Eve Online's most notorious player has quit the game
pcgamer.com
pcgamer.com
I did this by fitting a small and fast ship with close-range weaponry that allowed me to take engagements versus much larger ships whose weapons couldn't reliably hit a target with so much transverse velocity. In addition I would run a special module that allowed you to deactivate your opponents warp drive, preventing them from escaping.
In game life was then just patrolling law-less star systems waiting for another player to arrive, typically they'd come to my star-systems in search of NPC pirates to destroy, netting in-game currency.
Once the prey was busy fighting the ai-pirates, I'd warp into their local space and begin shooting them to pieces. Once their ship was on the brink of destruction, I'd open a comm channel and demand an in-game currency transfer in exchange for letting them go.
This was a mutually beneficial arrangement as the ransom was lower than their ship value but also higher than what I could salvage from their wreckage.
As you'd imagine, responses were varied. More often than not however I'd get the payment and they'd return to safe space intact.
Ironically, I received more in-game love-mail than hate-mail for my exploits.
I've grown into a much nicer person since then but I can't help but look back on those times fondly.
1) Word could get around and your 'customers' would stop paying the ransom. Bad for business since the remains of a destroyed ship could be worth substantially less than the ransom.
2) More alarmingly, you could attract the ire of 'honorable' pirates who might just be willing to take time out of their day to make an example out of you. This would likely involve a plurality of suitably armed starships visiting your local space at ...inopportune times.
Repeat custom is a rarity in the pirate business
There were a few roleplay corps that built in-game reputations on taking ransoms etc seriously. I'm sure they had better results
I led a small corp and our whole play was to declare war on high-sec mining corporations (a formal war deceleration allowed one to avoid the wrath of the "CONCORD" police force). We'd then gank them until they'd pay us a ransom to end the war.
Eventually, some of our former targets started paying us to target other mining groups that they were competing with!
It was really great fun and a set of systems that facilitated the "emergent storytelling" that so many new open-world/survival games aspire to.
Found the article on the wayback machine: https://web.archive.org/web/20160304033028/http://ghost.pilg...
The solo pvp life worked until off-grid boosting became so prevalent that most fights were no longer 1v1 even if there were only two ships actively shooting each other. When one ship is boosted to the gills because of a squadron mate somewhere in a safe-spot providing fleet boosts, things got less fun, and I ended up quitting.
Admittedly, in much the same way that robbing someone at gunpoint is a mutually beneficial arrangement; because it's better for them than you just killing them and taking their money.
Ok, I get your point too, I just want to emphasize that what the OP did was essentially similar to casino side betting, going beyond the predicted actions in the world, by adding a layer of “entrepreneurial” spirit.
I assume the former, but there's something perversely funny about the idea of a player in a fictional universe having to resign from fictional corporation because he failed to adequately address in-universe HR claims.
I've done everything from old school POS wars to Titan kills to running multiple types of production empires to living in wormholes and being a wealthy (trillions ISK, back when the best way to get wealthy was through RP) feared low-sec space pirate (this one was my personal endgame).
Once you've reached one of EVE's endgame scenarios it's basically impossible to continue playing and get any enjoyment out of the game.
You might try, but it's like chasing your first high. It's never as good.
And knowing Mittens and what he's like...yeah he's not playing anymore unless it's waiting for the heat to die down and coming back in a year or two.
It's not like WoW where the delta between someone that started the game in 2005 and someone who started in 2020 isn't that far apart.
Someone who started Eve in 2005 would be like a member of the Rothschild dynasty while someone who started in 2020 would be at best, some low level corporate middle manager.
It's impossible to say for sure if he is actually stepping down or not. He has apparently given the "keys to the kingdom" to other Goons and appointed an interim CEO. Whether that means he is actually permanently out of the leadership loop or not remains to be seen. I don't know how close the new interim CEO is to Mittani, but I saw that the person he transferred the corporation shares to is extremely close to him, and the shares is what truly matters. With the shares you can remove the CEO, just like a board in real life.
You can run a major Eve alliance and coalition without ever logging into the game. So while his character may not be listed as CEO anymore, it means very little in and of itself. At the end of the day with groups of thousands of people, it's almost entirely about the politics and group dynamics. If he still has access to the leadership Jabber/Discord/forums and the leadership still believes in him, he could still be the de facto CEO.
I do want to note - this article did a terrible job explaining why so many people are mad at him. There were chat logs and screenshots from various services that showed he:
- kicked a player out for reporting some serious sustained abuse sustained against her by one player
- elevated a well known pedophile to a position of power
- Multiple women unrelated to the game were complaining about him groping them at events in his hometown
Reading the announcement he posted about stepping down, he cast himself entirely as the victim here and took 0 ownership and never apologized. Unless he has finally gotten bored with the Eve metagame, I highly doubt this is the last of him.
> The accusations that I am aware of are unsubstantiated falsehoods
Does he mean that people got mad at him for the three points you listed and started inventing stories about him as a result, or is he flat out denying those things happened at all?
He lies all the time. His style of leadership to the rank and file is to provide a narrative they can buy into, and whether the facts fit that narrative or not doesn't matter. He just needs to keep the narrative roughly coherent for everyone to consume in his group.
To my eyes he's currently playing the, "I'm the victim here, but despite being blameless I will step down for the greater good of the organization" martyrdom and us vs them story. That sets him up nicely for a return to visible power after a few months.
To be clear on the 3 points I listed out, the only thing I can personally attest to is that the pedophile in question is indeed a pedophile, as we kicked him out of my former group many years ago once we found out and that he somehow found a landing spot inside of Goons despite them knowing full well what he was.
The chatlogs of him calling the victim of harrasment a "bitch who could not find the block button", "Wounded bird", "Amber heard" etc is sufficient to want him out of power and indeed the game.
I do believe most of the other accusations - but won't claim anything is definitely true.
(Not a bad change; just observing the turning of the wheel).
I don't doubt that the majority of the coalition would happily welcome him back though, the people outraged at his behaviour are loud and passionate but the minority for sure
If the people outrage it his behavior are a minority, why is he leaving? They must be a minority holding a big enough stick to prevent being simply ignored or marginalized.
To quote: > the_mittani: and just like last time, i will simply put heads on spikes over and over again until order is restored, with the occasional oops sorry about that one overly enthusiastic apology thrown in
I believe the real issue was his name being dragged through the mud on Reddit and SomethingAwful etc. I think his monetisation was also being attacked - sponsors of shows and so on simply do not like being associated with this sort of stuff. I still simply do not know what was going through his head. But stepping down for "the greater good" and playing the victim may simply be a tactic to let things die down
I've been out of the loop for a long time now, but even from the title of the post I instantly thought "I guess something finally caught up to mittens."
I very much doubt he leaves the game/metagame in any meaningful way as even way back when I played it was speculated that a non insignificant amount of his lively hood was derived from his activities around the game/metagame.
Only a few years back, a director of CO2 got banned for threatening to cut off a hand of a diplomat that had taken most of their wallet.
The Mittani himself, mentioned here, also almost got permanently banned for a encouraging the audience to tell a Goon victim to kill himself on the Alliance Panel at Fanfest.[1] So it's pretty rich of him to complain about toxicity in the game.
It's not a very friendly game.
I wish I realised that earlier to be honest
Quite frankly, CCP used to play really hard into the "EVE is real" and "harden the fuck up" trope[1], it's not too surprising some people take it too far.
[1]: Literally. https://www.youtube.com/watch?v=VgvM7av1o1Q
I played Rust for a while and I still keenly remember the feeling of outrage and betrayal that the fort that I had spent nearly an hour on getting raided while I was logged out. It was a lark for the people to pop in and pillage my supplies but for me it was just as frustrating as if my real property had been stolen.
https://mobile.twitter.com/nazimadakli/status/14190434038919...
It's not at all the same kind of game (it's a "turn by turn" 4x game where turn passing is tied to actual time in the real world), but it's really simple and at its core is based on the same thing: diplomacy through the simple but effective messaging system between the players.
A game last days, but will only require you to play a few minutes every dozen hours or so (sending fleets to attack, etc ... Will take literal days to happen, which seems strange at first until you realize it's to give the diplomacy center stage, giving real people with real lives the time and opportunity to exchange and plan and backstab together.
It's also extremely fun with friends, in a mario kart's blue shell kind of way. 90% of the fun is the pretenses and backstabs, don't play with friends who don't like losing, nor with people who let themselves lose on purpose if against their SO etc ... or the experience drops significantly.
He was far better than Remedial was.
It was fun for quite a while but eventually it became like a second job and I moved on.