Nothing is wrong unless it's done by a moral actor (which is a much higher standard than sentience. Pretty much everything with a central nervous system is sentient, but lobsters, for instance, are not moral actors.
Similarly, the usual understanding of the moral status (the gravity of not the binary permissible/wrong status) of the three acts you describe is somewhat connected to the target as well as the actor being a moral actor (that's least the case with torture, and most the case with murder) rather than merely sentient.
For example we tolerate computer games with virtual killing, but don’t tolerate virtual rape games. Even with virtual killing there are limits. Should we tolerate nazi death camp torturer simulation games?
This seems like an orthogonal set of considerations.
It was an angle I didn’t consider at all, so it was actually quite interesting.
This immediately brought the “Farming Simulator” imagery to mind. I can totally see how they’d make a nazi death camp simulator seem soul crushingly boring.
Systems don't need sentience to avoid self-harm: simply assign a large negative weight to self-harm. Now you need a big reward to offset it, making the system reluctant to perform such an action.
In this case by ‘feel’ we might implicitly assume various capabilities of the subject experiencing the feeling, like self awareness. If we’re being precise we can’t just say feeling is enough, we need to state the assumptions the dictionary leaves unstated.
I don't like this definition much because "feel" is a fuzzy word. In this context it should be "feel" as in experience. I can build a machine that can sense heat and react to it, but I can't build one that can experience heat, or can I?
You need to figure out what having the capability "to experience" means, and you'll be one step closer to defining sentience. Even so, I've never experienced anyone coming up with a succinct definition encapsulating how I experience sentience. I believe it can't be done. If it can't be done it renders any discussion about whether or not someone or something is sentient moot. If it can't be put into words we also cannot know how others experience it: If they say this machine is just as sentient as I am, we'll have to take their word for it.
So the meaning of sentience is subjective, so there can't be an objective definition acceptable to everyone and everything claiming to be sentient.
There's my argument for why sentience cannot be defined. Feel free to prove me wrong by pulling it off.
It feels like your begging the question here, I don’t think this follows from any of your arguments. Except for maybe where you state you believe sentience can’t be defined, which again, begs the question.
Though admittedly I don’t see much of a traditional argument — your conclusion is interesting, could you try supporting it?
You can quickly spot what makes sentience subjective when you follow the explanations. They're all either utter gibberish once unpacked, lead to the conclusion that my computer is sentient (fine by me, but I don't think that's what we wanted?), are rooted in other terms with subjective meaning, or they are circular. Let's look at that third kind, which Wikipedia illustrates well:
> Sentience: Sentience is the capacity to experience feelings and sensations [...]
> Experience: Experience refers to conscious events in general [...]
> Conscious: Consciousness, at its simplest, is sentience [...]
Back at where we started.
To break this circle one needs to substitute one of the terms with how they intrinsically and subjectively understand it. Therefore the meaning of sentience is subjective. I realize you can expand this to mean that then everything is subjective, but to me that is a sliding scale.
The challenge I posed could be rephrased to come up with a definition that is concise and not circular. It would have to be rooted only in objectively definable terms.
Agents can imagine the future and the expected positive and negative rewards, this is an important process in order to select actions. Thinking about future rewards is "experiencing" the present emotionally.
It would need to have a planner that can detach from reality to hunt for new longterm plans, plus a hardcoded function that draws it back to the present by replacing the top planning goal with "avoid that!" whenever the heat sensor activation has crossed a threshold.