Photogrammetry Guide
github.com
github.com
At the Stanford museum, made with open source Meshroom and a cell phone camera: https://sketchfab.com/3d-models/parvati-cantor-arts-center-a...
I have off-and-on attempted to use photogrammetry to measure things with very little surface, and consistently failed.
There's a reason basically every photogrammetry example you see is of stone statues or organic structures (trees, dirt, things with lots of texture at every scale).
Unfortunately there seems to be a huge gap between Meshroom (the best open source solution AFAIK) and commercial solutions like Matterport, or even iPhone apps (yes I know it has a depth camera but even so).
There's also a ton of research results that are way better than Meshroom but unfortunately they never have code that you can actually use.
This sort of thing: https://youtu.be/TZ1eToXQwN0
Obviously you lose the ease-of-use of using your cellphone then, though.
AIUI, the kinect and similar tools don't do SFM, but rather measure depth by looking at how the micro-dot pattern is distorted.
The problem is Meshroom is based on old methods from the Photosynth era.
I imagine eventually some researcher will go the extra mile and provide a modern algorithm in Meshroom, because the rest of Meshroom (tools, interface, etc.) is really good.
Who owes you this functionality?
Yeah, I think you can - there's been a few "multi-flash 3d reconstruction" approaches proposed in the last 5-10 years. e.g. [1], possibly also [2]
[1] https://www.nature.com/articles/srep10909 [2] https://www.researchgate.net/publication/220829727_Shape_fro...
https://www.myminifactory.com/scantheworld/full-collection
VRChat has a museum world built with a selection of these models ("Ancient Art Museum"). Fun to visit in a VR headset.
As an aside, perhaps this repo should be renamed to start with `awesome`, since it helps with SEO for github.
Examples via https://twitter.com/polycam3d:
https://poly.cam/capture/2607AE4E-2200-4D2A-A852-488578381D7...
https://poly.cam/capture/72c716c6-77f1-4ccd-8a74-97f080a6b47...
Does anyone know of a cheap lidar usb camera or something like that you could use with software like poly.cam?
My personal favourites are Scaniverse and Dot3D (which is currently in open Beta).
( largely sourced from 1980s era ERMapper ) directs to a dead Hexagon link, appears to be rebranded as
ERDAS IMAGINE 2020 https://download.hexagongeospatial.com/downloads/imagine/erd...
Hexagon Geospatial seems to be always reshuffling its links.
Pretty sure Photogrammetry would do better now if only due to the drastically better dev support. Need to get around to trying some time to compare.
I would expect to take pictures of the item, then flip it over and take pictures of the bottom.
Happy to make some glue-code if there are some tools that can facilitate this in a mostly uattended way
I suppose it was because I did not have a studio, i.e. a monocolor diffuse background.
Meshroom always identified most of the points in the background and left only a few points for the object itself. I soon gave up.
But if it's a smaller area typically it's not worth using a drone and we'd use a terrestrial scanner like a Faro.
Edit - spelling.