I don't want a real job [from Introversion Software]
forums.introversion.co.uk
forums.introversion.co.uk
I'm the geekiest geek in my meatspace circle, so I've been asked questions like this a few times, especially by older kids / young adults that have been introduced to me by their parents who believe that I'm "good with computers" (ugh). Perhaps I'm jaded about it, but I don't have a lot nice to say about this type of question.
Asking the naive question "How do I start a gaming company?" is intellectually lazy. If you don't already understand the foundations of business (i.e. "How do I start a company?") the pieces of wisdom that a gaming mogul would be able to give you would be lost on you while you're thinking "Oh, I have to go to college? I hate math! I don't care about accounting, I just want to draw levels!"
I guess what I'm saying is that I think there is a window right now where indies can get pretty far with a low-budget game before this new space is completely swamped.
I don't think we'll reach that point. At least, not very soon. Digital distribution has removed part of the need to cater to publishers. It takes a lot of work for a small team to create a game, but at least it's feasable to do so today. A few years ago, it wouldn't have been. So I don't think it'll be 'game over' anytime soon for indie developers, especially with a platform like Steam to advertise their creations on.
COME ON, we've had 1- or 2-people teams creating games since the 80s!
I've always wanted a port of chicken breasts to other platforms.
Who are Introversion? Am I supposed to know them?
Apparently they're an games company. They made Uplink, which I've played, and I specifically remember because seemed more like a bad tech demo than a piece of entertainment.
If you're going to trade off a name for karma, it better be a good one.
It's OK you think Uplink was a bad tech demo. Their games aren't aimed at everyone. That's why they're so fucking AWESOME!!!111 :)