This is a fantastic game.
I’m curious, did you use a special coordinate system for the hexagons or did you just make it work without any sort of coordinate system at all?
I’m curious, did you use a special coordinate system for the hexagons or did you just make it work without any sort of coordinate system at all?
The hardest part was making the board repeat for the wrap variant making sure that all tiles have consistent wrap neighbours. I almost deployed a version that worked fine on odd-sized grids and went completely bananas on even-sized grids. The danger of always testing on a 5x5 board)).