Politically Incorrect: Spec Work
zachinglis.com
zachinglis.com
If you charge full price you're sufficiently motivated to do the work, if you work for free, you'll do the work if you feel like it and the client its likely to have no expectations. However if you work for a discount, the client has the same expectations as if they paid full price and you have less motivation to get the work done, which can lead to trouble.
Forest, trees, etc.
Whenever I heard about this, I fantasized about being VP of marketing at basically any big company. Being on the other side of that transaction is surely a lot of fun.
This is, to steal another tptacek quote, "life in the big leagues." (P.S. Charge more.)
I do like having things I can point to to demonstate value. This is one reason I always tell clients "It is probably in your business interests to blog about this engagement, as that means you get free links and attention for work you already paid for. Want me to write that post for you?" That said, decreasing cost of customer acquisition for consulting is not hugely important to me. (What I could really move the needle by getting better at is doing more engagements with previous happy customers. Working on it, slowly. It requires me doing push-sales rather than just pull-sales and I have historically had comfort issues with that.)
For machine learning, you have some quantitative metrics for performance measurement, whereas there is no measurement of such in creative areas.
The anti-spec crusade is unique to graphic design.
Obviously, in every field, lots of practitioners will refuse to do work on spec! But only in graphic design is there a marketing effort to depict the practice as unethical.
Is it actually a common thing for design internships to be unpaid or minimum wage? Programmer internships, following internships in engineering disciplines, are usually pretty well paid, so this idea is foreign to me.
See: http://www.nytimes.com/2010/04/03/business/03intern.html
Which references: http://wdr.doleta.gov/directives/attach/TEGL/TEGL12-09acc.pd...
Having the opportunity of doing some work for Mozilla is MILES AWAY from the majority of the sort of thing that is requested in your standard spec work. 99% of it will end up lost in a shared drive on some corporate network somewhere.
The concern most designers have is with crowd sourced spec work such as 99 designs which is a threat to a lot of freelance designers.
That said, I really don't see where the problem is in the design ecosystem right now. Talented designers are not having problems finding really well paying work, in fact there are probably more opportunities than there are designers. On the other end you have the 99 designs space. Here there are a few hundred "designers" rehashing the same concepts, over and over, for clients you'd NEVER want to work for on anything significant.
You pay for what you get.
Crowd-sourced spec work is another matter altogether. If a potential client points to those sites as a way of driving down your price, they're not the kind of clients you want to work with.
There's nothing wrong with taking on a high profile job for the exposure and doing it for free if you treat it like an extraneous circumstance and a business decision. But compared to people in other fields, designers are a little soft on what are acceptable payment terms, and are often taken advantage of as a result. Free = free and paid = paid, but "spec work" is a grey area that is on the whole bad for the community.
I think a lot of people are taking people's anti-spec to be very black and white, especially from the email and private communication i've received from this. :)
to me, spec work is good because it's fun. there's no boss, there's no client, and there's no pressure. it's a chance to take some risks and make something crazy, if the 'client' doesn't like it you haven't lost anything.