat, etc built in and specifically tailored for RPGs.
edit: Forgot to mention, RPG Maker also has a lot of assets built in so you can get straight to making a game without worrying about art, which was incredibly helpful for me when I was 12.
I'm an experienced programmer and RPG player, but have never used any of the DIY tools.
You can get it on Steam. The latest one (RPG Maker MZ) is currently $49. But you can get one of the older ones, which are a lot cheaper, they go as cheap as $2.
They are all on sale for the next...12 hours. Although they seem to go on sale quite often, they're also in a lot of game bundles.
My understanding is RPGMaker is the de-facto standard, and I know a lot of games have been made in it. And this project seems to be a reimplementation of an old RPGMaker in open-source.