If you imagine a real car, this is the sort of detailed sensor data you would get from it. The sensor data in the game is never wrong though, as it comes direct from memory.
The other thing which caught my eye was this:
> For example, GT Sophy often drops a wheel onto the grass at the edge of the track and then skids into turns.
This works consistently because (again) it's not the real world where the grass has subtle variations.
It would be very interesting indeed to see such an AI compete on a real track, but it may not be as clear cut a victory when the very finely tuned senses of a human racing driver are in play.