Performance comparison: counting words in Python, C/C++, Awk, Rust, and more
benhoyt.com
benhoyt.com
I even submitted a PR[0], but Ben decided he was tired of maintaining and decided to archive the project (which fair enough!).
Looks like idiomatic Rust, which I think is interesting. Shows there is more than one way to skin a cat.
[0]: https://github.com/kimono-koans/countwords/blob/master/rust/...
For your other solution, if the time save is consistent from your machine to OP's (a big if), the Rust solution bumps up to 4th place.
Results on an M1: my "idiomatic" version is 1.32 times faster than Andrew's original optimized version, whereas the optimized C version is 1.13 times faster than my "idiomatic" version. So, all things being equal, that'd make Rust 3rd, just ahead of C++, and behind Zig and C, if I'm reading the results correctly.
More important, to me, would be the other thing -- it's readable, idiomatic Rust. That is, if it had been 5% slower, I think we'd probably all prefer to maintain this code.
I've seen folks flub the measuring for this benchmark by testing much smaller inputs, for example.
I just took a look on Linux and my code that is now running 1.43x faster on the Mac is only 1.02x faster on Ubuntu 22.04. But, again, it's really that it's a Rust commercial -- by leaning on the stdlib, it's possible to get straightforward, but still really fast code.
I have no doubt you could make it faster than me and have!
As rejection reasons go, “I wanted to name-drop person X” is interesting. But as you said, that’s the maintainer’s decision to make.
Also, for loops desugar to into_iter, but the extra closure does provide an additional bump https://doc.rust-lang.org/book/ch13-04-performance.html
$ cd /tmp/
$ git clone -b ag/test-kimono https://github.com/BurntSushi/countwords
$ cd countwords/rust/
$ ./bench
<snip>
Summary
'./optimized-trie/target/release/countwords < kjvbible_x10.txt' ran
1.22 ± 0.02 times faster than './kimono-simple/target/release/countwords < kjvbible_x10.txt'
1.26 ± 0.02 times faster than './optimized-customhashmap/target/release/countwords < kjvbible_x10.txt'
1.56 ± 0.03 times faster than './optimized-unsafe/target/release/countwords < kjvbible_x10.txt'
1.58 ± 0.03 times faster than './kimono-optimized/target/release/countwords < kjvbible_x10.txt'
1.60 ± 0.03 times faster than './optimized/target/release/countwords < kjvbible_x10.txt'
3.97 ± 0.06 times faster than './simple/target/release/countwords < kjvbible_x10.txt'
7.58 ± 0.21 times faster than './bonus/target/release/countwords < kjvbible_x10.txt'
You mentioned in another comment that you were benchmarking on an M1. Maybe there's some interesting differences there in the codegen, how the CPU executes or both.Your 'fast-simple' version is a different story though. Personally, I would not put that in the "simple" classification as outlined by the OP. It is IMO very much not the first program someone would write for this. Bringing in 'hashbrown' and futzing with the hash table lookup/insert is definitely a perf tweak that you probably wouldn't want to do unless you had to, because it makes the code more complex. The 'Box<[u8]>' cements it as an 'optimized' variant.
Now it does look like a simpler variant of the "optimized" Rust program I wrote. I'm pretty impressed. I don't think I ever would have broken out of my local optima to discover that program. In particular, your approach appears to do 3 (and some change) passes over each buffer: 1) read up to '\n' (just the first line), 2) UTF-8 validation, 3) make lowercase and 4) split on whitespace. I realize chunking all of that up confers a lot of benefits, but still, 4 passes and it still being faster than 1 pass is very interesting.
I've glanced at the profiles of each program but haven't been able to solidly conclude anything more precisely about where exactly the benefit is. At this point, my next step would be to slowly translate my version into yours, and benchmark each step of the way until I could isolate the key change (assuming it is one change). But alas, I have run out of time this evening. :-)
Kudos!
(The other interesting thing to note here is that my 'trie' variant is now the fastest Rust submission. Previously, it was slower than the optimized variants on my older CPU. That's pretty neat.)
I really should have waited until I had more time to respond, but it really only should be 2, 3, and 4.
I tried unsafe/unchecked for UTF8, and, yes, it is a modest bump, but I wanted to do it without unsafe. And 3 and 4 are really pretty fast for what they are. They both work on bytes and the str as_bytes transmute is virtually cost free from what I can tell.
True.
> Bringing in 'hashbrown' and futzing with the hash table lookup/insert is definitely a perf tweak that you probably wouldn't want to do unless you had to, because it makes the code more complex. The 'Box<[u8]>' cements it as an 'optimized' variant.
I would say, both these items, I added much later, and contribute substantially less to the bottom line performance than you might think. Bulk of the performance is elsewhere.
Thanks!
> I don't think I ever would have broken out of my local optima to discover that program.
It really is the answer to what is the most knuckle-headed thing one could try, but I was curious what Rust-with-the-guardrails could do.
> My 'trie' variant is now the fastest Rust submission
Cool. Very interested why this is the case.
The problem with the trie, though, is that it does a memory access per byte.
Whether and when this trade is beneficial is not totally clear to me, but clearly, it can vary.
Whether my hypothesis is actually correct is also not something I'm certain of. Verifying this would take some time with: 1) looking at the codegen and 2) some use of `perf` to extract CPU counters for things like branch and cache misses, and see if a correlation can be established.
* It uses byte strings instead of UTF-8 strings. In my opinion, that’s not an optimization, that’s changing the problem. Depending on the question you’re asking, only one of the two can be correct.
* It uses a faster hash algorithm. It’s not the first time this came up in a benchmark article. Rust’s decision to use a DOS-safe hash by default (and not provide a fast algorithm in the std, like other languages do) really seems to hurt it in that kind of microbenchmark.
* It uses get_mut+insert instead of the more convenient HashMap::entry method, because the latter would require redundantly allocating the key even in the repeat case. I’ve hit this problem in the past as well. Maybe the upcoming HashMap::raw_entry_mut will make this kind of optimization cleaner.
> ASCII: it’s okay to only support ASCII for the whitespace handling and lowercase operation
UTF-8 (quite deliberately) is a superset of ASCII. So a UTF-8 solution is correct for ASCII, but a bytes-as-ASCII solution works fine in Rust if you only need ASCII.
This is why Rust provides ASCII variants of a lot of functions on strings, and the same functions are available on byte slices [u8] where ASCII could be what you have (whereas their Unicode cousins are not available on byte slices).
That's a somewhat specific list -- at least I didn't read that as a general "the program can assume that the input is only ASCII".
But then, the author seems to have accepted solutions that crash on non-UTF8 sequences and ones that byte-compare them, so probably either behavior was meant to be fine. I just don't get that from this rule.
I don't think it assumes the input is only ASCII. If the problem is "given UTF-8 text, split on ASCII whitespace and convert ASCII uppercase letters to lowercase," you can do that correctly (and produce correct UTF-8 output) without really being UTF-8 aware. For why, see here: https://en.wikipedia.org/wiki/UTF-8#Encoding
> But then, the author seems to have accepted solutions that crash on non-UTF8 sequences and ones that byte-compare them, so probably either behavior was meant to be fine. I just don't get that from this rule.
That's a separate concern right? The rules are only about the behavior when the program is given UTF-8 input.
That said, for a CLI program like this, usually approximate results are good enough anyway. And realistically, most text should use ASCII whitespace for pretty much all text.
For e.g. Japanese text, I think you'd only have to add 1 or 2 characters to the set of whitespace characters. You also have to solve Japanese text segmentation, which is hard-to-impossible. If you want to canonicalize the words by transforming half-width katakana to full-width, transforming full-width romaji to ascii, etc., that's a lot of work, and which of those transformations are desired will be specific to the actual use of the program. If you want to canonicalize the text such that the same word written using kanji or using only hiragana end up in the same bucket, or that words that are written the same way in hiragana but written differently when using kanji end up in different buckets, or that names that are written the same way in kanji but written differently in hiragana end up in different buckets, or that loanwords incorrectly written using hiragana are bucketed with the katakana loanword, or that words written using katakana for emphasis are bucketed with the hiragana word (but katakana loanwords are not converted to hiragana and bucketed with the non-loanword that is made up of the same moras), well, that all sounds even more challenging than the hard-to-impossible problem you already had to solve to decide where words begin and end :)
Edit: One of the first concerns I mentioned, about full width romaji and half width katakana, and additionally concerns about diacritics, can be addressed using unicode normalization, so these things are pretty easy[0]. An issue you may still face after normalizing is that you may receive inputs that have incorrectly substituted tsu ツ for sokuon ッ (these are pronounced differently), because for example Japanese banking software commonly transmits people's names using a set of characters that does not include sokuon.
My point is that this is not just a hard problem but many different, incompatible problems, many of which are hard, and because of the incompatibilities you have to pick one and give up on the others. An English-speaking end user may not want their wordcount to perform full width romaji -> ascii conversion.
[0]: https://towardsdatascience.com/difference-between-nfd-nfc-nf...
Sure, but is it changing the problem to something easier than what the other languages are already doing, or to something more similar? I'd imagine the C code is basically just using byte arrays as well, for instance.
To be fair, that's what the C version does as well.
No, that's very wrong. ripgrep has rich Unicode support for example, but represents file contents as byte strings. UTF-8 strings vs byte strings is an implementation detail.
I think you might benefit from reading the "bonus" Rust submission: https://github.com/benhoyt/countwords/blob/8553c8f600c40a462...
IMO, Ben kind of glossed over the bonus submission. But I personally think it was the biggest point in favor of Rust for a real world version of this task.
For tons of questions, both can be correct.
Now if you want to also split on U+200B (ZERO WIDTH SPACE), U+202F (NARROW NO-BREAK SPACE), etc... hoo boy.
So if your solution gets word splitting (or lowercasing) wrong for non-ASCII input, it still gets a pass according to my reading.
Your parent was wondering about a hypothetical UTF-8 sequence [all sequences in this post are hexadecimal bytes] XX 20 XX in which the ASCII space character encoded 20 is actually somehow part of a UTF-8 character. That's not a thing. UTF-8 is deliberately designed so that nothing like this can happen, along with several other clever properties, such properties are why UTF-8 took over the world.
Overlong sequences are like E0 80 A0 which naively looks like it's a UTF-8 encoding of U+0020 the space character from ASCII but it's not, because U+0020 is encoded as just 20. These encodings are called "overlong" because they're unnecessarily long, they're transporting a bunch of leading zero bits for the Unicode code point, the UTF-8 design says to reject these.
[ If you are writing a decoder you have two sane choices. If your decoder can fail, report an error, etc. you should do that. If it's not allowed to fail (or perhaps there's a flag telling you to press on anyway) each such error should produce the Unicode code point U+FFFD. U+FFFD ("The Replacement Character") is: Visibly obvious (often a white question mark on a black diamond); Not an ASCII character, not a letter, number, punctuation, white space, a magic escape character that might have meaning to some older system, filesystem separator, placeholder or wildcard, or any such thing that could be a problem. Carry on decoding the rest of the supposed UTF-8 after emitting U+FFFD. ]
But my problem with both has always been that I needed them often, but not quite often enough to remember them without looking things up (again). Over the years, as my memory of these commands has strengthened, I've needed them less often. We don't use computers the same way we did back then. It's like a spaced repetition system where the spacing is set to guarantee forgetting.
To anyone else confused, the repo has both "sh" and "bash" versions, and the bash one isn't a one liner - it's the sh one.
I took the source code file size from the repository, and the runtime from the blog post.
Then I made an arbitrary overall "PAIN SCORE" (lower is better) by multiplying code size * runtime. I suggest this is a worthwhile metric simply because lower is better on both axes, but of course, in the "real world" there will be different economic costs to CPU time and developer time depending on the use case. Here's the sorted results, from least "pain" to most:
LANGUAGE FILENAME CODE SIZE RUNTIME PAIN SCORE (LOWER IS BETTER)
Shell optimized.sh 75 bytes 1.83 s 137.25
Crystal simple.cr 240 bytes 1.29 s 309.6
Nim simple.nim 424 bytes 0.77 s 326.48
Python simple.py 208 bytes 2.21 s 459.68
Ruby simple.rb 175 bytes 3.17 s 554.75
Go optimized.go 1514 bytes 0.40 s 605.6
Python optimized.py 464 bytes 1.33 s 617.12
Zig optimized.zig 2688 bytes 0.24 s 645.12
Go simple.go 688 bytes 1.12 s 770.56
Zig simple.zig 1394 bytes 0.55 s 766.7
Nim optimized.nim 1683 bytes 0.49 s 824.67
Shell simple.sh 60 bytes 14.81 s 888.6
Ruby optimized.rb 401 bytes 2.47 s 990.47
JavaScript simple.js 532 bytes 1.88 s 1000.16
C optimized.c 4360 bytes 0.23 s 1002.80
Rust optimized.rs 3065 bytes 0.43 s 1317.95
Swift simple.swift 317 bytes 4.23 s 1340.91
JavaScript optimized.js 1501 bytes 1.10 s 1651.1
C simple.c 2735 bytes 0.96 s 2625.6
Rust simple.rs 2239 bytes 1.38 s 3089.82
Sorting only by code size, the most concise implementations are: Shell, Ruby, Python, Crystal. Nobody was aiming to play code golf (i.e. minimize source code size), so these are fairly straightforward, idiomatic, readable implementations.I am definitely a Crystal fan, in fact this afternoon I'm continuing to implement suggestions from my recent Show HN https://news.ycombinator.com/item?id=32081943 comments. :)
I did not check all files, but noticed that the simple rust code consists of about 60% comments (in terms of bytes), mostly due to a verbose blurb. It also spends about 15% of the non-comment bytes on printing nicer error messages, which is an interesting choice for a micro-benchmark. The simple C and FORTH versions similarly have a lot of comments.
Meanwhile a lot of the other files have very few or no comments.
Indeed, a naively analysis based on code size without taking comments into account is pretty obviously wrong.
Even if it were, most code isn't "fire and forget", and so for most code the cost is dominated by maintenance cost, which has more to see with reading than writing code.
Languages that are concise are so because they either express information very densely, or express less information (via for example ignoring error handling or making it implicit with exceptions). In practice I find that such languages are much harder to maintain, because the missing information has to be rebuilt by the reader.
We'd need a stdlib that works across languages for the approach to be successful. nimpylib and similar libraries in other languages are a step in that direction.
Alternatively, the python stdlib itself could be rewritten in python and transpiled to other languages. Perhaps it'd help alternative python implementations in terms of compatibility.
Previously —
"Completely Random and Arbitrary Point System!, or CRAPS![TM]"
https://web.archive.org/web/20010124100400/http://www.bagley...
Currently —
fwiw https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
> Sorting only by code size
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
1) The choice of libraries/datatypes used for strings and word->count map
2) How the source file is split into words - probably library function again, although in C/C++ one could choose to implement a super-optimized low level version that would blow the others away
IMO a performance comparison between languages is only meaningful if the runtime is not dominated by library functions, or if one admits it's really a standard library performance comparison, not a language comparison.
I'm not sure how much value there is in this specific benchmark though since in the real world you'd be using a utility to do this (e.g. linux wc - word count) and it's not obvious what's dominating the runtime (I'd guess reading file and/or splitting into words), so what you're takeaway should be (idiomatic X is good for what, exactly?) if wanting to extrapolate this to some other task.
For that matter, in the real world people don't really choose language on a task specific basis... It's either use language X because the project demands it, or write some limited use utility in a scripting language if performance isn't a major concern.
Some of those languages, however, are far more complex then the others. And as any complex tool, it requires certain methodology. If you are to use heavy machinery like C++, forget iostreams and character-level processing on your hot paths.
In the end it either boils down to compiler optimisations or library implementations.
One way forward would be to ignore claims based on idiom, but measure how long it took to write a program that produced correct output.
I think even if it's dominated by libs and data types I think it has value as it might reflect what actually happens out there in the wild rather than a purely academic exercise.
The programs are not comparable in the the following ways:
- Case: TFA requires (at least) ASCII lowercasing but the contest problem required no lowercasing.
- Ordering: TFA does not require sorting, but the contest problem required sorting.
- Memory: TFA imposes a requirement phrased as "don't read the whole file into memory" and this sounds like it's a resource-saving constraint, but it's usually a constraint that requires the program to spend additional resources. You could just mmap the file and store pointers into the mapped region. It costs extra to do copies instead of no copies.
- Text: TFA is unclear on what assumptions may be made about the lengths of words. For the contest problem, the Hungarian wikipedia input's longest word is around 80k.
- Safe, Hashing, Stdlib: TFA imposes some restrictions on what constructs may be used that are not imposed in the contest problem.
For the contest version of this problem, it seems like you can tokenize, hash, and count strings at around 1GB/s. Adapting a solution to solve TFA's problem (but not to conform to its Safe/Hashing/Stdlib requirements) would probably not carry too large of a penalty, since it's like 3 instructions to ASCII-lowercase 32 bytes and 1 string copy per unique string should take negligible time compared to the hash table lookups. So there is some room for the optimized solutions to go a little faster, if more optimizations are permitted.
[0]: https://easyperf.net/blog/2022/05/28/Performance-analysis-an...
Edit:
Even if you ignore LLVM-libc, just slapping this into the optimized.cpp and replacing the critical `==` with `our_bcmp` makes it 10% faster. IFUNC calls to micro-optimized SIMD functions are counterproductive. It is far, far better that the compiler can see all the code at build time.
int our_bcmp (const char* a, const char* b, size_t sz) {
for (size_t i = 0; i < sz; i++) {
if (a[i] != b[i]) return 1;
}
return 0;
} CALL runtime.mapaccess2_fast64(SB)
whereas the 'raw' version uses CALL runtime.mapassign_fast64(SB)
When reading the Go solution this bit stood out to me> To reduce the allocations, we’ll use a map[string]*int instead of map[string]int so we only have to allocate once per unique word, instead of for every increment
I just tried benchmarking this with a simple setup and I get zero allocations for both approaches, although the "pointer" approach is slightly faster
package main
import (
"testing"
)
func BenchmarkIncrementMapRawInt(b *testing.B) {
var data = make(map[int]int)
b.ResetTimer()
for i := 0; i < b.N; i++ {
key := i % 1000
data[key]++
}
}
func BenchmarkIncrementMapPointerInt(b *testing.B) {
var data = make(map[int]*int)
b.ResetTimer()
for i := 0; i < b.N; i++ {
key := i % 1000
increment(data, key)
}
}
func increment(counts map[int]*int, value int) {
if p, ok := counts[value]; ok {
*p++
return
}
n := 1
counts[value] = &n
}
$ go test -bench=. -benchmem .
goos: darwin
goarch: arm64
BenchmarkIncrementMapRawInt-8 112288002 10.57 ns/op 0 B/op 0 allocs/op
BenchmarkIncrementMapPointerInt-8 139728302 8.586 ns/op 0 B/op 0 allocs/opI also looked at the "simple" Zig version, which came out really well in the benchmark, and to me it didn't look simple at all. It seems you need to make a lot of low level details explicit.
But IMHO AWK takes the crown here. :)
Agreed! AWK is still the king of this stuff. For tasks like this, I kinda think AWK is nigh-unbeatable: so simple to write, so obvious what's going on (even if you've never seen any AWK program before, you're probably going to be able to figure out what's going on there), and decently performant.
AWK is the bee's knees.
[1] https://github.com/benhoyt/countwords/blob/c66dd01d868aa83dc... [2] https://github.com/benhoyt/countwords/blob/c66dd01d868aa83dc...
mawk is an order of magnitude faster than gawk, and gawk isn't even the default on many Linuxen.
Not exactly! To quote from TFA (I'm the author):
> Another “optimization” is to run it using mawk, a faster AWK interpreter than gawk. In this case it’s about 1.7 times as fast as gawk -b. I’m using mawk in the benchmarks for the optimized version.
iPhone and Mac apps run pretty well in my experience, and Swift is definitely faster (in general) than Python at least. There were some serious considerations to port over ML libraries to Swift due to its ease of use, similar to Python, while providing much better execution speed.
"Lightning fast" can mean a lot of things, and it might not mean "executables start quickly."
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
In particular the "simple" solutions, which is all that's offered for Swift, will be whatever was most idiomatic/ obvious to a programmer of potentially quite variable quality.
It's unfortunate, I think, that there are "simple" solutions for some languages which have had performance revisions. If you needed an hour, or a friend, or even a community to "hint" how to improve it that wasn't the simple solution.
[ For example I feel like the Rust might be faster asking for ASCII lowercase, and using the unstable (not order-preserving) sort algorithm, but even if I'm correct such a change would logically be made to the optimised Rust, not the simple ]
It's not the only benchmark in town and it needs to be taken with a grain of salt, but so does every benchmark.
Even?
Pascal is touted as being as fast as C
But they have a bunch of reasons why they cannot use LLVM like "LLVM will almost certainly never support all targets that FPC supports (Gameboy Advance, OS/2, WinCE, ...), or at some point drop support for targets that FPC still supports (as already happened with Mac OS X for PowerPC/PowerPC64)." [1]
Or "FPC's native code generators are much faster than LLVM's (even if you would neglect the overhead of FPC generating bitcode and the LLVM tool chain reading it back in), so especially while developing it may be more interesting to use FPC's own code generators"
But the test of this thread mostly benchmarks the hashmap implementation. I got my own Pascal hash map, it is twice as fast than the one in their standard library.
And, looking at the test code, it does a double hashing, first a get, then an insert. If it did a find entry and update it in-place, it would be twice as fast, too.
Together that would be four times faster and as fast as the C version and still be simple
[1] https://wiki.freepascal.org/LLVM#Frequently_Asked_Questions
The code:
SELECT arrayJoin(splitByChar(' ', lower(line))) AS word, count() AS c FROM file('kjvbible.txt', LineAsString) WHERE notEmpty(word) GROUP BY word ORDER BY c DESC FORMAT Null
or:
clickhouse-local --query "SELECT arrayJoin(splitByChar(' ', lower(line))) AS word, count() AS c FROM file('kjvbible.txt', LineAsString) WHERE notEmpty(word) GROUP BY word ORDER BY c DESC" > /dev/null
It is using only a single thread.
Did you run the other benchmarks on your machine as well?
`grep` | 0.03 | 0.03 | `grep` baseline; optimized sets `LC_ALL=C`
`wc -w` | 0.18 | 0.25 | `wc` baseline; optimized sets `LC_ALL=C`
SQL | 0.26 | | by Alexey Milovidov
Perl | 1.22 | | by Charles Randall
Python | 1.42 | 0.86 |
Tcl | 5.30 | | by William Ross
Shell | 9.66 | 1.79 | optimized does `LC_ALL=C sort -S 2G`
However, in this case, the Python example is idiomatic.
Since the articles calls for better approaches, I would suggest to take the opportunity to use the walrus operator and rsplit() for the optimized version. Something like this:
reminding = ""
c=Counter( )
while (chunk := sys.stdin.read(64 * 1024)):
pre, post = chunk.lower().rsplit('\n', 1)
c.update((reminding + pre ).split())
reminding = post
It should not affect performance too much, and the code gets more expressive.However, the performances will be quite different depending of the python version you use. Interestingly, Python 3.11 beta, which comes with a lot performance tweaks, is slower for this exercice, while being reported to be faster on real life tasks.
It will fail on "abc" and give the wrong answer for "abc\ndef".
I prefer rpartition over rsplit to handle first case, and the loop-and-a-half construct instead of the while+walrus operator to handle the second, as in this modified version of your code:
remaining = ""
c=Counter( )
while True:
chunk = sys.stdin.read(64 * 1024)
if not chunk:
if not remaining:
break
pre = post = ""
else:
pre, mid, post = chunk.lower().rpartition("\n")
c.update((remaining + pre).split())
remaining = postSince this writing and other linked resources present only one side of the affair, I will mention: the presentation in Pearls was quite unfair to Knuth, and the conclusions commonly made of it somewhere between moderately and entirely unsound. (That is, as conclusions from the paper. I speak of unsoundness of logic only: these conclusions may be supportable from other sources.)
Knuth was challenged to demonstrate literate programming, and so that was what he demonstrated. He showed building something from the ground up assuming a very minimal environment, with problem analysis and all: of course that ended up more verbose than a Unix pipeline that glosses over problem analysis and starts with most of the tools you need to make a probably-acceptable solution!
McIlroy himself admitted a few years later that he had been “a little unfair” to criticise on engineering grounds what had only been an illustration of technique. Even in the paper, Bentley did admit a degree of culpability for this mismatch in his “criticism of programs” paragraph. (“He admires the execution of the solution, but faults the problem on engineering grounds. (That is, of course, my responsibility as problem assigner; Knuth solved the problem he was given on grounds that are important to most engineers-the paychecks provided by their problem assigners.)”)
But I do wish that Knuth had been given the opportunity to write a review of McIlroy’s review, for simultaneous publication.
Also of note is that most CPUs of the day didn't execute instructions orders of magnitude faster than bandwidth to main memory, as is the case today; it was early days for worrying about making algorithms "cache aware". So, for instance, there was no big penalty for "pointer chasing" in linked lists as there is today. Additionally, the severe memory size limits affected various time vs. space tradeoffs in algorithm design.
WEAVE takes a WEB source file and generates proper TeX out of it. TANGLE takes a WEB source file and generates proper Pascal.
The code written in WEB (and variants) is not necessarily in proper order for compilation, and can contain references to other blogs which are included as text-inclusions. I've never used WEB proper, but in org-mode there is org-babel. Its syntax is something like this (from memory, I use shortcuts so I don't have to memorize all the details and type them out):
To handle user input, the program will read from a file.
#+NAME: open-file (a better name would be used in a real program)
#+BEGIN_SRC lisp :noweb yes
(with-open-file (f filepath)
<<parsing>>)
#+END_SRC
elsewhere The actual parsing will look like:
#+NAME: parsing
#+BEGIN_SRC lisp :noweb yes
...
#+END_SRC
And the order of these can be reversed, the correct output will be produced with a few other settings and options. With org-babel, when you tangle the org file it will generate one or more source files based on the options and settings you've used throughout the org file itself. Instead of WEAVE, you would just use the standard org export settings.(Copying from my comment the last time this was posted: https://news.ycombinator.com/item?id=26467684)
There's also a nice book "Exercises in Programming Style" about just this problem.
https://web.archive.org/web/20010616231931/http://www.bagley...
Such a test will favor implementations that have extremely svelte boostrapping, allowing them to immediately begin executing the relevant code and return a result.
I feel a more useful test would be for the relevant string processing code to be run tens to thousands of times within the process itself, so as to diminish the relative importance of boostrap/warmup code and/or runtime optimization performed by VMs. Unless, of course, part of the intent was specifically to measure the impact of the bootstrapping.
But I don't think it would be fair: I use Python a lot, and if it's for scripting, you are happy with the fact it's very easy to write. However, it's slow to start, and you pay that each time you run the script.
To me, it makes sense in this exercice, which is heavily leaning toward scripting, we see the price of the VM start in the overall profiling.
Otherwise, let's use pypy, warm it up, a few 1000 times, and you may get closer to Go times.
But we don't use pypy for scripting.
But why does Swift have a long startup time in the first place? Shouldn’t it start near instantly like the C and Rust programs?
echo 'print("hello world")' > hello.swift && swiftc hello.swift -O -o hello
time ./hello
[1] https://www.swift.org/server/IMHO, VM startup time should be included and the first few passes (before JIT kicks in) should also be included.
Java has supposedly “nearly C-like performance” until you read the fine print.
(This should apply to C# as well.)
Is that just your assumption or have you measured that penalty for this tiny tiny program?
Might "the JVM's slow start time" in this case be insignificant?
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
1.33 s 56.7% specialized Collection<>.split(separator:maxSplits:omittingEmptySubsequences:)
263.00 ms 11.2% Substring.lowercased()
226.00 ms 9.6% specialized Dictionary.subscript.modify
189.00 ms 8.0% readLine(strippingNewline:)
As you can see, calling split on the string is really slow. The reason it is slow is that it's using the generic implementation from Collection, rather than String, which doesn't really know anything about how String works. So to do the split it's doing a linear march down the string calling formIndex(after:), then subscripting to see if there's a space character there using Unicode-aware string comparison on that one Character.Swift is really nice that it gives you "default" implementations of things for free if you conform to the right things in the protocol hierarchy. But, and this is kind of unfortunately a common bottleneck, if you "know" more you should really specialize the implementation to use a more optimized path that can use all the context that is available. For example, in this case a "split" implementation should really do its own substring matching and splitting rather than having Collection call it through its slow sequential indexing API. Probably something for the stdlib to look at, I guess.
The rest of the things are also not too unfamiliar but I'll go over them one by one; lowercased() is slow because it creates a new Substring and then a new String, plus Unicode stuff. Dictionary accesses are slow because Swift uses a secure but not very performant hash function. readLine is slow because the lines are short and the call to getline is not particularly optimized on macOS, reallocs and locks internally, then the result is used to create a new String with the newline sliced off.
It's sad to see that Swift is so slow in this particular case given that it has the potential to be such an optimized language (strong typing, compilation, backing from Apple).
When I've been asked this in programming interviews, I've almost always been expected to produce something like the code in the article (and do), but usually I'd point to something like the NLTK library as a better approach. It's polished and highly capable, and handles probably just about every edge case there is.
Not that it doesn't happen, it's just not something I've run into.
Just today I was testing out the performance difference hashing some Scylla queries and got nearly 2x faster hashing moving to fxhash.
readLines(file) |> strsplit(“ +”) |> unlist() |> table() |> sort(desc = TRUE)
$ g++ -I robin-hood-hashing/src/include -O2 -flto -std=c++20 -fno-exceptions -fno-unwind-tables -fno-asynchronous-unwind-tables -lfmt
$ time ./a.out < kjvbible_x10.txt > /dev/null
0,19s user 0,01s system 99% cpu 0,197 total
with the same build flags, optimize.cpp gives me 0,22s user 0,01s system 99% cpu 0,233 total if (!counts.TryGetValue(word, out var wordCountRef))
{
counts.Add(word, new Ref<int>(1));
}Or should the "threading" constraint really have been stated as "you can use multiple threads, but only if they all have their own address space"?
Alternatively, given the multi-core capabilities of even budget/mobile/small systems these days (even the Rasberry Pi 4 has a quad-core CPU), isn't restricting the implementation to a single thread a weird artificial limitation in 2022? Also, a GPU-based implementation would be interesting, and GPUs most of their power from their massively parallel core architecture.
I agree GPUs would probably do well on this problem, though it depends on how expensive the memory copying to/from the GPU ends up being. However, if you are going for all our performance, it seems like you could use SIMD like memchr or something.
I think that's definitely an environment worth benchmarking on - but I don't think that it should be the only environment to benchmark on.
Also, I don't think it's a good reason to limit implementations to a single thread, even if that is your benchmark environment. It can be worth seeing how well an implementation that's capable of taking advantage of multiple cores/CPUs, does when it's only given one core to work with.
It's probably worth optimising for and benchmarking different threading strategies too - does your implementation create one thread per "work unit" and let the scheduler work them all out, or does it create one a one thread per core (or maybe, one thread per core, plus one), thread pool, and assign work units to each each thread until they're done? And how do those strategies work if they're only given a single core?
The single core case is definitely worth testing, but it seems odd to limit implementations to a single thread because of it. If you think you can go faster with a threaded implementation, you should be able to try that out.
Did something like that — programs written for multi-core forced onto one core, alongside programs not written for multi-core.
iirc That difference wasn't something anyone ever expressed interest in.
https://web.archive.org/web/20121231010227/http://benchmarks...
I think it is more fair to say that in Go optimizations are always OFF.
From Hoyt's repository itself.
(defmethod performance-count ((path-file string))
(let ((map (make-hash-table :test 'equal)))
(with-open-file (stream path-file :direction :input :if-does-not-exist nil)
(when stream
(loop for line = (read-line stream nil 'end)
until (eq line 'end)
do
(let ((split (split-string #\space (string-downcase line))))
(dolist (word split)
(let ((index (gethash word map)))
(if index
(setf (gethash word map) (incf index))
(setf (gethash word map) 1))))))
(let ((keys (sort (alexandria:hash-table-keys map)
(lambda(x y)(> (gethash x map)(gethash y map))))))
(dolist (key keys)
(format t "~A ~A~%" key (gethash key map))))))))Neither simple.c nor optimized.c call malloc "for every word". They only call malloc when inserting a previously-unseen word into the counting map.
from collections import Counter
from re import finditer
word_counts = Counter()
with open(PATH, encoding = 'utf-8') as file:
doc = file.read()
word_counts.update(match.group().lower() for match in finditer(r'\w+', doc))
In Python, this could be a fairly performant way of taking unicode into account, because it doesnʼt use Pythonʼs for-loop, and regular expressions are rather optimized compared with writing low-level-style Python. (Maybe it should use casefold instead of lower.)A solution to every aspect of this problem but the line-by-line bit took just over a minute to write. Adding that took another minute.
The trade-off is that LC is slower than almost any of the languages listed, and optimization is almost impossible -- the idiomatic way is the fastest (almost). And if you don't like the way LC parses words, there is almost no way to change it without going into the source code (a big pain).
\t desc count each group `$lower " " vs raze read0 `:kjvbible_x10.txt
It's also 1 line!I am sure q pros or k purists can optimize this even more...
EDIT: Moving the lower earlier brings this down to 1.9s
desc count each group `$ " " vs lower raze read0 `:kjvbible_x10.txthttps://github.com/samuell/gccontent-benchmark#readme
Really hard - or impossible - to arrive at a definitive single number for one language, but the whole exercise is a lot of fun and quite informative IMO :)
k-nucleotide
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
Start with something not too far north of FizzBuzz but with a ton of scope to progressively enrich the problem until the clock runs out.
At $BIG_CO du jour people tend to talk about how much “signal” an interview produces, and starting somewhere that a meaningful number of candidates can’t do anything with offers very little “signal”, likewise very little Shannon information.
Great article!
Or maybe the difference is just noise? It's hard to tell without more details on how the benchmarks were run.
I wrote comments explaining things: https://github.com/benhoyt/countwords/blob/8553c8f600c40a462...
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
otoh instead of asserting "will totally underperform" please measure and share your measurements!
Sometimes "startup overhead" turns-out to be insignificant.
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
Same applies to .NET by the way.
Interesting. This is something I'll have to keep in mind.
Best practice is always been to consider I/O the slowest.
But, it's true... times have changed.
Maybe we shouldn't make this assumption anymore.
https://itnext.io/modern-storage-is-plenty-fast-it-is-the-ap...
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
The real money is in huge non-tech co, or medium tech co. You could walk into a goldman sachs type of operation and point out savings in CPU time that would be 90-99%. But they're not going to care, because their corporate structures aren't wired to observe and act on such things.
Om the other hand the article is gold mine for learning performance analysis in different languages.
I've been asking different versions of that question since I started interviewing and it is a surprisingly good filter.
But with articles like this, now I need new questions..
Anyone has an explanation ?
I know the swift string type is really complex, but i always assumed it was at least performing well..
Some of these “simple” versions are custom-specifying allocators to minimize memory overhead and doing highly optimizable ASCII value manipulations and doing byte-equality on strings, rather than go through slower Unicode libraries. The “simple” Swift version is doing nothing at all to avoid generating many allocations/deallocations and running fully Unicode-aware algorithms to lower the input and perform Unicode-normalized string comparisons, it’s totally apples-to-oranges stuff.
This is the kind of thing where perl really shines.
I wonder why that is?
Wild.
Little things like hoisting local variables out of the prototype and closure chains can make a massive difference.
I did some experiments with hot path js optimization several years ago and was pretty surprised at the performance you can squeeze out of the jitter.
Js is notorious for being difficult to do good perf analysis on because of the warming and hot path analysis. From my experiments it can sometimes take many seconds from startup for the jitter to kick in on a tight loop.
Other comments here reveal how, exactly.
> Performance comparison: counting words in Python, Go, C++, C, AWK, Forth, and Rust.
Which means the submitter actively chose Go to be removed from the title. Judging from their post history they are aligned with Rust community.
Removing any of them would suffice.
Python is basically a DSL for C extensions. That is the whole point. It would be like criticizing any compiled language for essentially being a DSL for machine code, and not "Real Instructions".
Python's ability to interop with pre-built, optimized libraries with a lightweight interface is arguably its greatest selling point. Everyone and their dog knows purely interpreted CPython is slow. It doesn't need to be pointed out every single time python performance is brought up unless literally discussing optimizing the CPython vm.
* looking up a reference of an attribute with a string key underpins the meat and potatoes of python's execution model
* it’s a subclass of dict
* its update method (used by the code in the post) dispatches to a C implementation on its fast path
If you say "it does not count as Real Python if you dispatch to C", then you literally cannot execute any CPython vm opcodes, because it's all dispatching to C under the hood.
https://github.com/python/cpython/blob/4395ff1e6a18fb26c7a66...
isn’t exactly pure Python, because, under a different runtime (eg PyPy), the code would take a different path (the “pure Python” implementation of _count_elements[1] instead of the C implementation[2][3]). Yes, it's hard to draw exact lines when it comes to Python, especially as the language is so tied to its implementation. However, I think in this case it's relatively clear that the code that specific line is calling is an optimization in CPython, specifically intended to get around some of the VM overhead. Said optimization comes into play in the OP.
[1]: https://github.com/python/cpython/blob/4395ff1e6a18fb26c7a66...
[2]: https://github.com/python/cpython/blob/4395ff1e6a18fb26c7a66...
[3]: https://github.com/python/cpython/blob/4395ff1e6a18fb26c7a66...
Apparently there will be someone who feels the need to point it out; and someone who feels the need to point out that it doesn't need to be pointed out; and …
https://github.com/python/cpython/blob/main/Lib/collections/...