Unless it simply encodes scene information as imperceptible color gradients, this is impossible as a render necessarily projects from 3d to 2d.
It's almost like I wrote "scene parameters" for a reason.
More info here: https://blog.qarnot.com/an-overview-of-differentiable-render...
> While these techniques came closer and closer to photorealism, another question arose: what if instead of going from a 3D scene to a 2D image (rendering), we went from a 2D image to a 3D scene? As you may imagine, reconstructing 3D scenes from 2D information is quite complex, but there have been many advances in the last few years. This area of study is called inverse graphics.