Rumor: Google Stadia May Be Getting Shut Down
gamerant.com
gamerant.com
Mr. Killedbygoogle doesn't seem to be all that confident in this either, and is hiding behind a "I'm just a shit poster" defense: https://twitter.com/killedbygoogle/status/155293002348465766...
I smugly clicked into TFA, expecting my cynicism to finally be flattered, but... Like the parent says, this is just that same smuggery we commenters have been predicting since the service started. It's not like the writing on the wall is ambiguous, it's just not official. This isn't the official announcement either.
I think the reason this kind of non-news gets any traction at all is that Google is known to shut down services rather than fix their revenue model, and that Stadia has been a failure for some time. So we all know Google will shut it down, just waiting for it.
Keep launching this rumor, and you'll be right eventually.
They don't want to scare their users and confirm that it really is shutting down immediately today, or next week. This account is damage control at its finest and Google will release a statement and then wind all of Stadia down, including that Twitter account in denial. Given that Stadia failed in the pandemic, it already failed in general.
I mean, I did say that this information was given to me from the future [0] so I've already watched this unfold once. Now it is unfolding for the second time for real.
Yet on the other hand, if Google really wanted to refute the rumor, they'd say "It's not true, we have a firm roadmap for improvements and expansions etc." And actually have a published roadmap they could point to. Instead they claim they're working on getting new games but from what I can piece together we're about 60% through 2022 and Google has only released 37 of the promised 100+ new games that would come to the platform this year. They could make up some ground but they're not on pace for it.
Google's own track record has me more likely to believe in a complete shut down rather than an extended life cycle.
In my experience roadmap promises are an acknowledgement you’re already borked.
- Stadia signed multimillion deal with EA for Fifa23 and is taking preorders for this game.
- Stadia takes preorders for another game releasing in Autumn.
- Stadia announced expansion to Mexico later this year.
- they are recruiting new staff.
Whatever plans they had aren't going to stop until the decision to kill it is near final, meaning a rumor thay Google is likely to cancel it can be completely consistent with these other activities.
It may even depend on these other activities: if there aren't enough preorders for one of the most popular sports games in the world (Fifa) and if attempts to expand to Mexico fail or at lackluster-- those may be the final criteria google is using to decide on Stadia's future.
Disagree. They could have reacted in different ways:
- a) completely ignoring the rumor.
- b) make a "no-comment" message.
- c) deny the rumor
- d) confirm the rumor
a) and b) may increase the likelihood of the rumor being true. But going for c) is clearly an indication that it's not in their short-term plans.
For large corporations 9-12 months is short term, and 1-2 years not too long to fall into that category either.
Critical points in Stadia's success are coming up in next few months. Pre orders for one of the most popular sports games in the world, releasing 100 games by the end of the year-- a benchmark they're behind on-- and a precarious expansion into Mexico.
These should show results before the end of the year, 5 months from now. If they underperform then I think it's extremely possible that a service cancellation would be announced within 9-12 months.
In the other hand they had no option except C, not really. Anything else would have as good as killed the service anyway. A) or B) would mean updated articles and new headlines would read "Google Won't Deny Rumours of Stadia's Death". B) would be the worst: "Google won't commit to further Stadia Support".
If they might kill it sometimes in the short term of 9-12 months but haven't made a final decision yet then C) was their only option regardless of the truth of any of those. C) conveys the least information (I'd say none) of those options because it does not provide any way to evaluate the truth of the statement unless you take Google at it's word. And yet whether or not we can take them at their word is exactly the thing in question.
Let this comment sink in for a while. An official comment from Stadia "takes nothing away" from an anonymous source with no track record or credibility whatsoever.
>Yet on the other hand, if Google really wanted to refute the rumor
They did something worse - they mocked it and exposed it for the ridiculous rumour it was.
Yeah, let it sink in. Doesn't it say something terrible about Google that their official denial carries no more weight than an anonymous, possibly troll source?
Yes sometimes those with inside knowledge are covering their tracks. NDAs and such.
[0] https://polisci.berkeley.edu/sites/default/files/people/u382...
And it's not just that, because Google's reputation for giving up on anything remotely difficult, no one bought into it in the first place. I would wager there are entire market segments that Google can just never enter now since they have done such a good job at branding themselves unreliable. It reminds me of a Petrostate where a country has huge wealth because of what they're sitting on, but that same wealth destroys their ability to develop anything meaningfully different.
I think people ascribe way too much agency to corporate executives.
I'm not sure this was an 'obvious failure of execution'. They wanted to build a gaming cloud-streaming-only service, and they built one. I don't think you can build a better one because the problems with cloud-streamed gaming are with the concept not execution. The streaming service provided by Xbox is on par with Stadia, in that it suffers from the same latency, and graphical downscaling issues as Stadia did. On the Xbox it is part of my subscription (so technically 'free') and I don't want to use it because the experience is bad (although it is nice to quickly sample a game without needing to wait for download and install).
But then they muddied things up with Stadia Pro, making people think it was actually supposed to a "Netflix for games" subscription service, and crucially making Stadia Pro the only SKU for a very long time. So rather than the really appealing entry point to console gaming that people could have easily tried, they ended up targeting the exact people for whom Stadia was the worst fit (hardcore gamers with existing console owners and large game libraries).
How to fund the development of a risky but long-term valuable new platform? Whomever was calling the shots on that question failed spectacularly and in a way that technology companies usually don't. You're already losing hundreds of millions making the tech, why not spend a few more loss-leading the user growth?
- Worked at Sony Entertainment, handling the software side of things, was there to help for the massive fuckup that was the PS3 launch.
- Got fired (or "resigned" in C-level speak), joined Infogrames (soon to become Atari) and majorly fucked up, saying that single player games would become increasingly rare as well as contributing to running the company into the ground while taking massive dividends.
- Got fired from Atari and joins Gaikai (another game live streaming service that failed miserably and was picked up later by Sony for Playstation Now).
- (Most likely got fired from Gaikai, but no news from this anywhere) and joins Microsoft, just in time to utterly fuck up the Xbox One launch and making the branch he was a director of produce... absolutely fuck all ?
- Got fired from Microsoft and gets named vice president at Google, before heading the Stadia team as a product manager, utterly fucking up its launch, closing down Stadia Games and Studios (that actually managed to build up a pretty talented team), and soon, closing down Stadia.
This clown just gets paid to fail. He's got the reverse Midas touch, short anything he touches.
>PS3
performed extremely well, beating Xbox 360 by a fairly thin margin.
>Gaikai
sold for $380M USD to Sony (most people consider this a success, even if you think it should have been more.)
>Xbox One
lost to the PS4 by a factor of two but was still successful (50 million est. lifetime sales)
Even if every single thing he was in charge of failed catastrophically, anyone who isn't looking closely is going to see someone with a huge amount of industry expertise working on some of the largest and most successful products to ever exist full stop (not just in gaming.)
Everything you mentioned has gotten successful both late in its existence, and very much after Harrison left.
Phil Harrison is an absolute tool though.
Stadia has provided an excellent game night for me and my remote friend (who is on a Mac) this year and we've had a blast, we mostly play little party games as nither of us our big gamers, but it makes for an excellent night,i've bought a couple of games on it that i've yet to even get too and plan to buy some more and enjoy the odd hour or two in the evenings. Stadia removes all fraction and means I don't need to install/update or have gaming hardware.
The service is great. Despite it not being popular. It would be an absolute disaster for me if the service were to close.
No where near as good and as stable as Stadia, also the monthly fee is a pain. With Stadia you can just buy the game and then play when you want, I don't think there is anything else like that.
It will routinely outperform a local series x (nevermind a PS5) given the right conditions, but that’s subject to your ISP, location, and probably not running CP2077 at maxed out ultra RTX graphics settings just yet.
Will give it another try.
The cloud time is the expensive part and most of the purchase price is likely going to go to the publisher. How many hours of gameplay before they’ve lost money on your purchase?
Not sure if game pass is better but the price would put me off a little bit, because we only play for a few hours every couple of weeks.
unfortunately there's not enough of you guys, Stadia was targeting the latter crowd but as you can see, they've failed.
I haven't bought many titles, personally, so if it is disappeared, I wouldn't be terribly upset. Annoyed, yes.
And it would probably cause me to go hunt around a bit more at Xbox Cloud gaming (Which I have also tried and looks promising with a nice but small library of titles) and I have yet to check out GeForce Now but have heard good things there, too.
So what's Google to even do?
* They could burn money and keep the offering afloat to "prove" they are serious (seems to be the case with Stadia).
* They can pivot/transition the offering (see Google Glass).
* Or they can use new offerings for R&D (and in some cases, like that of Stadia, be paid for that R&D), and then fold that technology/data somewhere else (see Wave) - this seems like the path most taken.
If we remember Google's core competencies, the revolving door of offerings as feeder into their larger services makes sense on paper, but I do agree that it's hurting consumer confidence and there is a hidden cost to that.
So yes, it's Google's turn to show commitment and keep their services running. Plus, the possible loss with keeping Stadia up should also be weighted against this cementing their reputation.
Agreed. The ball is in Google's court. Consumers should (and clearly do) cast a vote of "no confidence" with their wallet.
Don't use cloud streaming services and purchase your copies if you don't believe in cloud streaming services. It is as simple as that.
However, those services could be profitable, just at a smaller scale. They could keep them around and exploit them without too much investments. This is what other large companies do, they won't break the experience for their customers because they value them.
Google has another approach.
Disclaimer: haven’t ever worked at Google, so just guessing
Selling access to a machine on demand seems much more appealing.
GeForce NOW, despite initial problems with publishers, will always leave you with the option of moving to a different service or building your own machine to run the games you own.
Spin off non-core companies as soon as humanly possible with some investment and simply be a (majority) investor in them instead.
If they were serious about Stadia, Google should have worked to provide experiences only Stadia could allow. That was one tagline of SG&E before it was canned a mere 18 months in - clear failure on Google's part because you can't develop a game that fast.
As for what could have gone differently - cut deals with smart TV manufacturers to include the Stadia app on the TV, making it easy for millions to try it out.
Instead, the Stadia app wasn't even on the Chromecast initially. (OK, memory vague here but I remember having to fiddle around and after upgrading from the Chromecast that came with the Cyberpunk 2077 bundle to Google TV with Chromecast or whatever they were calling it, it was still a while before the Stadia app was there or left beta).
I also thought Google should have done a sports game tie-in, or perhaps F1 racing, to essentially let viewers replay something they just watched. Kind of a live replay, where YOU control the offense/defense/car. Say you're watching a soccer match and team X scores. During a break, advertise Stadia's version of FIFA, click a button and replay the scoring play where you control one of the teams. Can you also score, or can you defend??
Yes this would be complicated licensing and software between TV ads, game maker, license holders, etc. but it would have showcased an advantage Stadia had over traditional consoles/pc gamers - immediacy, play right on your TV in response to something you just watched. Brady just score a touchdown - can you do it to, or play defense and stop it (pick up Stadia controller, click some buttons or whatever and get dropped into that scenario, ready to play)??
I think this would have had insane appeal among sports fans, building excitement, etc. But no, Stadia just crapped itself and cancelled their in-house studio and basically tread water for the rest of the time.
Other companies like Amazon and Sony are also no stranger to product cancellations. The major difference is that when Amazon or Sony cancels a product, they will refund early adopters the cost of the product. Google isn’t willing to do that.
After that, they need to think very carefully before starting anything new, and if they do, commit to it.
I'm not much of a gamer, but I've always been interested in playing Red Dead Redemption 2. However, I neither had a console nor a PC with a decent enough graphics card.
This spring, I picked up a Google TV with Chromecast, and realized I could pair any bluetooth device with it. I bought a cheapo PS4-like controller off of Amazon, saw that RDR2 was on sale on Stadia, and gave it a shot.
I have to say, the experience was quite pleasing. No need for an expensive/out-of-stock graphics card. No need for a dedicated console. If feels like a great solution for a casual gamer. Overall, I've been impressed with the experience, and haven't experienced any lag or game stutters. Heck, it even plays Cyberpunk smoothly!
Stadia definitely lacks in terms of marketing and game library, but I feel like it's a concept that works.
Same.
I had a month off between jobs and used a week of my evenings off to play through red dead.
I don't particularly care about losing the license, because I just wanted to play the game through. Haven't touched it since then.
Stadia's ideal market wasn't "real gamers" -- those folks will buy rigs. Their ideal market was people like you and me, who don't have the time or interest to justify purchasing a gaming machine but still want to play through a AAA title or two every once in a while.
I'm guessing this value proposition is what made it unsustainable for Google.
I think the basic model will eventually work out, though. The bandwidth is there. The compute has to be cheap enough that the biz model works by just taking the retailer's cut of the title sale + maybe a tad more. The tad more can come from one-time hardware sales and maybe better negotiated cuts of the sale from the studios. I would never ever have purchased a copy of any AAA title without Stadia and similar services. I think the same is true for almost all Stadia purchases.
But Google's failure here makes sense. It's a low margin game. google sucks at low margin games.
There clearly needs to be a law to make such things illegal. I've refused to take the discount on digital Switch games since Nintendo has clearly shown they are willing to shut down old servers and tell you to just buy your games again.
But there are some games that are digital only and I fear the next generation of games will be like Xbox. You buy a physical that does nothing more than connect to a server that downloads the game.
Perhaps legally allowing backups of games you purchased would help.
as great as that would be, the corporate-run governments of the world would see that as tantamount to legalising video game piracy, one of the few (if not, the only) media that have actually succeeded in making online piracy difficult
Nearly all software produced currently ships out with the assumption that updates can easily be pushed out. As a concrete example, twenty years from now I don't want to play the original Mario Kart 8 that shipped when the switch was released, I would want to play the Mario Kart 8 that has double the levels that they are currently slowly dropping over the next year. The ideal situation would be an ability to write that information back to the card.
Couple that with another law that enforces consumers ability to roll back updates to any previous version they desire and you're fully protected with the ability to play your games essentially forever
Be careful what you wish for. You don't want them to have a dead man's switch on your physical copy.
The problem is that there really isn't a way to legislate it. The content is tied to the service (either the platform service like the Switch, or the game service itself), and if the servers aren't running, you're done. No backup is going to help you. And there's piracy. I do not see any governments creating legislating to force publishers (or platform (e.g. Steam) or console manufacturers) to remove anti-piracy measures.
Then let the industry figure out the technical details. Most of these services amount to a bog standard download of encrypted files. There is absolutely nothing about this that requires any more than the most basic infrastructure anybody reading this could set up.
Alternatively, we force them to describe these time boxed, locked down, lacking basic consumer rights things we're purchasing as the rentals they actually are.
Awful idea. Great way to permanently move all content services to subscription based as nobody in their right mind would ever commit to keeping up servers for the rest of eternity for every game or movie they create.
That is not an unreasonable ask, especially considering the high degree of control society grants them over these products when they are sold. That grant should come with some responsibilities.
What is and isn't a 'multiplayer game' isn't so clear cut. Neither is the reason why 'multiplayer games' should be exempt from this.
But let's leave that aside, the problem is that there isn't a simple, clear-cut legislation to fix this. Instead you would need to create a big regulatory and enforcement framework, along with a technical framework defined and built by the publishers .. and even then it isn't so clear-cut that this is enough. And yes, all this would raise the barrier of entry for indie developers who now would need the equivalent of 'regulatory approval' to release their games.
Given that this would take an enormous amount of effort to pass, only to satisfy a small number of video game aficionados, it's hard to see why any government would expand the effort and political capital to do it.
As it turns out, they got together and came up with their own ratings system, and it was largely a success.
Again, my criteria for success is that digital content should not be arbitrarily removed from the purchaser. That's it. However we get there is an implementation detail. The hypothetical indie could shove the files on an S3 bucket and call it a day. The hypothetical multibillion-dollar mega corp could push an update to their console which redirects all download links to an absolutely basic file store of some kind that the console would work with.
Decriminalization of piracy so people can support themselves would be a good start, but I won't hold my breath waiting for that to happen.
https://twitter.com/GoogleStadia/status/1552989433590214656?...
"Replying to @BlueFireDemon44 Stadia is not shutting down. Rest assured we're always working on bringing more great games to the platform and Stadia Pro. Let us know if you have other questions."
Perhaps when Google disappoints people they really disappoint them? It seems like an oddly visceral and out of proportion reaction to waste time on the internet disgruntled and complaining that some people like something you don't like.
Forums will be forums and the trolls get the spotlight. Pixel phones, particularly the cheaper 'a' models, are very popular and good value. What significant things are much better on non-Google Android phones?
You do, but if Google literally dropped support of their phones, you'd never get another security update, so it'd be in your best interest to move although not mandatory like if Stadia shut down. The comparison is about peoples' visceral reaction to Google products when they're disappointed, not specifically when the product is dropped.
> What significant things are much better on non-Google Android phones?
Not my point and frankly I have no clue: I've had a google android phone of some kind or another since the G1, which if that reference is lost on you is the original android phone.
Google I feel's is this age's General Electric. They already borrowed all the wrong ideas from Jack Welch. Most people, if they dug a bit, just want Google to keep what it's already built running and not charge for it. It's just not a place you expect radically good innovation to come from anymore. So, like your Whirlpool dishwasher, you expect it to do its thing, never rave about it to anyone, and moan about it when it breaks.
It's no solution for budget gamers. You still need to pay for the services, the individual games and need to have an excellent network connection to make it usable. It's not exactly a solution for the "poor".
It's not really a solution for most casual/infrequent gamers either. Most high-end games are not casual games, they require a time investment. Plus, in this case there's hefty competition from mobile games, which is highly social: everybody's playing the same viral game none of which are on Stadia.
For the frequent gamer not on a budget, a Playstation/Xbox is affordable and in fact heavily subsidized. A one time purchase with a typical life span of 7 years. No latency issues and a vastly superior catalog of games.
This leaves...whom? A small audience of ex-PC gamers perhaps, tired of PC woes (loud, constant upgrades).
In the end, I agree with you, it's just not quite as bad as you painted it.
why would I do that when I can buy a game on Steam or GOG or even outright pirate it, run it on my local machine, don't need to worry about internet upstream capacity, and I can take it anywhere?
it never made any sense and will never make sense.
In return you'll have a nearly endless catalog of games (including from older generations), 4K, no compression or lag issues.
They seem to be targeting people who don’t want the expense of buying a gaming pc or a console but, for some reason, also have extremely good high bandwidth, low-latency broadband.
The intersection of these two groups seems remarkably small.
I remember Google was talking up how you'd be able to watch a game stream on YouTube, then with a single click "fork" the game into your own instance and continue playing. Or even just basic things like watching a game trailer and being able to jump into a playable demo. But they didn't realize any of that, instead they went with the most conservative possible approach of selling games for $60, which is a non-starter in a world of constant sales and where Game Pass already exists. It's like if YouTube was a platform where every video was $1 to watch, how successful would that have been?
I also think if Google shuts down Stadia instead of pivoting into a Game Pass like service, the reputational damage to GCP alone will be more than whatever the cost of Stadia is.
There is an incredibly long list of precedents:
Scroll through that and once you get to the bottom tell me people are still being unreasonable...
I am glad to hear (anonymous) confirmation that it isn't getting killed though.
Here, there is none.
A company's operating history is absolutely relevant to whether or not people believe rumors about it's operations.
You said the rumor is baseless, but that list is a rock solid foundation for any rumor of Google cancelling anything.
Google Cloud is another story, they don't seem to shut down anything there and you have actual support lines. But we aren't talking about that here.
Also, you seem to be implying that you also have an anonymous source at Google (or are one yourself). Either way, the credibility of your comment isn't any better than that Twitter account, even if you think HN commenters are "higher caliber" than people on Twitter.
Stadia will exist by the end of the summer. You don’t have to believe me. Like I said feel free to come back to this thread in October.
To the parent commenter's point, you said, "This is absolutely false". Do you have actual evidence otherwise, or are you making baseless conjecture based on, well... baseless conjecture?
Proving a negative is generally difficult to begin with.
>Believing baseless conjecture is dumb imo.
So, it's dumb to believe baseless conjecture, but we should believe your baseless conjecture that someone else's baseless conjecture is wrong.
My experience has been mostly good. I was able to tether my console to my phone while out of town and play flawlessly over 5G, it was surprisingly smooth for well over an hour.
But at home with a wired Ethernet adaptor and stable Internet, I still run into occasional gameplay issues with stuttering/lagging. And if I pause the game for too long it disconnects my session (presumably to free up cloud resources) and kicks me back to my last save point.
I really want to love cloud gaming, but the concept of having _all_ your games as a part of a subscription just doesn't seem appealing yet. Until we can transfer those licenses to different providers, it will remain a pretty niche category that the majority of people won't buy into outside of a few games here and there.
[1] https://www.nintendo.com/store/products/kingdom-hearts-hd-1-...
Gamers> um have you even met us? What about the speed of light?
Google> we'll beat the speed of light using genius engineering
Gamers> lol
Google> we're shutting down because nobody uses us
Gamers> lol
Yet another case of having never spoken to the actual customer
As a Cloud Gaming provider, you need to invest heavy capital into distributed hardware across the globe, before you make your first cent. This makes this business non-viable for all but a small handful of players in this space.
Cloud Gaming providers have been trying to get around the hardware bottlenecks by introducing various optimizations (time sharing, like with old mainframes) - at the expense of flexibility and the user's experience. Your users pay a monthly subscription, but get various limits imposed on them to allow for the other players to get enough GPU time and maintain fairness.
As a Cloud Gaming provider, on-top of the GPU bottleneck, you're also going to spend a lot on bandwidth (real-time streaming at high resolutions). Your clients also need a good internet connection to enjoy a seamless experience (which is still a precious commodity, in large parts of the world).
Finally, you need to offer your subscriptions at a reasonable price. If the price you're charging is too high, your clients might as-well just save up for a new PC/GPU for a couple of months and buy their own machine from which they can play and cut off the middleman entirely.
Without solving the hardware bottleneck problem - Cloud Gaming becomes too expensive to run, as it can't scale to serve everybody the way something like Netflix does efficiently.
This seems like a fundamental problem with this business that has brought down multiple big players in the Cloud Gaming world already.
Cloud Gaming sounds like an impossible business to run in 2022.
Wouldn't that make the perfect case for a Cloud Provider, like Google, to do it? If it is not using the machine for gaming it can use it for it's own cloud capacity/elasticity.
Google has a bunch of great products, but most of their consumer facing success are driven by data collection and ads. Even if it's just a rumor, I don't see any evidence that Google is able to run successful products that requires actual support to paying users.
Stadia does makes sort of sense as an idea to try, in that it exists in a space where Android, GCP and YouTube intersects. It's entertainment, you could bring it to Android phones potentially and utilize Google infrastructure. Still it seems a bit far of from what Google can do.
https://steve-yegge.medium.com/dear-google-cloud-your-deprec...
2) PC gamers are on average very particular about frame rate, quality, and lag and these things weren't great with Stadia.
3) The convenience of not being tied to a specific device was nice but for both #1 & #2 above the convenience came nowhere close to overcoming the biggest flaw: lack of library portability. I certainly wasn't willing to repurchase games on Stadia. We see this in reverse with Stadia users about to loose everything they purchased.
If Google really wanted to do something in this space they'd repurpose the cloud GPU resources dedicated to it towards compute instances w/ Windows and/or a partnership with SteamOS that would allow users to install whatever they wanted: Epic, GOG, Steam, etc. Leave it up to the user. And leverage their streaming technology for the same convenience Stadia had provided, complete with love streaming to YouTube Twitch etc. Niche services like this exist but they're expensive. Google's scale would help solve that.
Of course even that game may be lost with the arrival of the Steam Deck. I can play nearly every game I've tried in it, including many unsupported, and the experience is great. In a hotel I can connect it to a TV, or I can stream it to a larger screened but low end laptop right next to me, and many games play perfectly well even on the small screen. The advent of relatively inexpensive portable hardware like this may in another year or two render the cloud streaming game concept completely moot.
Claimed a free Chromecast/controller with my YT Music subscription.
Games played fine (to my surprise) on my network (1GB down, 40 up Xfinity), but I have other ways to play games. Really only claimed it for an extra Chromecast Ultra...
I found the controller pretty good quality, and would like to have it for bluetooth gaming on PC and mobile, but I have read that the bluetooth is deactivated after initial setup.
I don’t like the idea of never owning games but I could accept it as someone who essentially never buys them otherwise.
But I expected this to happen and I didn’t feel like dealing with the hassle of getting accustomed to a service and watching it get shut down.
Imagine watching a game preview presentation, and instead of those stupid gameplay vods you could actually jump in and play a small demo yourself.
I know a lot of those game preview vods are faked and stuff but for some stuff (maybe indie games especially) a small real demo should still have been possible.
Furthermore that might have provided Stadia with a new income path, publishers would pay for streaming of their game previews. And consumers would have a natural interface to start using the service and maybe continue where they started on the demo.
I don't know, maybe always was a pipedream but it felt like it would have been worth a try.
This is precisely why I didn't try Stadia. I never expected anything more from Google.
Stadia's offerings are weak, buying licenses you don't control doesn't make sense, and the things like the Ubisoft integration is awkward and expensive.
If I was going to use a non-Xbox Cloud service it would mostly just be a way to play Steam games on a cloud pc. But that's what I use https://www.paperspace.com/ + Parsec for on my Mac, it's a hosted high end GPU hosting a stripped down Windows 10, every Steam game works flawlessly on a fiber connection plus you get to use Torrents.
5G = easy streaming everything everywhere
Their mistake was assuming the American telecoms would actually deliver real 5G in any reasonable amount of time. Maybe they should've tested it in the Korean market.
At $60-$80 dollar per game, it's not too far to just buy an Xbox Series S for $300. Plus Game Pass is a great way to find a game you enjoy without investing time into research or money into trying a bunch of games.
They also had that bald dude out there doing tone def interviews talking like everyone has internet like the bay area and if they didn't then those customers didn't matter.
Like, expensive and bad? I had better internet in my paremts' summer hut than in Palo Alto.
For the sake of comparison, there are games I purchased on PlayStation Network for PS3 almost 10 years ago, and they all still work. The PS3 is a 15-year old console discontinued ages ago, yet the games work as they did the day I downloaded them.
Now I know. BTW, I have a PS3 from 2010 and all the PSN downloaded games still work, despite PSN itself being
Google just doesn't have the guts to take on videogames, it needs many years of throwing literally millions onto a bonfire of gambles to create exclusives and license a compelling content library and the returns wont come till much later.
I was surprised at how well the entire thing worked. As a proof of concept, it showed me that this type of technology will replace consoles and gaming rigs in the very near future. Every game ran perfectly on full settings. Loading time was fast, no glitches or noticeable delay in control response.
That however, does not mean that Stadia will be the platform that mainstreams the technology. It will probably have to be Steam, Microsoft or Sony to finally do that.
As with any other Google Service, they effectively put out a beta, charged for it, and hoped for a critical mass that never came.
Though at this point Google's starting to create a problem for themselves: if people are accustomed to avoiding new Google services because of their potential to be cancelled at any moment... they'll stop trying them to begin with.
That's just the 1st order effect. The next thing is that customers already onboard will start to feel nervous; as a Gmail user, is my email safe? How about Google Photos? Google Drive for consumers? Analytics?
Not just limited to shutdowns, of course. Lots of businesses were using Maps and then the price got hiked quite significantly. Google services are creating a new meaning for "unstable", besides technical instability.
Two words should’ve stopped this from ever launching: input lag.
I get the spirit of being disruptive and trying hard things but some ideas are just stupid because they ignore physical limits.
Anyone remember UBeam? Apparently our still around as SonicEnergy. That too is a fundamentally dumb idea.
The failure here is marketing and under investing in AAA games. If they'd poured money into publishers other than just Ubi or partnered with Valve on making steam libraries playable it could have changed the industry particularly given the supply chain issues with gaming pc components.
What a waste.
>Just a heads up
>Old coworker of mine is now one of the social managers for Google. They had a pretty large seminar in California this past weekend, and long story short you now can play Wavetale at no additional cost on Stadia Pro until August 1: https://goo.gle/3zk8wjY
Google Stadia is a technically impressive achievement pushing the boundaries of cloud computing but it can’t change the fact that there are certain problem spaces that cloud computing is a poor fit for and gaming is (apparently) one of them.
I mean, I think it will likely shut down before too long, but this article adds no useful information or even opinion, just hearsay.
Here’s a question: does Google have a reputation for killing off products in wider circles, not just among tech insiders? That is, does the average person really care about this stuff?
I played through the first third of Arkham Asylum using OnLive. The nail in the coffin for me at the time was the paltry selection of games; I couldn’t justify the subscription.
I work for a European ISP though, so I’ve generally had better-than-most internet service for the last 20 years.
Fire everybody involved.
I use the Xbox streaming all the time, it is works very well. What makes it work is it comes bundled with Game Pass - so you can download and game in the library, or stream most of them. Streaming is an amazing way to try games without committing to multi-GB downloads. Saves time, disk space, and bandwidth when you are a dabbler.
Is Playstation Now really the only successful/stable one? A key observation being that its not even advertised as a cloud gaming service and is just integrated into other offerings.
The other services don’t seem to have age on their side for me to compare.
Playstation Vs Xbox vs PC arguments are toxic enough as it is, could you imagine what they'll be when you run the very real risk of your whole collection disappearing if you back the wrong horse?
How TF do they know what you find "scary" or not? Or does it just let them weasel out of the fact that you just don't believe them?
The reality is that the economic numbers don't really add up.
In a more realistic version, it is exactly what Netflix does - they pay to have Netflix streaming servers running in local ISP centers in much of the world where there are Netflix customers.
An infinitely-resourced online play service could pay to install machines that run the games the same way Netflix pays to install their streaming boxes, and would care about both latency and bandwidth (since more bandwidth => better resolution video).
Honestly I'm surprised there's not only two auto makers.
But as for the software side, it's pretty much down to users to realise they they don't 'own' any digital content unless it's completely DRM free and not reliant on somebody else's servers. Stadia was always high-risk and quite likely to fail, but how many years can you guarantee that something like Steam or iTunes will remain up for?
(And even if the servers remain up for many decades to come, you could potentially lose access to all your 'purchases' for other reasons... perhaps your near-future social credit score will drop below the required threshold for continued access?)
Any bets on the next failed Google venture?
He's actually quite happy with the platform, especially because of the portability.
exactly the same reason I would never recommend to my employer to use any Google services, ever for any reason
say what you want about MS, they're not going to abandon Azure
It lasted less than three years and will leave players with nothing to show.
This is what people were predicting when Stadia lauched and part of the reason why it had poor adoption.
Stadia owes them a retail copy of the games they purchased.
no games were actually purchased, so customers are free to take their complaints and do exactly nothing with them.
(yes, this is egregious)
But I just can’t convince myself to pay full price for a game when it’s restricted to a platform like stadia.
I guess I’m a hypocrite because I own steam games and plenty of movies on my Apple TV. I feel like steam is a little different because I’m installing them on my own machine? (I know they can take the games away) I know I can’t trust Apple to not take my movies away but I think the likelihood that my Apple TV library won’t be accessible for the next 20 years is pretty low.
Google in particular disappoints me often. They haven’t created a great money generating product since search/ads which is the evergreen money tree which funds all other experiments.
Google gives up on new products far too often and far too easily. They seem to forget, or never learned, that unwavering persistence is a powerful foundation for building a product line. Apple didn’t give up on iCloud after the disaster that was MobileMe, they rebuilt it and kept on going.
Adoption of stadia was sufficiently small that Google will pay the full refund cost just to prevent PR damage or lawsuit losses (and take the loss themselves, because the game developer isn't going to want to give a refund).
Problem is, it's Google. Who are you going to complain to, and where? You'll be lucky if there's even a way to submit a complaint, much less one that gets read by a human. I suppose you could use the good old Tell HN technique!
Not true. Maybe if you mainly play ubisoft tiles.
And here's a list of games which are sold through Steam but which nonetheless do not use Steam DRM: https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_g...
Why would such a list be necessary if games sold through Steam that used Steam DRM were the minority?
I think what you may be saying is the behavior if you open a Steamworks game while Steam is opened, it just executes as normal. Any authentication or nonsense happens in the background. Try opening a Steamworks game with steam closed, it will force steam to open and login before the game can be played.
You'll get a message about steam.dll missing or being unable to authenticate.
You can also sign out of steam, unplug from the internet and try to launch - and again, you won't be able to except this time steam will launch and tell you to login.
There's this family sharing thing though, where you can share your Steam library between 5 accounts and up to 10 computers:
I don't see too much of a difference other than Steam has more proven longevity - even if the developers that sold games on Steam don't. I can still download Dungeons of Dreadmor from Steam even though the company appears to have disappeared in 2016.
That's not how steam works on its own. Steam explicitly a service where you buy a defined and limited license for permission to execute the files through proprietary framework that might one day disappear.
Don't get me wrong, steam is my preferred digital delivery platform and where I play majority of my games. But I am under no illusion that gives me any sort of permanence (without potential hacking and mods). If I want permanence I get a DRM free downloadable game from GoG.
Simply not true. There is really no arguments here. You can run most games directly from the game files without steam. In the cases were you can't you would have issues with DRM in all other venues of purchase.
No, Steam sells permanent licenses.
I don't know where you're getting this from.
To quote from https://store.steampowered.com/subscriber_agreement/:
> [long list of things you can obtain/do via Steam] are referred to in this Agreement as "Content and Services;" the rights to access and/or use any Content and Services accessible through Steam are referred to in this Agreement as "Subscriptions."
> Valve hereby grants, and you accept, a non-exclusive license and right, to use the Content and Services for your personal, non-commercial use (except where commercial use is expressly allowed herein or in the applicable Subscription Terms). This license ends upon termination of (a) this Agreement or (b) a Subscription that includes the license.
> Valve may restrict or cancel your Account or any particular Subscription(s) at any time in the event that (a) Valve ceases providing such Subscriptions to similarly situated Subscribers generally, or (b) you breach any terms of this Agreement (including any Subscription Terms or Rules of Use). In the event that your Account or a particular Subscription is restricted or terminated or cancelled by Valve for a violation of this Agreement or improper or illegal activity, no refund, including of any Subscription fees or of any unused funds in your Steam Wallet, will be granted.
There is zero legal entitlement to any given subscription in this agreement. The fact that they call it a "subscription", and that this is the "Subscriber Agreement" is not by accident. Rather, they explicitly reserve the right to cancel your "rights to access and/or use" their offers (aka subscriptions).
I mean, no? Just no. Kindle doesn't sell you permanent irrevocable licenses and neither does steam, nor origin etc. They've each been revoked in the past and it's demonstrably true. Their TOS is clear and trivial to read. They all grant personal, limited, non-transferable, revocable and non-exclusive licenses.
You may be able to crack the downloaded steam game files to get them to run. But that's lateral to steam and irrelevant to discussion. if you're going to run cracked files skip steam and go to piratebay.
In fact I remember reading from a community representative that there are plans for this in place (not the best source but whatever https://www.reddit.com/r/Games/comments/18mzcn/i_asked_steam...)
This isn't even a sketchy crack thing, it's an open source tool. Look up Goldberg emulator.
Valve feels different because you can install the games and play them on a machine of your choosing.
Maybe if Stadia allowed you to play the games on your machine OR Stadia, the would have been a more compelling offering. Personally, I would have loved a service like that. There are so many games that my machine can play and I don’t want to deal with even the slightest lag, but I’ve never been one to own an impressive gaming rig and dealing with a tiny bit of lag to avoid spending $3000 on a solid rig would be totally worth it.
Maybe valve should add a Stadia-like service in the future to allow you to play the game on their machines and stream it back when you want to.
GeForce now and xbox cloud both seem to check those boxes, with geforce now offering more permanence. You buy a game on steam or GoG or epic or whatever, than play it offline on your computer or stream via geforce now. I was skeptical but loved it for the last year or so when my computer couldn't run cyberpunk 2077 and I didn't want to sell kidney for a rtx card :)
The only reason why this didn't happen with Xcloud is that Microsoft already had pre-existing agreements that covered all the games on consoles. But that's moreso a testament to how much monopoly power platform owners have rather than Xbox developers being more consumer friendly.
The general principle that copyright owners have is "any time our work winds up on a new medium, we should get paid". This is the reason why game publishers won't help you port licenses out of failing platforms and successful platforms won't let publishers port them in[0]. Nobody wants license portability for game purchases. Why have that when we can charge people to buy a new one!? Sideloading? Emulators?! That's just piracy with extra steps!
The actual law doesn't support their level of copyright maximalism:
* RIAA v. Diamond supports a right of consumer format shifting (and also carved a huge hole into the AHRA DRM mandate in the process)
* Sony v. Connectix supports the legality of game emulation, including non-clean-room reimplementation of necessary system software to run games
The only reason why they are even remotely able to insist that ownership ends with the licensing platform is that the Copyright Office is afraid of adding DMCA 1201 exceptions for format shifting.
[0] Valve is one of the few exceptions; they will let their partner developers generate unlimited new license keys for free. Or at least they did - I do remember at one point they had to crack down on some scams that were abusing this.
AFAIK everyone else either does not allow partners to generate keys at all or has a strict cap of 100 or so.
You still bought the game, you're just running elsewhere. They're worried about ports - they want to sell you that sweet android/iOS port of their game. That's why they block the games.
nVidia was preloading games onto their service without licenses, and so they needed publisher approvals to do this. There are other cloud services that offer a gaming-capable PC and block storage and don't run afoul of this, since you need to install the games yourself.
It's broadly legal to run caching proxies, remote-hosted DVRs, and shared/deduplicated cloud storage. There's even specialized cache proxies for Steam. What would be the difference between what Nvidia did and, say, having a shared Steam cache server sitting between all of their streaming instances and Valve's servers?
> There's even specialized cache proxies for Steam. What would be the difference between what Nvidia did and, say, having a shared Steam cache server sitting between all of their streaming instances and Valve's servers?
The difference is that Valve, as part of their distribution agreement that publishers and developers sign to list on Steam, claims the right to host and distribute the files. Preloading the files is important, because it's a differentiation of the service -- you're not renting a PC in the cloud, you're signing on to a service where all your games are just sitting there, without your input, already patched and ready to go.
XBox Cloud doesn’t check that box, at least not on PC. You can transfer your streamed game saves to an XBox but as far as I know there’s no way to export them to a PC, and it wouldn’t matter because save files are not going to be compatible between your PC game and the streamed version which is an XBox port.
And this is the #1 problem with stadia - it's a completely different platform, it's as far away from Windows as PS5/Xbox are. You can't just run Stadia version of games on your PC, even if you could download them. GeForce NOW is a much better product, because it runs normal Windows executables(just in the cloud).
You can get a great machine for under the price of the latest iPhone.
And at least for most games - I'd MUCH rather deal with lower graphics than latency. Latency makes games not fun. And I'm not even talking about intense actions games... I mean any game that's not turn-based (and sometimes - even those are not fun if latency starts hitting ~200-500ms).
Assuming your rig lasts 5 years, you're almost certainly better off just buying it outright at $800, than paying google $10 dollars a month for 5 years for vaporware. Plus at the end of it, you likely still have a perfectly functional computer, more than capable of handling basic mail/web/videos, or serving content (I have machines going back 18 years sitting on the dirt in my basement serving content).
An amusing typo :)
The anti-circumvention statutes mean DRM complicates matters, but you definitely have a legal right to the game files themselves. For what it's worth, I believe that a competent lawyer could successfully argue that disabling DRM is an "adaptation" that's an "essential step in the utilization of the computer program." Get the case in front of Judge Alsup or some other computer literate judge and the argument would probably even prevail.
""" Thank you for contacting iTunes Store Support!
My name is Dianne, and I'm sorry to hear that you have been unable to redownload the album "Rachmaninov: Complete Piano Concertos", on your new computer. I can certainly understand how this could be disappointing for you, please be assured that I'm happy to help.
Unfortunately, this item is no longer in the iTunes Store, and only items that are currently available can be redownloaded.
If the content provider no longer offers these purchases on the iTunes Store, App Store, or iBookstore, your content will not be available for you to download again.
However, if you still have this album on the original computer, you can certainly transfer it to you new computer. You can do this in several ways. See the following article for how to transfer iTunes Store purchases using Home Sharing, an external drive, an iOS device (iPhone, iPad, or iPod), the Windows Migration Assistant, and CDs/DVDs: """
Good luck doing that for a game that consumers were only ever sent frames of. If/when there's a streaming-exclusive game, it'll be conclusively lost to time when the company stops letting people play it.
This is the tragedy of game development. I heard the other day that copies of Anthem are selling for a penny at GameStop. When EA abandons that game (any day now), all of the work of those programmers, artists, and everyone else will basically be lost. Hundreds of thousands of man-hours of work, gone.
Meanwhile, here is what Steam's subscriber agreement says https://store.steampowered.com/subscriber_agreement/english/
> Steam and your Subscription(s) require the download and installation of Content and Services onto your computer. Valve hereby grants, and you accept, a non-exclusive license and right, to use the Content and Services for your personal, non-commercial use (except where commercial use is expressly allowed herein or in the applicable Subscription Terms). This license ends upon termination of (a) this Agreement or (b) a Subscription that includes the license. The Content and Services are licensed, not sold. Your license confers no title or ownership in the Content and Services. To make use of the Content and Services, you must have a Steam Account and you may be required to be running the Steam client and maintaining a connection to the Internet.
> Valve may restrict or cancel your Account or any particular Subscription(s) at any time in the event that (a) Valve ceases providing such Subscriptions to similarly situated Subscribers generally [...]
There was a “remember password” option, but the session would still expire.
There would have to be some effort to unlink those games from the auth services.
Also, yes, but I mean you could find a solution I'm sure. As long as you have the copies a solution would be found - just like I can play my PS1 games without owning a PS1. With Stadia there aren't any copies to speak of. Once the servers go down that's it.
Steam is a DRM system with good branding, that gamers treat as special because it comes from Valve. Anecdotally, a lot of gamers believe and trust that Valve would free their games of DRM if Valve ever went out of business or otherwise shut down Steam. Of course this isn't true, they wouldn't have the legal right to do that with any game that wasn't their own (which is the vast majority of the games on Steam) and whatever informal promises Gabe made years aren't worth a damn. Nevertheless, this sort of mistaken expectation affords Valve/Steam a lot of good will they really don't deserve.
In one you paid for the product, in other you didn't.
I'd think that's a pretty substantial difference?
Ip laws are the worst and terrible for the market. Especially the media companies that just recharge you for for the same content just to watch it on a different medium.
That's a really good way of putting it, I'm gonna steal that (irony unintended). It's totally true - when you purchase software or services it's conditional. You have some voucher that can be redeemed at the discretion of the provider, and there are always many ways (EULA violation, company goes away) that the voucher can be negated.
But when you steal something you aren't beholden to anyone. You actually "own" that piece of software in a way more concrete way. Yes, someone could pursue legal charges and force you to remove it, but it's a totally separate system vs the built-in contract between customer/ service.
In the EU at least, you absolutely own the copy and are free to do with it as you please though, including making more copies for your own safekeeping. There are other comments in this thread pointing out that even in US with its crazy laws you also have this right, although I cannot comment on that personally.
My issue with "just download a crack" is that I have to spend time hunting down the crack, and I can't be sure the crack won't include malware, or won't introduce bugs which only appear later in the game. The last of these has happened to me on multiple occasions. A cracked game is no longer the product I bought.
By contrast, when I buy a game on GOG, I get a product that is DRM Free and will work forever—and because it's the product I actually purchased, I receive some minimal level of assurance from the retailer.
I would feel somewhat differently if there was a single "universal" crack that worked on all Steam games, or even which worked on 95% of Steam games and failed in a predictable way on the remaining 5%. This is the case for iTunes TV Shows, and so I have no problem paying for those, because I can run them through some software and I know the DRM will get stripped correctly every time with no quality loss. I'm not aware of any such software for Steam games.
All PS1 games have been archived, yes, because the method of ripping a PS1 game is consistent across every title, and the total number of games released was relatively small. That's not the case with PC games today, and I think it's virtually inevitable that a lot of indie games released exclusively on Steam will eventually be lost to time. As will many of the indie games released without DRM on itch.io—but at least any game you downloaded from itch.io will be playable forever.
You can argue cloud gaming is even worse. Maybe so, but at least it provides a lot of extra utility, since you can play on low-end devices. Steam provides automatic updates, that's kind of nice I guess, but not in the same class as running Assassin's Creed on your phone†. (Even then, I personally wouldn't pay full price for a game I can only run on someone else's servers, but I understand why someone else might.)
I don't like Steam.
† In theory. I've always found cloud gaming has too much latency for me. But in theory, if it worked perfectly—which perhaps it never will—the promise is nuts.
If it wouldn't be legal, then downloading the crack to the game you paid to play through Steam but can't anymore would presumably be just as illegal as pirating the whole game to begin with. Did you really purchase the game or just an indefinite (but not necessarily eternal) license to play it?
> You "buy" the game from Stadia, it's taken from you, so now you pirate the game.
> You "buy" the game from Steam, it's taken from you, so now you download the pirate's crack to the game.
In either case, the original developer received compensation so I don't think you should feel any moral obligations to anybody. Morally they're equivalent, the only real difference is whether you have the gamefiles already downloaded or not. In both cases you need to dip into the shadier side of the net to get the game you "bought" to run.
You can at least crack the local files or pirate a steam game. You can't do that for stadia games - they are special Linux versions running on bespoke hardware and they will be lost to time when stadia goes.
You can play the windows/Linux/console versions of most of the games, at least. Technically different but outside of preservation purposes, they won't be meaningfully different from the stadia versions as Google never really delivered on any of the game feature promises of their platforms. But stadia exclusives will vanish with the platform. Maybe one day they will get ports, assuming the stadia developer licensing allows it.
Both Gabe Newell, the founder/owner of Steam/Vale, and the official support response is now to state that they would provide means for users to continue to have access to their games should Steam shut down. Suggesting they are lying demands more evidence than a random claim, especially as that lie itself would likely be unlawful and open the door to lawsuits against them from any user who claims they would not have purchased their games if they knew this statement to be untrue.
When game companies go out of business, Steam will remove their product from the store, but continue enabling users who already purchased it access to it, and I expect this independence/guarantee of of access is part of their normal licensing. There is also already 'offline mode' for Steam, and setting the expiration of this mode to e.g. 100 years would be trivial from their side.
In the case of third party games with DRM on Steam: Valve doesn't have a license to distribute those games without DRM, so they're effectively promising to become a pirate software distributor. They have the technical means to do this, but not the legal right. They're almost certainly self-deluding if not lying outright when they promise to do this. I lean towards flagrantly lying; they know they don't have a license to do what they're promising but they're promising it anyway. And if they're willing to lie about this, I think you should reevaluate their promises respecting first party games as well.
Do they not? Did you read the terms for publishing a game on Steam?
I didn’t, but it’s within reason it contains a provision for just this eventuality.
Unless somebody shows me that term in the contracts, I don't believe it exists. It doesn't make sense for it to exist; the only reason to think it does is because you like Gabe and don't think he would lie to you.
It would be the equivalent of Walmart saying they would let people buy copies of games and run them forever.
So it makes sense that Steam would be able to make it so the games sold keep running without Steam existing. It seems pretty simple technically too as they would just update their client to no longer phone home to Steam.
Present it as a feature?
“In the event of the dissolution of Steam/Valve, we will endeavour to do everything reasonable to ensure that previously purchased licenses to your content keep working for subscribers in the absence of the Steam platform.”
Just because they try to keep it working doesn’t mean they have to make it DRM free (e.g. copyable between all computers without any checks).
If they shutdown due to bankruptcy (which seems unlikely at the moment, but could change, without much notice since they're private and don't have required public reporting), there may not be anything to collect or anyone to compell to fulfill the promise.
I have a few hundreds games in steam and while maybe one day I may lose access to all of them it’s a risk I am willing to take because:
- I don’t think it will happen anytime soon because it’s a money making machine. The biggest risk for me is Microsoft acquiring it and stopping any work on Linux related stuff (I have been using steam solely on Linux for the past 7+ years)
- Even if I lose access to the library, Steam will have done a better job that I could. I know for sure that I lost the media for the first steam-enabled games I bought but I can still play them.
those are rookie numbers, a couple months of humble bundle and your library can be full of shit you'll never play
To say this project failed and everyone is just out of luck would really shows what kind of company Alphabet/Google really is.
Don't expect human decency from a corporation, because corporations aren't humans. They're alien intelligence constructed out of humans, but that humanity is not inherited.
They've been operating Steam for 20 years now. So the company has staying power.
Plus, the most likely thing to happen to Valve is a MS acquisition.
Is it known who will helm Valve if Gabe decides to leave? Plagman has been a big name there with the recent SteamOS platform development but I'm not sure who the actual second-in-command would be.
This is true, but also this is all new. Sooner than later there will be a case of a 20 year old company who licenses media that burns their customer base. It's inevitable.
It was always an odd setup to sell something for a fixed fee that potentially has an endless cost to deliver. Google have always been vague about how to square that circle. They could have sold fixed term or rolling licences but chose not to. I suspect had Stadia game sales reached a certain threshold they'd have done something like that but it's not something you want to talk about with a new system.
... that said, I'd expect the margins were far lower / cost was higher than what Google was used to, and they financially decided the juice wasn't worth the squeeze.
I used the service and as a techie knew it wasn't really sustainable but the average consumer buying in good faith wasn't warned that their purchase might be so short lived. Might have been hidden in the TOS but that won't cut the mustard in many jurisdictions and will be an expensive battle.
I suspect they made a small amount of sales and it'll be cheaper and easier for them to credit than fight.
I'm not saying Google won't pay out, but I just think there's a lot of reasons why they might not.
Might sound crazy but the 100m would be more effective to the brand than spending 100m on marketing.
Further, Google exited this market. Do they really care about marketing to these people anymore? Their main revenue is non-consensual tracking, it's not like being mad at Google is going to matter unless you really go out of your way because of it.
I already make an effort to buy games on GOG or itch.io before Steam in order to have DRM-Free copies when I can.
It’s important to save the offline installers too. I keep a rather large external for my GOG library.
However is it the right thing to do? Will it damage their reputation to do that?
If they wanted to dodge that beating they'd offer steam/epic/xbox/ps5/switch keys to their customers to claim. Any game their customer bought is probably over a year old at this point and they can cut a deal with the publishers to get deeply discounted keys and eat the costs.
But technically when you buy a game you're not really buying a game anymore, there's no physical item purchased.
You're merely purchasing a temporary non-transferable license to use it.
Back in the '90s if I gave you a Game boy game, it now belonged to you. I guess if I started a company renting them out Nintendo could sue me for copyright infringement though.
Now when I download a game, I'm merely permitted temporary usage. I can't give it to you
> Back in the '90s if I gave you a Game boy game, it now belonged to you.
Fip side is that if you lost the cartridge or it broke you had to buy it again. Granted, that almost never happened.
The few that used the service maybe. Most people have never heard of it.
No way the gaming community would be opposed to such a thing.
I’d be willing to pay a game developer a premium for a universal license that works on all platforms. Steam, Switch, Stadia, etc for example.
I bet they’d make more revenue this way than from the people who just rebuy the game multiple times.
I do wish that a major government would pass a law to this effect- if you advertise something as "buy", "purchase", or "own" then you need to have and execute on a plan to ensure access in perpetuity, even if you go out of business.
* XBox fitness remains the best product I've ever used that didn't make it in the market.
It's still by far the best game streaming setup for what I want. I spent about $100 figuring I'd get a year or two out of it and it would be worth it for that. It was. If it continues through the end of the year I'll have gotten a lot more than I expected to.
When they shut it down I will probably just stop playing video games again until a similarly simple and effective service pops up, probably years from now or possibly never.
Xbox Cloud Gaming https://www.xbox.com/en-US/play
GeForce Now https://www.nvidia.com/en-us/geforce-now/
PlayStation Plus https://www.playstation.com/en-us/ps-plus/getting-started/#p...
I mean it 'was' a streaming platform [0] as I already outlined from the future and called it, since it failed to get anyone using it back then, even in the pandemic and lockdowns and is still struggling today.
So it was expected and very unsurprising really.
You'll have to pry my Stadia controller from my cold, dead hands.
(Granted, it's all a rumor so far)
I don't think it's "trivial" though. They probably have to do some negotiation with both Steam as well as each individual publisher of games on the service.
They're probably just going to rebrand it as "Chrome Games" and have people play in their browsers or any supported devices.
If I was a large shareholder I'd be yelling to ditch Sundar everyday. The guy is a total idiot just floating by on ads dollars. Google could be so much more if they reorganized into conventional dedicated teams and stopped trying to cover their shortcomings with political virtue signalling.
(I agree with you, if that's not clear: it didn't even create/define the market or take in any way significantly away from the incumbent.)
At least with Apple you know the service is gonna hang around for awhile, even if it doesn’t set the world alight.
I use it after I got bored of Netflix and other programs, because it’s ad and in-app purchase free and loads quickly on all devices. The games are obviously not the best, but then again the PS4 games I have don’t really justify the long start up time and I don’t have enough spare hours for Civilization.
[0]: https://www.macrumors.com/2022/07/28/apple-860-million-paid-...
But i don’t know anyone who intentionally uses it as a library. I assume that it’s just a nice way to redirect money to devs they like in a rare scheme to appease their game dev partners.
They're no longer in the market. Now others are also slow to enter the market, in this case video game streaming as a service, and it's good for Google? This new product market isn't a core competency for Google and only tangentially fits into their wider portfolio. This 5D chess is quite the take.
How about this instead? Google isn't a great product company. The work of making a product good isn't the same as the work of solving the engineering challenges to launch a product. Google overwhelmingly enjoys and excels at the latter, not the constant iteration and polish and listening to stakeholders of the former.
Edit:
To expand on this a little. Stadia no doubt received a lot of buyin internally from engineers because of the technical challenges. Keeping latency low, potentially hardware level challenges to running / rendering the games at scale and optimizing for costs, etc. I bet many promotions were given for the various contributions.
Now that it's launched, the not so fun work that won't get much recognition due to Google's culture, but is important:
- Iterate on the user experience
- Iterate on performance: latency, frame rates, streaming quality. Potentially add support for higher resolutions, etc..
- Fix bugs, keep it running
- Work with video game publishers, large and small, on licensing agreements. Since Stadia only has a small market share, Google has to go to them. This isn't a position Google likes to be in.
- Work with video game developers on the SDK or other technical challenges. Answer their questions. Get their buyin. Support them during development. This isn't a position Google likes to be in.
The last two points are interesting. When was the last time, outside of an acquisition (YouTube, Android both acquired), Google actually built a successful platform? This is what Stadia needed to be.
Google got lucky in the sense that they set out to build a search engine, someone said "hey why don't we do text ads," it made money, and they've been riding that ever since. They're the kind of company that drilled a few holes, found oil once, and is now drilling holes everywhere without understanding where oil comes from.
Since no one knows where oil comes from, the best way to find it is to drill everywhere (for which you’ll need lots of resources) and hope you strike. This is pretty much just Darwinian capitalism; companies in the market compete on whatever they think will give them the win (drill), and everyone who happened to be wrong dies or is bought out (no oil), and everyone who happened to be right (oil) becomes the monopoly.
Google is so huge and rich from ads it’s able to effectively implement Darwinian capitalism inside itself. This is almost the opposite of “riding the wave” - they are constantly trying new things and (smartly) canning them when it’s clear they aren’t worth the investment. By doing this, they are at least able to push the odds a bit in their favor that the next oil well is found by Google instead of startup #10327.
Hindsight is 20/20 and it’s pathetically easy to look at other services (e.g., MS or NVIDIA’s game streaming services) and say “obviously what the winner did is right and what google did is wrong, and google is therefore stupid for trying”. Think of how many apps (Vine, Cinemagram) tried to compete with FB/Insta and lost. Then TikTok came along and has beaten FB so bad that FB/insta is changing to be more like TikTok. TikTok’s market success is the lucky result of the flip of a coin whose weight no one understands. In hindsight, sure, TikTok’s win came from having done x, y, and z better than everyone else, but no one, not even FB, knew what x y and z were ahead of time (or they would have beaten TikTok to it). Google is in-house-developing Vine and Cinemagram (failures) in the hopes of hitting the next TikTok (success).
In a strange ironic twist, success in capitalism is brought by trial and error, a blind search… which just so happens to be Google’s bread and butter.
The reply was that Spotify and Netflix worked, but all music streaming services have basically the same selection these days, and movies are deemed more disposable than games as seen by the rise of people rotating subscriptions as movie video streaming fragments, so they were never perfect indicators. The one worry was that Google would buy its way in with exclusives and introductory pricing a la Epic, but Google's pride probably prevented that.
If you look at the opportunity cost of supporting a small side business va building a bigger business.. you drop the small thing. Google engineering is expensive and they have a somewhat polished brand that they don’t want to muddle with a bunch of “non winners”.
Amazon has the opposite problem. They build everything and have to find a way to scale their internal orgs to handle lots of tiny side revenue streams. I signed up for a magazine subscription through Amazon and they had a website redesign that accidentally (?) removed the management portal link for a few weeks. They do so much they can’t even stay internally consistent.
The biggest issue with that approach is that they're burning customer goodwill, and that affects their odds down the line of getting customer acceptance. Stadia is just another project in a long line of cancelled projects that leaves customers screwed over and less willing to use Google products in the future.
Your point about Amazon is pretty interesting, IMHO I think that's why in the long term Amazon will keep on beating GCP in the cloud space. Amazon having such a large set of offerings is that it makes their cloud offering particularly compelling, especially considering they seem to keep old services alive and have relatively stable interfaces. Their offerings might not be as polished as GCP's, and some of them are laughably awful, but at least I feel confident that Amazon won't change the API or deprecate/retire the service.
If the death of stadia kills the category, stadia's impact was a net positive.
And if Geforce Now goes under I retain all my games, because it’s all linked to Steam and Epic.
But I still prefer Geforce for exactly the reason you give--still having the games regardless of what happens with the streaming service.
Between their inability to provide support while a service is up and their consistent lack of long term vision/ investment for the services they create, it's just not worth it.
I can't imagine I'm the only one making significant financial decisions based on this sort of thought process.
In other words... they built a chat app inside their chat app.
Can’t say google workspaces is better.
I can't really understand how people can trust google domains.
Years ago I got tired of the mess that was Google Picasa and transferred all photos, videos, and most important docs to Amazon Drive. Now I need to find yet another service.
Or build your own NAS is you have the time and experience.
I spent about $1000 on a synology and drives and that’s given me 10 years of 10TB so it’s actually pretty cost effective too. Cheaper than Dropbox or OneDrive.
I only wish there was some community disk swap program that would be good for reliable off sites. I looked into storj but you have to share like 100mb or something to make enough to pay for 1mb.
Amazon is also known to kill products but only ones no one uses.
You could argue bezos was a genius in this regard by religiously avoiding disclosing to wall street his true margins.
We tend to forget that modern shareholders don't care much about which companies their money is invested in, it's just a stock with some numbers in a spreadsheet making the difference between investing in Google vs. Exxon.
But it seems like Google put practically zero effort into growing Stadia into having a respectable library at all. It looks like they gave up almost immediately and the last few years have been the inevitable stagnation into the graveyard.
Thinking the solution may be that next time I upgrade my phone, I get a new SIM and run both phones at the same time for a month, transfer the google voice number to the new phone, and then do all the 2fa transfers to google voice (now AT&T) number.
(if anyone has any tips to get google voice numbers to be recognized as a cell and not a SIP I'd be delighted... that's the major functional complaint I've got with GV.)
I got Cyberpunk on it ( at the time rationale was, I don't want to build a new PC so this is an acceptable trade-off ). Google name lent it some credibility and, admittedly, it was actually pretty impressive from technology point of view. It does help that the game was buggy as hell and made me lose interest early on.
That said, the fact that they are treating paying users this way makes stare in disbelief. How can they possibly get away with it? And, more importantly, the question quickly becomes 'to what extent ca I trust other platforms?'.
Well they got to play the games? Not sure what you'd want to show? Like high-scores?
Google still exists, and has plenty of money to make all Stadia customers whole by buying them a retail copy of all of the games. But they choose not to because they are greedy.
Note: I am not a Stadia customer because I figured this would happen.
It's a service isn't it? You play it online. You got to play it. Not sure what makes you think I can't be serious about that? If I want to play a game I don't care if I 'buy' it or rent it - I care about the playing.
They asked what they got from it - they got to play the game. Wasn't that the point?
I think they were worth the price I paid for them.
> Andrey Doronichev, then Stadia Director of Product:
> We get this a lot. I hear you. Moving to the cloud is scary. I felt the same way when music was transitioning from files to streaming. I still have all my old CDs in the garage… although it's hard to find a CD player these days :)
> The same happened to Movies and Photos and my Docs and other files… And it’s great! Games are no different. Eventually all of our games will be safely in the cloud too and we'll feel great about it.
> [..]
> Of course, it’s ok to doubt my words. Theres nothing I can say now to make you believe if you don't. But what we can do is to launch the service and continue investing in it for years to come. Exactly how we've been doing with gMail, Docs, Music, Movies and Photos. That’s exactly what we’re committed to.
https://old.reddit.com/r/Stadia/comments/ceuy4w/hi_im_andrey...
(I've been holding onto this bookmark for a while)
A sort of VC fund with an investment size of one, yourself.
To prevent the company from being too disloyal we have golden parachutes.
However, as someone who worked in one of those fields, it’s draining when over half of your leaders are trend hoppers. They get up on stage frequently and talk about how excited they are, and how it’s a long journey ahead. And then as soon as the industry takes a slight downturn they all leave in unison.
Some of the leaders are truly passionate about the field and they’re still around. It’s very clear who is who from the way they act towards the employees.
The experience taught me to avoid hype industries unless I’m willing to make money the number one goal in my life, which is harder than I thought, since life has plenty of things more enjoyable than money.
The real question is, why is the market so inefficient at sifting through bad employees, especially near the top of the ladder? The fact that this exec has been able to jump from one dumpster fire to another, often with a promotion, tells me that there’s something broken about the way senior execs are hired.
>Former Director of Product at Google AR/VR.
>Former Head of Mobile, Group PM at YouTube.
Ouch.
In a more perfect world, when this resume hits the hiring committee's desk, they read it and think "this leadership role is too important to fill with someone who's never managed a downturn."
Hopefully when the current owners age out the new leadership will continue as it is.
There are plenty of companies who already run or could run a competitor to steam, and slowly they could eat their lunch. Epic Game Store bought exclusives and gives away coupons to bolster their market share. IF everyone starts burning cash for market share, Valve will have to figure out a new way to compete.
Until then its sort of business like normal.
I know some TED level influencer had some story about basically everything in mail order catalogs from 100 year ago is still for sale somewhere today, so maybe it's wrong, or maybe software is just more prone to vanishing.
So I would imagine if Steam did go under, they would all be clamouring to help users transition to their platforms.
Stadia was never marketed much and always had a tiny library with no cross play. The moment Nvidia stepped up, Stadia was dead.
All I could think during the entire pandemic was how Google should be showing off how easy it is to play games on Stadia. Lower the initial barrier to entry just a smidge and it could have been as simple as texting a link to your family groupchat and then you're all playing a game together in your browser. Even grandparents can figure out how to click a link in an email to open a webpage.
I think Uplay works similarly, and you can cross play and cross save with your sub on any device.
Microsoft GamePass is moving towards a similar direction, where your sub lets you cross play and save between PC, Xbox, cloud, and Android (via the cloud).
I dunno why Google never bothered doing that. Stadia tech wise is actually really impressive and comparable to nvidia's offering, with much better UX, but they just gave up almost immediately after launch. What a missed opportunity :(
It's like they had a team of awesome engineers who built the thing but... no gamers? Like it just seemed that nobody at Google, on or off the Stadia team, actually wanted it to grow beyond tech demo status. Their library is still laughably small, years later, and only very very few games offer crossplay.
Killing of stadia only reaffirms peoples fear to use google products. This includes GCP.
I'm glad to be forever cautious with Google's new products, they've burnt me a few times the past 15 years.
To be fair, most gamers I’ve talked to don’t even know what Stadia IS.
By definition, gamers play games. To do that, they almost always own a console or gaming pc to do so. As a result, they have no need for Stadia in the first place.
You have casual gamers, that are perfectly happy playing natively on their phones or laptops at low settings.
Then you have “serious” gamers, that tend to be happy spending hundreds of dollars to make sure they have up to date hardware to get the most of their games (and thus, likely won’t be happy with the latency or game selection of Stadia).
Somewhere in between is a market of people that say “gee, I really want to play Destiny, at full graphics, and I’m ok with a little latency, but I can’t or don’t want to buy a better PC or $500 box for it”.
I’m sure that market exists, but it’s gotta be rather small in the best of circumstances, right?
IMO they need to fix the internal corporate culture and move it away from short-term OKR goals and promotions based on launching new stuff and a bit more towards helping to maintain and grow existing projects.
Those people don't exist in any significant numbers.
Every self-identifying gamer (me included) knew this service was DoA.
When I think about it, my family still has photographs from 70 years ago sitting around in family albums.
Whereas I now struggle to find pictures I took 7 years ago.
My wife literally has track of zero printed / film photographs she ever took. She's got zero clue where they might be. Not even "shoe box somewhere" :->
Whereas, I have all my photos of last 20 years (since I first took a digital shot) chronologically sorted in folders by year then event (e.g. "Photos/2022/HalifaxTrip2022") on my NAS. It's barely any effort to organize in that way (no fancy tagging or sorting, just year and event, or generic yearly photos /photos/2022/2022_Photos as catchall), yet Typically it takes me seconds to minutes to find some obscure photo somebody remembers or wants, and near instantly for big events like trips, birthdays etc.
It's all about how much one treasures those photos / how obsessive compulsive one is :-). There's certainly ways to manage digital photo libraries, whether manually like I do, or automagically like Apple or Google do.
(we also print albums through Costco of fun trips etc. Nothing about digital prevents that)
To be fair though, When it comes to discussion about cloud and gaming though, it's an utterly disingenuous comparison. I fully and permanently own and control my digital photos in an universal format and can switch and back them up from provider to provider seamlessly. This is empathically triply not the case for stadia games.
The only reasonable solution today with the current volume of photos is to put them all in some service and let it use machine learning to auto-tag everything for you, and compile highlight reels, organize things by person/location/event, et c.
As with everything else, the only solution that doesn't eat tons of time (so, will actually be accessible to most people, who'll neglect hand-organizing thousands of photos) is turning out to be search, and letting AI find the important stuff.
The difference is that photos are conveniently took from my phone and that MP3 files are conveniently downloaded from a certain major Video Streaming website by a company with a name that is a reference to math. Every time I listen to those MP3s I make sure to watch some ads somewhere first.
Also, I get DVDs from the public library and use Handbrake to convert them so I can stream them on the living room TV from my NAS. When returning the DVDs, I, of course, I email the video files back to the library.
It amazes me that this persists, it is such a bad sales tactic. If the person you're dealing with isn't a sucker, now you've destroyed trust. (You've destroyed it later with the sucker, when they realize what happened. Hope one sale was enough for you.)
Some number of people will read that and say "it's safe, I knew they would assuage my concerns" that wouldn't otherwise if they just said "well, you might lose you games in that case.". Those are the people being targeted.
And by those people I include you and me, but for different things. It's impossible to be completely objective and rational all the time, and I'm sure you can come up with just as many instances as I where hope overrode reason for a while. Statements like these are specifically to keep us around when we fall into that category.
I am slowly moving all my customers/clients away from Google Analytics, mostly to Matomo. Couldn’t be happier. Some clients can also diversify their ad spending to other platforms. Google needs to start feeling what “customer service” means, for now it has none.
It gives you access to a library of additional games you don't have to buy.
And if they need more market segmentation, then offer an additional premium monthly fee that gets you early access to upcoming AAA games or some other similar value add like that.
It's just weird they decided to make some games unlimited and some for purchase. Maybe that was the best deal they could negotiate with the publishers, who knows.
Everyone on HN predicted this, and the only way I would have ever trusted Stadia would be with a CEO-level promise of refunding all purchases if they shut down within 10 years.
That's honestly the magic of Nvidia's streaming service. You're paying for the streaming, not the game. You then link your Steam account and play. So if Nvidia's streaming service shuts down, I still have the games I paid for in steam. It's genius, and the only way I'd ever consider paying for cloud gaming. While I don't like the Xbox game pass method, as you own nothing, at least you're renting and not buying, so you're not technically losing anything if you leave or they shut down.
It was utterly shocking that Google did not copy Nvidia's streaming games bough on other stores idea, especially with so many people are fearful of a Google shutdown.
It's also a mystery to me why Valve hasn't done what Nvidia did. Presumably they will at some point. Unless they don't want to risk other cloud providers from pulling their games from steam.
Betting on steam worked out thus far. I really like how nvidia solved this problem. Elegant solution.
it's just a small bit of hex editing away from being steamless
They wanted the lock in. They did it for profit margin. Because people like the Director of Product the GP mentions hops from one role to the next its all short term nonsense.
Assuming the rumor about Stadia is true, then in hindsight, this is directly tarnishing the reputation of those other products. Every canceled product does, but it's strange to see it in writing. Although I wouldn't give this comment much weight, it's clearly dodging the answer.
Why can't everything be licensed directly from the right owner of a game so that the license of a game can be transferred from one streaming service to another?
If you read this - run. Or ignore everything that comes after as it's filled with lies.
As it was released, I had zero interest in Stadia for all the reasons mentioned elsewhere in this thread. And I am the perfect target consumer for Stadia. I have a large monthly budget for games, I travel enough that it makes sense to have a portable gaming platform, and I embrace tech early. Even with all this, I had zero interest in Stadia simply because it was a Google product that I knew would be canceled.
If I had to guess, they'll shut down Stadia as a platform but keep the tech alive, rebrand, give everyone new URLs to play the games they've already purchased. Kinda similar to how they migrated everyone's songs/purchases from Google Play Music to Youtube Music when they shut down GPM.
[0] https://www.theverge.com/2021/10/21/22738550/arkham-knight-g...
Call my cynical. But I don't see this happening.
Maybe prove Y% of your X purchase went to the rights holder. So you can only be charged for Z-Y to get that same thing from another service.
All they do is build hype and cancel without any trace even when things are successful.
I'm convinced they only kept search and gmail for ads and tracking.
I think programming languages are a bit different. (Assuming they're not encumbered by patents / trademarks / copyright the way Java was/is.)
If Google decides to bail on Carbon, any design work, published implementations, etc. remain accessible for others to use or build upon.
If Google were to abandon Carbon, the main risk I see is that Google would not longer contribute to Carbon's refinement and implementation. So maybe that would reduce the odds of Carbon reaching critical mass, but it wouldn't flat out prevent people from legally continuing to use it.
Google has gone beyond destroying my goodwill to the point I actively despise them. I loved chrome at first. Same with gmail, google voice, youtube shit even google maps. All started good all now garbage. Same with Facebook and Amazon, Netflix, Microsoft, Apple, Uber, Doordash.
Burn me once shame on me...
* Death
* Taxes
* Google shutting down services
Admittedly, google stadia was kind of a joke since the beginning, but I feel for consumers who buy into googles promises and even a bit for the google engineers who may be out of work soon.
I don't see anything wrong with the premise of the service or even from what I understand the technical execution.
Seems like the failure was around business development, marketing, community management, and brand reputation.
I haven't followed to closely though so other would know better than me.
To be fair that's normally the case for Google.
Wifi connections having high jitter (ie. usually the link is 1ms, but sometimes spikes up to 100ms) was a big issue.
Poor software design was also a big problem - so big in fact they had to modify the android OS and Chrome to have a special low latency rendering mode that cut out chunks of the compositor. Both Windows and Mac also have issues with getting data from the network card to the screen in less than a few milliseconds.
They could have pretty much solved the latency issues with a basic predictive neural network that predicts 'given that this set of keys have been pressed, and the screen looked like this, and this number of milliseconds have passed, what will the screen look like?'. Such a neural net could be very small, since effectively it will just deal with mouse movements, panning, scrolling, and maybe flashes like gunfire. On a per-pixel basis it would simply provide motion vectors and an additive R/G/B figure.
You will own nothing and be happy. Great.
I think the real failing is what you stated - biz dev and brand reputation.
Read the other replies and you will see folks say "There were no games" or "The selection was limited." Why in the world would a major game company hesitate to invest in google and google services? Well, if you have a reputation of killing off your services like the grim reaper, I imagine that would come up in an executive risk assessment.
Google can fix their reputation but its going to take a lot of work. Consider Microsoft's reputation in the late mid to late 90's on slashdot and other forums compared to their reputation today. It took a lot of work but possible.
Googles going to have to put down the scythe though.
Every time they take a decision like this one, they are making the hole deeper.
To regain trust with enterprise customers (that's where the money is) it would take at least a decade of cleaning up their act very thoroughly.
I remember a poster proudly announcing that they will announce one year in advance when they plan to shut down a service on GCS.
Maybe they should look what happens when a company like HP announces end of support for OpenVMS 5 - 10 years in advance (as just an example pulled out of my ass with some Wikipedia backing the statement up) there's a lot of wailing and howling amongst their enterprise customers.
Those are the timescales big shops think in when it comes to their strategic IT decisions.
Frankly, I don't see Google ever satisfying such requirements backed by iron clad guarantees.
I disagree. It is much easier to regain trust with enterprise customers than with end users.
Enterprise costumers have contracts and lawyers on retainer. Google can draft a contract which binds them to performing a service. They can write in penalties with bite which shows to their enterprise customers that they mean it.
That is assuming that they really want to.
On the other hand this trick doesn't work with end users. They don't have lawyers to evaluate such an offer, and they have lot less of a chance of successfully suing google even if they would have favourable contracts.
The offering is a bit limited but there are several really good games that are worth buying.
I am now pretty reluctant to pay to keep any games though with this rumour alive.
My impression is that Google has actually changed how new initiatives are funded from the exec layer, such that there’s less likelihood of completely overlapping products being created, such as a new messaging service. I could be wrong about that, and even if I’m right it might change again in the future, but at least for now I’d be surprised to see a new messaging service get launched.
Can I interest you in a sixth, incompatible rewrite of Google Wallet instead that will only launch in India while you make Google Pay 7.0 ?
Perhaps it is not their responsibility but I guess they accepted the risk in the first place. I don't think Google will kill the service anytime soon though and this rumor is probably wrong. Won't get too many new users with them around either.
If the rumor is true, the service is killed off.
If the rumor is false, well it sounds like something google would do, and consumers will hesitate to buy into it and businesses definitely won't. I've read and written my fair share of executive summaries before - I imagine this would make its way into it.
For a while Google was literally giving away Stadia controllers, a Chromecast device to support using it with a TV, and games for free. Every power user/gamer type person I know that took them up on it fooled around with it, agreed that it was a good experience...and then pretty much never touched it again.
The big difference, I think, for why google is made fun of for stadia but few people throw rocks at Microsoft is the game selection. Microsoft does not kill off their projects willy-nilly so game manufacturers, I assume, feel better about crawling into their bed than googles.
And let me tell you, the only reason I was able to finish it is because the entire gimmick of that game is that when you're not moving, time doesn't move forward. So I could just wait out the regular lag spikes that happened every single play session. I would never choose to play a game like that.
I live in a moderately-sized city in Canada (~250,000 people?)
That's the difference, there simply wasn't any point investing in Stadia, because, well, this. There was no value to achivements, generated media, friend circles or god-forbid buying games because we knew it was going to be cancelled.
What kind of gaming platform randomly bans high profile game devs. because an automated Youtube bot told them to? A bad joke of one.
> It does in fact work quite well.
Didn't they fake high res video streams by up scaling bad renders? Haven't used it but as far as I understand there was quite a bit of overpromising and underdelivering going on.
> other first-party console alternatives,
Their competition would be GeForce Now from NVIDIA. Which not only is still a thing but also predates Stadia by several years.
> agreed that it was a good experience...and then pretty much never touched it again.
So did the free trial run out? Where the games crap? Have you ever asked them why they decided that it wasn't worth using?
You mean the same friends that "just stopped using it"? There is something weird about the combination of purely positive feedback and everyone you know dropping it.
That particular statement was with regard to suggested technical issues surrounding graphics. My friends and I generally found the play experience to be unobjectionable. My very statement explains that we all abandoned the product in favor of alternatives that provided a superior experience in one way or the other, not necessarily related to play experience. I for one prefer the versatility that a general low-latency desktop session via Parsec provides. Another friend that's deeply invested in the Xbox ecosystem preferred to use Microsoft's competing game streaming offering.
Which is why Stadia is a bad joke.
But like everything Google these days, they made some poor initial choices, didn’t take in any customer feedback, dug in instead of pivoting, then slashed and burned when it failed to become a billion dollar business overnight.
Hope they sell the tech off to Sony or Microsoft which is actually capable of building sustainable consumer products.
No need. Sony and Microsoft have their own (quite good) tech for this.
Sony's actually been in the game streaming game for nearly a decade. PS Now launched in 2014. I haven't used it personally, but I hear it's great.
Microsoft xCloud has been available for almost two years, in preview for a year before that. I got home once and found my wife playing Dragon Age II. I sat and watched for a little, then she quit the game, and only then did I discover she had been streaming it. My jaw hit the floor. I had no idea that it was being streamed. Truly impressive tech.
I agree! They really gave Console as a Service a shot. But back in the day when it was launching, my take was that the "new console" part of it was secondary. The core goal would have been to get a foot in the game streaming market for their Android TV / Cast platform.
> dug in instead of pivoting
If this rumour is true, maybe that's exactly what's happening. They've proven that the experience is good enough for people to play games on it, and even pay for the privilege. So it's technically sound (depending on geography).
Gamers aren't going to play through the entire new Skyrim on Stadia, Google knows that. But what about Gamers (in the right geographical location) watching a Youtube video on their smart TV being served an ad? That ad for the new Skyrim has a "Play demo now" button, no download required, instant gameplay. Now that's an expensive ad if I've ever seen one.