I have a Vive and have played a decent number of hours in VR, and overall like it quite a lot. It's really amazing how readily our brain will "adopt" two floating hands as your own body. I'm bullish on the future of VR gaming.
But I do think there's a big hurdle, and that's our inner ear. Teleport-based controls are jank but it seems really difficult to prevent motion sickness when using any kind of movement that translates the camera in 3d space.
I tried to play Subnautica in VR, and literally only made it about 10 seconds before I had to pull the headset off and sit on the cool tile floor for a bit.
I figured - well, maybe I shouldn't be surprised a sea game gives me motion sickness. And it's not even built for VR anyway.
So I tried - I can't remember the name, but it's a game where you fly around building a base in space. Sounded like an awesome idea.
I forced myself to play for about 5-10 minutes despite feeling ill almost immediately, and regretted it immensely when I did finally bail out.
It seems like this happens to a decent number of people? And why teleport movement is so common?
FWIW I don't get particularly bad motion sickness in other, traditional settings. Being a passenger in a car on a windy road will definitely mess me up, but I don't get seasickness, for instance, and also don't mind roller coasters at all.