>but to write a serious game you really want C#
I haven't followed game development in a long time, but has the industry moved to C#? I thought C# was limited to Unity and everyone else was still using C++?
I haven't followed game development in a long time, but has the industry moved to C#? I thought C# was limited to Unity and everyone else was still using C++?
The biggest player that uses it is Unity, but even they have their own special fork of Mono to get it to play nice.
Full Disclosure: I work for a Microsoft/Xbox Studio.