Maybe someone out there can clear this up for me and convince me why we need 120+ fps displays?
EDIT: Well, nevermind, a quick google search corrected my misconception about 30fps.
Maybe someone out there can clear this up for me and convince me why we need 120+ fps displays?
EDIT: Well, nevermind, a quick google search corrected my misconception about 30fps.
Telling 24, 30, 60 apart is very trivial.
As for 120fps, you need to keep in mind that playing a real-time rendered computer game is a totally different beast than playing back a steady video. There are lots of other factors involved. Some headroom in FPS makes lots of difference due to various other things like jittering (judder?), input delays, response time etc. (also it's possible some people simply can tell 60/120 apart, even by just watching a video.)
It is possible to improve on this without increasing the framerate with strobing the backlight/black frame insertion.
I think the problem is actually the opposite. In real life if you follow a moving object with your eyes then you expect its image to stay at a consistent place on your retina with no or minimal motion blur. If you follow a moving object on a typical LCD screen with your eyes, then for 30fps the object stays still for 1/30 s on the screen, while your eyeballs are still moving, causing motion blur on your retina.