On modern machines those are a hard to find afterthought from the POV of most users. Even if you know what you're doing, getting started with installing dev tools from the command line is non-trivial.
With an 8-bit micro, BASIC was the point and it Just Worked. These systems were toys sold with a toy language, but it was a toy language that had enough depth to teach useful fundamentals.
More, there was an ecosystem of other toy users and support sources and motivators - books, magazines, game entrepreneurs, TV shows, even just the novelty factor of having an actual computer at home - that made the 8-bit era in the UK a cultural scene.
There's no exactly equivalent cultural scene today. You need a fair level of experience to get started with modern languages, and there are no mainstream cultural drivers pushing you to do it. (There are niche drivers but they're only effective after you find them.)
You do get some motivators with entry-level HTML and web design, but they're immediately aimed at careers and professional development.
What's missing today is the combination of a toy environment which is fairly simple but can still be used for non-trivial projects, a mainstream non-niche non-professional cultural scene, and a sense of fun, play, and exploration which provides the curious with motivation.
The closest approximations are toy environments like Minecraft. They're doing a reasonable job and there's a scene of sorts around them, but it's not quite on the same scale as the 80s systems.