Diablo Immortal brought $100M to developers in less than two months
gagadget.com
gagadget.com
No software engineer is getting a bonus because the microtransaction they implemented is getting purchased more often.
I guess it makes sense to refer to products as product of a key role (e.g. "Tarantino's new movie" or "Dreamworks' new movie"), but I feel like titles like OP's just further the public misconception that a regular developer has any input into their product, or financial profit from their work.
(I am aware that the HN audience might be used to bonuses and stock options etc.. These are very not a thing outside a few giant US companies in my experience.)
Those companies develop games. And for a long time, almost no programmer develops a whole game - they provide code, artists provide art, producers direct, investors fund, and so on.
So while a large group develops the game, most of which aren't generally called developers, programmers have shrunk in scope from when they did do most of the work (say in the 70s and early 80s).
If anything, game companies are more correctly labeled developer, and programmer should be programmer.
For example, search for top game developers... Not an individual in the list... Such uses go back as far as gaming.
The word simply has multiple meanings.
As someone whose job has a very heavy programming component, I want to ask: ".... Don't they?"
This isn’t necessarily true. Blizzard bonus compensation is tied to game performance through profit sharing. So if the games that year does well, the bonuses are going to be higher too.
I'm sure that blizzard will learn their lesson. First the real money auction house,Warcraft 3 reforged and now this.
no one cares what will happen in the next 5 years to the company. bad incentives
It's more a highly addictive (and slightly dangerous) form of gambling, and probably should be (will be) (has been) regulated to bits.
I'm just hoping said regulation doesn't end up ruining regular games too much.
I blame the unconstrained capitalism for this. "Money rule everything" just can't lead to something good in a long run.
For example, it may not be profitable to provide mail service to rural homes, but it is good the US Post Office does so, because people who live in the boonies deserve to fully participate in society.
I don’t have any kind of pre-existing moral aversion to gambling, I just think that in the form of casinos and video games (among others), it’s too harmful to both individuals and society to get a green-light from the government.
While they think they are doing a service or maybe aren't spending "their" money on it or some "big brain" BS... They are feeding the machine. People will play the game and spend money for whatever reason.
I played the game for, I dunno, 3 weeks? Didn't spend a dime because I don't have a dime to spend and even if I did have dimes to spend I still wouldn't because I enjoyed what I played for free and there wasn't any aspect of the game that even remotely made me feel compelled to spend money on it. I'm not even some dopamine fasting really strict person. I'm high risk for this kind of stuff, well, I should be. How in the world they can't get someone with ADHD and impulse issues to not spend money is beyond me but I guess their psychological profiling works best on the bell curve and not the edges.
It's not even a bad game if you've played mobile action combat games before. It's literally like other ones except it has diablo lore and skins on it. It's a streamlined for a phone and modern times game and I'm not even talking about how they made money as streamlined, I'm talking about auto walking and other time savers that are just in the game for free. Normal mobile modern niceties. It's a game, it exists, it's not bad nor is it good, especially next to other mobile games it is maybe like I dunno a 75% in that aspect. The only reason it gets shit on is because people get all bent outta shape about their favorite BRAND getting damaged in some way maybe which is silly. You don't own the brand, the old games still exist, play those it's fine.
Does anyone even remember "Final Fantasy XV: A New Empire"? I'm sure that made money too.
At $70 per copy, a game only has to sell a couple of million copies to clear $100M, right?
I feel like a brand new Diablo game should easily clear a couple of million copies in the first couple of months.
The main difference is the long tail for the AAA title versus free to play model, but if it's only making 100M right now I doubt the long tail is good for Diablo Immortal.
Besides, it was never an either-or thing for Blizzard. They’re currently positioned to launch Diablo 4 while continuing to milk Immortal, and profit handsomely from both. The backlash from “core” gamers is only encouragement at this point, telling them that they’ve managed to tap a brand new market instead of cannibalizing their traditional business.
My kids did that. I gave them a debit card with some allowance and next thing I know, $50 was spent on a micro transaction. $5, $7 and then a few more clicks, $50.
Google policy is they only refund the last transaction 1 time for an app.
As far as ambience and immersion go, possibly one of the best games I ever played.
Otherwise they also recently remade D2 if you wanna give it a go again.