Confused... so you're suggesting Rust's checks are somehow free of false positives? Doesn't the halting problem get in the way? One Rust-specific example: https://www.reddit.com/r/rust/comments/nr7a33/is_the_borrow_...
Confused... so you're suggesting Rust's checks are somehow free of false positives? Doesn't the halting problem get in the way? One Rust-specific example: https://www.reddit.com/r/rust/comments/nr7a33/is_the_borrow_...
Clearly the positives can be just as false in Rust as in C++. Your actual objection is that anyone arguing that any feature of Clang can measure up to the corresponding feature of Rust at present is automatically disqualified from making that argument because... Clang's past "taints" its present? Like an original sin of sorts, but in programming? ("Apple" forbidden against comparison?)
Meanwhile, Rust has always had those checks, so there can't be any Rust code in Production that doesn't pass them that would be painful to switch over.
I don't agree at all with your comment, and I find that sort of opinion miopic and not grounded on real-world software projects.
I 've worked on a fair share of legacy projects which were ported to the latest and greatest projects, including a couple of nightmare JavaScript ones. The very first thing we did was onboard onto static code analysis tools and source code formatters.
Once we enabled them we were faced with a big wall of red text dumps. With time that wall shrinked until there was no more red, and from thereon things stuck that way.
There was no trauma, only a kaizen approach to errors being flagged.
The whole C++ world already does this for decades, whether it's for compiler warnings, static code analysis, memory checkers, fuzzers, etc. What exactly leads you to believe this is traumatic?
Memory safety in serious systems software is something that you approach asymptotically and/or probabilistically. Rust makes it easier to be memory safe in a lot of scenarios, at the cost of the father-knows-best borrow checker, but a crashed program is a crashed program whether I dereferenced a null pointer or was poking around in a slice with multi-byte Unicode characters in it. And that's before you get to `rg unsafe` on your favorite industrial-strength Rust codebase.
Rust is cool for so many great reasons that get talked about so little because everyone seems too busy acting superior about memory safety. Talk about traits! Or Cargo! Or the cool async stuff! Anything but another lecture on memory safety.
Most of the biggest advances in software engineering are because of increased modularity. One of the best traditional ways to increase modularity is the ability to define and call functions. But any isolation between these "function" modules is only possible if you can at least factor out things into a function mechanically without introducing crashes (for example because of memory unsafety--modularity would fly out of the window right there).
>Rust is cool for so many great reasons that get talked about so little because everyone seems too busy acting superior about memory safety. Talk about traits! Or Cargo! Or the cool async stuff! Anything but another lecture on memory safety.
It's better not to dilute the message. All these other things are nice-to-have gimmicks. But the memory safety is a game-changer. It does no good to advertise 230 features at the same time. No one will remember. Advertise the killer feature. And that's the lifetime stuff, which gives you memory AND THREAD safety.
Why do people say things like: "It's better not to dilute the message"? Better for who? That's sales/marketing language, not engineering language.
"The message"? Pardon my Francais, but WTF?
>Better for who?
Better for everyone.
When talking about a new thing, it would be really silly to emphasize how nice the logo is, how nice the package it comes in is, look at the awesome tape the box is closed with etc. If I turn the product off it even turns off! Look at the nice rounded corners of the device!
It even can do async! Just like Javascript and .NET.
Who cares!
What is the main strength of the tool, the pain point it was made to eliminate? Lead with that.
> That's sales/marketing language, not engineering language.
Leading with the actual technical novelty that actually advances the state of the art in production compilers is marketing? Well, I guess it's good marketing in a way.
The user will find cargo on their own in 5 minutes.
But N=1 for you: as a serious polyglot user of Rust who knows it well and uses it all the time: this shit is a huge turnoff. It's a programming language. On a long enough timeline all the motivated hackers will end up knowing many programming languages well, they all have pros and cons.
Trying to boil important engineering decisions down to a tweet so that we can stay "on message" comes off like something someone would do if they were selling books or training or consulting services attached to a technology, which a priori gives them an agenda other than giving good advice.
So to keep it short: help people pick the right tool for the job without an agenda.
I think you’re wrong about the language and community, though. It’s killer feature is it’s safety, be it memory, data race, or type. These are the reasons I was interested in learning the language. The fact that the tools make that easier is why I was able to struggle through the new concepts and actually be able to build useful things with it.
If the fact that people enjoy something as a general community turns you off, that’s not the community’s problem.
Why, for example, would a Python developer pick up Rust? Probably because of the really strict typing addressing a major pain point for most Python developers and the trait system being somewhat analogous to Protocols, which any Python developer who has chafed with the dynamic typing is almost certainly already familiar with. With good library support for interfacing between the two, it's a more natural coupling than most people would think on the face of it.
That said, while I don't think a Python developer reaches for Rust because of memory safety, I do think it's still an important factor as it provides the guard rails that make it so someone who has primarily used a GC language and not had to concern themselves as much with managing memory can start using Rust knowing that the compiler is not going to let them accidentally shoot them in the foot when it comes to memory management.
Rust's type system can do very little to help when those threads are accessing the same record on a database without transactions, OS IPC on shared memory, manipulating files without locks, handling hardware signals, handling duplicate RPC calls,...
Yeah but that ultimately requires an unsafe block, kind of true, except no one reads the code of all crates they depend on, and the direct dependencies might be safe in what concerns the direct consumers.
One thing that Rust’s type system does allow you to do is define a consistent manner in which to access external systems, even add types that will mimic the same safety. Is it perfect? Will it protect you from a different process working against the DB? Will it enforce things in the other process? No. But will it give you higher level semantics to be able to construct a better model for operating against that external system? Yes.
Maybe many Rust devs don't care.
Even if we account for everything, solar storms will eventually flip bits unexpectedly. Does that make Rust’s guarantees worthless?
Data race isn't just "Oh it's just a race condition" or Rust wouldn't care, data races destroy Sequential Consistency. And humans need sequential consistency to reason about the behaviour of non-trivial programs. So, without this writing concurrent software is a nightmare. Hence, "fearless concurrency".
You won't destroy sequential consistency by having non-transactional SQL queries. Try it.
It is obvious it is a subject that is irrelevant in the Rust community.
Who needs consistency in distributed systems when multiple threads from the same process are accessing the same external data without coordination.
Programmers do. Programmers are human and so can't reason about the behaviour of non-trivial programs without sequential consistency.
If I was trying to debug software which sometimes mistakenly issues people duplicate tickets, I think I'd want to be able to reason about how the software works, and that's not going to be possible if it doesn't even exhibit sequential consistency.
I rather like Lamport's last observation about what happens if you don't have sequential consistency and instead your programs just put up with whatever was cheap/ efficient to implement (as will happen by default on a modern multi-core CPU): "verifying their correctness becomes a monumental task"
It was later proved that it's not merely "monumental" this is actually an undecidable problem in general which explains why humans aren't good at it.
So, this is important in principle to get right, and (safe) Rust does so. You are of course welcome to decide you don't care, why aim to write correct programs anyway? And for now at least it seems in our industry many people agree.
Considering the number of deadlock issues encountered by folks using async Rust, I think "fearless concurrency" is misinformation by Rust evangelists.
Deadlocks in production Rust microservice:
https://blog.polybdenum.com/2022/07/24/fixing-the-next-thous...
"Fearless concurrency" isn't "It's impossible to make mistakes" it's only "The mistakes are no scarier than they were in your conventional non-concurrent program".
And I think that should be the killer feature of a language: that cool software is written in it and is continuing to be written in it. This is a killer feature shared by Rust and C++ and these days to be serious about performant software in diverse settings, you pretty much have to know both well.
I immediately thought: well what about Go for command line tools? Is this the viddy you speak of? https://github.com/sachaos/viddy If so, looks like it is written in Go. Looks like fzf too.
I'm not going to go through every one and remember/look up which ones are written in Rust, but I'll wager that half-ish of them are.
I'd really like to see that. Would be cool to see a completely new Linux user space written in Rust. Not necessarily a rewrite of existing software, new ideas would be great. I tested Linux system calls and they worked very well even though they needed experimental inline assembly functionality to work. With system call support, anything is possible.
Unfortunately it died a couple of years later.
It's taking a while.
> Many years later we asked our customers whether they wished us to provide an option to switch off these checks in the interests of efficiency on production runs. Unanimously, they urged us not to--they already knew how frequently subscript errors occur on production runs where failure to detect them could be disastrous. I note with fear and horror that even in 1980, language designers and users have not learned this lesson. In any respectable branch of engineering, failure to observe such elementary precautions would have long been against the law.
-- C.A.R Hoare on his Turing award speech in 1981.
They aren't the same thing though, that's the point.
Dereferencing a NULL pointer isn't guaranteed to crash. In fact if you are writing through the pointer, you may even have a security issue on your hands (rce, etc).
Safe Rust may have runtime errors that "crash" the program but this is a controlled, well-defined termination, and there is no way for the execution state itself to be corrupted like in C++.
I've spend weeks chasing down single instances of this on multiple projects. The nasty part is you have no predictability in if it's going to be one that crashes immediately, silently writes garbage(hopefully not to disk!), is a latent lurking crash or security vuln.
If you trash the stack then there's a good chance you lose the backtrace as well which can make a hard to debug issue become "find the needle in the haystack". I hope it's something that reproduces quickly and consistently because otherwise you're in for a ride.
I recommend compiling with warnings turned on, and acting on them.
These days you use `std::unique_ptr`, build with clang-tidy, CI under ASAN, and it's never an issue in practice. Once in a blue moon the CI chirps an ASAN failure that gives you the entire history of the memory address with line numbers and you fix the typo.
The safety that Rust gives me is that it's more expressive type system and modern affordances for things like exhaustive pattern matching lets me avoid logic errors, which are every bit as deadly as buffer overruns and much harder to mechanically identify.
It is usually easier to write correct code in Rust than in C++ because it's much more modern and frankly kind of an everyman's Haskell (which I mean as a compliment). But it's intellectually dishonest to say that this doesn't come at a cost: when you wander out of the borrow checker's sweet spot it can become kind of a Tetris puzzle even when you know all the rules on paper.
The same pattern matching that lets people see a borrow checker puzzle and immediately say "right, we need to do X" is the pattern matching that let's a C++ hacker see a failed template instantiation and immediately know what got misspelled.
If it really never happens where you work, consider yourself lucky.
I completely understand that when you turn all the checks up to maximum (which, in fairness, `rustc` does by default) you start with as many errors as you have files if you're lucky, and probably 10x that. I've had to take codebases from working by accident on every 10th line to passing all the static analysis cheaper than PVS-Studio, and it's a bear no doubt. But codebases that are `clang -Werror` clean, `clang-tidy` and `cppcheck` clean, ASAN/MSAN/UBSAN clean, and have all this enforced by CI?
I haven't seen those codebases thrash the core dump where GDB prints out a bunch of "????????????" instead of addresses with any frequency.
Someone should do a 2022-edition "Joel Test" (https://www.joelonsoftware.com/2000/08/09/the-joel-test-12-s...) because I think we're all using revision control now, times change, but until someone does, I'm happy to trade war stories about getting messy code bases / development workflows into fighting form.
There are firms that will sell you a suite of frontends supporting every C compiler back to the early 80s and integrate them into a modern toolchain, I used to work with an alum of such a firm and I gather it's great stuff. I also gather it costs whatever you can afford, so there's that. I forget the name of the company but I could ping my friend if that's interesting to you.
Worst case, you could not have to chase memory corruptions on the subset of your target platforms that LLVM targets.
In my experience there also tends to be a long tail of memory corruption bugs. After flushing out those that are easy to run into or that have a major impact, everything seems fine and you can go years without really spending time on them, but they're still lurking at the edges of automated crash reports and mysterious bug reports you never quite manage to reproduce yourself. And when I do manage to track one down, it's as likely as not to be in, around, or even caused by modern C++ features.
Tetris puzzle or not, it's really quite nice to systematically rule out those kinds of issues. In some domains it may not be worth it, but in others they can hide major security issues or similar. And either way it sure beats periodically digging through crash dumps trying to piece together something that looks impossible from the surrounding source code.
If your code is covered, ASAN will red-zone the memory bug. It checks every address.
People are welcome to their subjective opinions about the “easiest” way to get truly correct software (which almost no one needs), but the oft-repeated assertion/implication that the tools don’t exist to do it outside of Rust/Go is wrong. Not a subjective opinion, demonstrably incorrect.
And when enough truly important shit is written in Rust, which will be soon, there will be CVEs. Many of them.
(There are also cases where that extra robustness is more of a "nice to have," so if you can get a side effect of your approach to something more important, that changes the calculus too.)
One is categorically worse than the other though.
This just doesn't capture the problem that memory safety solves. A crashed program is not the worst-case scenario that it's trying to avoid. Even the most memory-safe language supports exiting early with an error message, or whatever.
In terms of language semantics, there is an all-or-nothing line between memory safety and undefined behavior. A memory safe program does what it says, locally, step-by-step, according to the semantics of the language. When a program exhibits UB, those guarantees are lost.
Of course, as you note, unsafe Rust also lets you violate memory safety, and in fact any memory safe language is at the mercy of its implementation and host. The reason people get evangelical about Rust's memory safety is one level higher: it offers a bridge back to memory safety, such that unsafe code stands on the same footing as the core language. When either are bug-free, the compiler can ensure they are used correctly, using the same type system features for both.
Modern C++ is certainly much less error-prone than the bad old days of manual `new` and `delete`, but it doesn't have an answer to this "unsafe encapsulation." To the contrary, modern C++ actually adds a bunch of new ways to violate memory safety by misusing library APIs. Iterator invalidation, use-after-move, string_view and span and borrowed ranges, by-reference lambda and coroutine captures, etc.
This all means that "serious systems software" in C++ has to approach memory safety via defensive copying or refcounting, copious use of sanitizers, and sandboxed sub-processes. Meanwhile, Rust programs can do things that would be unthinkable in a large C++ codebase, because the assumptions of both the language and unsafe code are encoded in the type system. (For example: https://manishearth.github.io/blog/2015/05/03/where-rust-rea...) It's a qualitatively different solution to the problem.
So the tradeoff is not relative safety against a little compile-time inconvenience. The tradeoff is against "no, you cannot code that thing at all, suck it".
So almost all discussion of relative safety (which Rust advocates would like us to think is absolute) carefully sidesteps the point that there is a very great deal that cannot be expressed in Rust at all -- and not because expressing those things would have been at all unsafe.