Static arrays - when was the last time you used a static array?
In C, C++ and CUDA I use constant fixed-size arrays with lookup tables of specialized data all the time. I also use small arrays to hold temporary results that need to get first collected, and then sorted or processed together. Seems like very common in C++, especially embedded, game, and GPU programming. I’d love to hear about why static arrays seem uncommon in your world.
Simple code runs fast.
See Pike on Complexity - Rule 3: https://www.lysator.liu.se/c/pikestyle.html